marshalleck wrote...
Right. Stasis and Mattock rock, but it's not like they rock any less in the hands of any other class. I mean honestly, the Mattock is so overpowered it's really not your adept kicking ass, it's the Mattock soloing each level with your character along for the ride.
Also BS. Mattock is a powerful weapon, sure. But the difference between a non-power using Adept and one who does use powers along side Mattock (or whatever weapon) is huge. You can play 2-3-4 times faster when using powers and weapons combined (which is exactly the thing ME tries to accomplish).
marshalleck wrote...
Personally I think a good compromise would be to allow biotics to lock down and control opponents but without also doing damage at the same time. Then you still get the CC abilities, but still have to do all the killing via Shepard and friends. Perhaps have some defenses affect biotics (like barrier for example) while others would have standard vulnerability. How does armor plating make one immune to a gravity well singularity anyway? I understand the idea here is gameplay balance as opposed to lore-based rationales, but the side effect of that is you might as well have only one type of defense (with multiple layers or varying strength) as there's little differentiation between barriers, armor, and shields from a gameplay standpoint.
It's indeed all about gameplay - and so is this thread btw. The whole point of difficulty scaling is to make things harder, lore is not important, gameplay is.
(Biotic) powers working on (almost) all enemies completely breaks the game; you'll end up with the same crap as in ME1. The option to send everyone flying (instantly) is the worst possible option imo. You can try it in ME2 through modding the coalesced.ini - game becomes a total joke (a really bad one). The only option is to give enemies more HP (ala ME1) and/or increase cooldown dramatically - having Pull on a 30-60 second CD only forces player to do nothing but shooting most of the time > ME3 Adepts will be gimped Soldiers unlike ME2's.
The ME2 defense system is the lesser evil. Not great, but much better than the alternatives.