I see what you're saying but you have to admit that the game is still very easy on Normal. And I think you would hardly notice the difference done by that between-casual-and-normal thing.Dave666 wrote...
Ghost Warrior wrote...
"Don't make ME3 too hard "
Why not? If it gets too hard for you,you can always decrease the difficulty.I am sure casual will still be a walk in the park. But for those who want more challenge than ME2 insanity could give,we need a more difficult game. As for me,I can't say I really care,because I get used to any difficulty pretty fast.
I don't mean to be rude, but did you even read the original post? The OP was saying that since in ME:3 they're going to be boosting the dificulty levels up a notch (ME:3's Normal dificulty will be as hard as ME:2's Veteran) then that means that ME:3's Casual will be as hard as ME:2's Normal, so he can't turn it down any lower. My suggestion would be that instead of knocking Casual down 1 notch in ME:3 so that its the equivalent of ME:2's Normal, instead knock it down a notch and a half so that its somewhere between ME:2's Casual and Normal.
That way people who play on Casual can still enjoy the story (the reason for playing RPG's, even shooter hybrids), the rest of the difficulty levels will remain untouched and those who like being challenged by gameplay still can.
Don't make ME3 too hard
#101
Posté 12 mai 2011 - 03:39
#102
Posté 12 mai 2011 - 03:50
Ghost Warrior wrote...
I see what you're saying but you have to admit that the game is still very easy on Normal. And I think you would hardly notice the difference done by that between-casual-and-normal thing.Dave666 wrote...
Ghost Warrior wrote...
"Don't make ME3 too hard "
Why not? If it gets too hard for you,you can always decrease the difficulty.I am sure casual will still be a walk in the park. But for those who want more challenge than ME2 insanity could give,we need a more difficult game. As for me,I can't say I really care,because I get used to any difficulty pretty fast.
I don't mean to be rude, but did you even read the original post? The OP was saying that since in ME:3 they're going to be boosting the dificulty levels up a notch (ME:3's Normal dificulty will be as hard as ME:2's Veteran) then that means that ME:3's Casual will be as hard as ME:2's Normal, so he can't turn it down any lower. My suggestion would be that instead of knocking Casual down 1 notch in ME:3 so that its the equivalent of ME:2's Normal, instead knock it down a notch and a half so that its somewhere between ME:2's Casual and Normal.
That way people who play on Casual can still enjoy the story (the reason for playing RPG's, even shooter hybrids), the rest of the difficulty levels will remain untouched and those who like being challenged by gameplay still can.
Personally? Yes, but then I play on Insanity so its not an issue for me. That does not however negate the OP's request. Not everyone is good at everything, someone may not be good at shooters as someone else but can calculate pi to seventeen decimal points, for all we know. Having a Casual mode that is quite a bit easier than the other settings should be there for those who want it, after all, who's it hurting?
#103
Posté 12 mai 2011 - 03:51
Modifié par PnXMarcin1PL, 12 mai 2011 - 03:52 .
#104
Posté 12 mai 2011 - 03:55
#105
Posté 12 mai 2011 - 03:56
#106
Posté 12 mai 2011 - 03:59
#107
Posté 12 mai 2011 - 04:07
If casual will be normal difficulty in me3 then i dont see why you still cant complete the game.
Unless you have a handicap of some sorts ofc. Then its understandable.
If you think normal Mass effect difficulty is too hard then Im sorry but you shouldnt be playing video games. And no im not being "elitist hurr durr".
Would i be elitist if i said that if walking is too hard for you then you should lie down? No. Cuz thats how hard normal difficulty will be.
Modifié par Sphynx118, 12 mai 2011 - 04:09 .
#108
Posté 12 mai 2011 - 04:11
I was hoping for a tactical shooter. Similar to OF, Arma II, RB6 or GRAW. I knew I wouldn't get it though. Now I'm hoping for a realistic difficulty. IE Shields go down in a few hits, you die in one or two. Same thing for the enemies.
Modifié par Slidell505, 12 mai 2011 - 04:13 .
#109
Posté 12 mai 2011 - 04:13
And I don't want to be mean... but SERIOUSLY...
Games are meant! to be challenging... ME is not a movie, it's a game... a game... a game needs to be beaten.
If you can't complete the game on casual... well.. try harder, I don't want to be mean or judge, but by me you clearly lack the will to be any good @ this game.
As far as I'm concerned, Insanity is insanely easy for me ( I barely die once per 2-4 missions), so I hope they spice it up in ME3.
Modifié par Dexi, 12 mai 2011 - 04:16 .
#110
Posté 12 mai 2011 - 04:14
SometimesDave666 wrote...
Do people not read threads anymore and just respond to Thread Titles?
#111
Posté 12 mai 2011 - 04:27
Was just wondering the same.Ghost Warrior wrote...
SometimesDave666 wrote...
Do people not read threads anymore and just respond to Thread Titles?
Honestly the OPs request is valid.
The difficulty range just needs to be stretched - casual kept as casual, insanity made harder.
Allows many people to enjoy the game.
Plus I find the mentality of "beating/winning" a heavily story driven game to be a little strange.
If you like the combat and want more of a challenge, increase the difficulty. If not, then relax and enjoy experiencing what has been created.
#112
Posté 12 mai 2011 - 04:29
Those games were ****ing hard. Period. If you died you often started over the whole goddamn level that took 1h+ to complete.
I raged the hell out of those consoles when i died, but you know what? I kept trying untill i made it. It could take hours even days.
Now its all" booohooo i died 3 times on this level its too hard. Now i need to start at the checkpoint 3 min away from where i was" or "This game needs me to think before i act lulz. Why me cannotz buttonspam lulululul nerf".
If im having problems with driving a car do i go to the manufacturer and cry at their desk to make them install an autopilot? No.
Just play the damn game untill you learn it. Or dont. And uninstall it.
The casual setting is there for a reason. I use it when i want to enjoy the story and not be stressed out. If the casual setting is to hard or even the normal then you shouldnt be playing
Modifié par Sphynx118, 12 mai 2011 - 04:32 .
#113
Posté 12 mai 2011 - 04:30
Darkhour wrote...
That's what easy mode is for.
If you thought normal in ME2 was too hard them you, my friend, need to see a doctor because something is wrong with you.
I suspect all ME3 fights will be like the boss room for Jack's recruitment, albiet on purpose. It doesn't always work out this way, but when the enemies start coming out of the door you entered the room through simply chilling behind some nice comfortable cover isn't an option as you'll be flanked.
I found normal mode too challenging for my liking. i guess i must be retarded or something becasue even though I have no problem with puzzles, I just don't do the shooter part very well. becasue we all know that inability to play shooters must mean real life issues requiring a doctor's visit amirite?
I'm with OP on this one. the idea of added actions, of smarter enemies, higher paced combat, the claim that normal will feel like current veteran.. I hope that they don't ramp up casual difficulty along with the rest. Mass Effect is the first shooter like game I was able to enjoy in its entirety without too much frustration. pause button helps of course.
#114
Posté 12 mai 2011 - 04:39
Yes because being able to complete puzzles is proof of being normal. Ive seen an octopus lay a jigsaw puzzle you know.jeweledleah wrote...
Darkhour wrote...
That's what easy mode is for.
If you thought normal in ME2 was too hard them you, my friend, need to see a doctor because something is wrong with you.
I suspect all ME3 fights will be like the boss room for Jack's recruitment, albiet on purpose. It doesn't always work out this way, but when the enemies start coming out of the door you entered the room through simply chilling behind some nice comfortable cover isn't an option as you'll be flanked.
I found normal mode too challenging for my liking. i guess i must be retarded or something becasue even though I have no problem with puzzles, I just don't do the shooter part very well. becasue we all know that inability to play shooters must mean real life issues requiring a doctor's visit amirite?
I'm with OP on this one. the idea of added actions, of smarter enemies, higher paced combat, the claim that normal will feel like current veteran.. I hope that they don't ramp up casual difficulty along with the rest. Mass Effect is the first shooter like game I was able to enjoy in its entirety without too much frustration. pause button helps of course.
Seriously tho. Shooting games require some hand to eye cordination and reflexes. If you find shooters hard on normal ,or mass effect normal which is like casual on other games.
Then you may have a hand to eye cordination problem or lack of certain reflexes. So yes you may need to see a doctor about that:innocent:
#115
Posté 12 mai 2011 - 04:40
Tripedius wrote...
Darkhour wrote...
That's what easy mode is for.
If you thought normal in ME2 was too hard them you, my friend, need to see a doctor because something is wrong with you.
I suspect all ME3 fights will be like the boss room for Jack's recruitment, albiet on purpose. It doesn't always work out this way, but when the enemies start coming out of the door you entered the room through simply chilling behind some nice comfortable cover isn't an option as you'll be flanked.
No on the contrary something is wrong with you if you feel the need to comment like this in answer to this thread. I don't know why people like you seem to think that beating a pc game on a very high difficulty makes you special or something, but some of us just don't play games that way. Be it because of skill or want. As stated I'm not a shooterfan and find most shooters pretty lame. Some play ME3 for the shooting, others because of story, I just suggested to keep ME3 accesable to both.
And just for the record, I've played on normal, actually beating the game but it was too much of a hassle and no fun. Therefore keep casual really casual like in ME1 and ME2.
Edit: This goes for Blooddrunk too, screw your elitarian attitude (on a computer game no less, probably nothing to show for IRL). You can have your hard normal/veteran/insanity mode, but I also want my easy as hell mode which doesn't affect you so why bother making those comments?
You have the hand/eye coordination of a worm and you think I need to see a doctor because I find it odd that you think normal in ME2 is hard? I almost always play on default difficulty, which is normally Normal. I have never played ME2 on any other difficulty and I've only played ME1 on veteran (with a new game, not new game+) up until I realized that enemy snipers A.) could not miss, B.) can spam Assassinate C.) are practically gauraneed to 1-hit me D.) can shoot me in less time than it takes for me to peek out of cover, E.) can instantly fire at me if break cover dispite their laser being firmly on a squad mate and F.) can shoot me even with their backs to me (i.e flanking is pointless). I assume veteran and up is for new game+ only. The point is, I am hardly some hardcore shooter fan.
Again, if ME3 normal is ME2 veteran, change the difficulty to easy. And, yes, you should see a doctor. There is no excuse for anyone to find ME2 Normal to be a hassle of any kind. You might as wll just watch the game on youtube if playing it is such a hassle.
#116
Posté 12 mai 2011 - 04:41
Modifié par Mesina2, 12 mai 2011 - 04:42 .
#117
Posté 12 mai 2011 - 04:42
Curunen wrote...
Plus I find the mentality of "beating/winning" a heavily story driven game to be a little strange.
If you like the combat and want more of a challenge, increase the difficulty. If not, then relax and enjoy experiencing what has been created.
ME is still a game, not a movie. Anyone who plays it should at least give it a try and if that means they die a couple times then so be it. One of the things that makes games (in general) fun to play is overcoming problems - removing all possible problems would turn it into a movie with a couple dialogue options.
Don't get the wrong idea here, there's nothing wrong with having a (very) easy mode. But (although I wouldn't mind) removing mini-games because there are people (aka brain-death fools) who are unable to solve the most simplistic puzzles imaginable isn't a good idea either.
#118
Posté 12 mai 2011 - 04:45
I'm just kidding. I like a challenge (as I'm you all do) but I don't like to be frustrated. Real life if frustrating enough.
#119
Posté 12 mai 2011 - 04:45
I'm not talking about just jigsaw puzzles, incidentally. my reflexes are not of a 16 years old, playing video games all day in his room and contrary to what YOU would like to believe, there's nothing wrong with it.
as there's nothing wrong with making a video game more accessible to more people, by making gameplay more accessible, by allowing those with regular reflexes to complete them successfully
#120
Posté 12 mai 2011 - 04:48
jeweledleah wrote...
as there's nothing wrong with making a video game more accessible to more people, by making gameplay more accessible, by allowing those with regular reflexes to complete them successfully
People with regular reflexes don't think ME2 normal mode is hard. Only a disabled person would have a hard time on normal. Hence, you should be checked out by a doctor if normal is difficult for you.
#121
Posté 12 mai 2011 - 04:50
What a shocking revelation.
#122
Posté 12 mai 2011 - 04:54
Oh I agree, and as you know like the challenge of the hardest difficulty.Bozorgmehr wrote...
Curunen wrote...
Plus I find the mentality of "beating/winning" a heavily story driven game to be a little strange.
If you like the combat and want more of a challenge, increase the difficulty. If not, then relax and enjoy experiencing what has been created.
ME is still a game, not a movie. Anyone who plays it should at least give it a try and if that means they die a couple times then so be it. One of the things that makes games (in general) fun to play is overcoming problems - removing all possible problems would turn it into a movie with a couple dialogue options.
Don't get the wrong idea here, there's nothing wrong with having a (very) easy mode. But (although I wouldn't mind) removing mini-games because there are people (aka brain-death fools) who are unable to solve the most simplistic puzzles imaginable isn't a good idea either.
There's the two extremes - those who are inexperienced with this sort of video game combat but are willing to learn a bit and play (albeit on casual), and those who want the most challenge they can get out of the game.
Both should be catered to.
And then there are those beyond the two extremes - those unwilling to apply themselves and wanting the game to play itself for them (go watch a film), and those that see gaming as some sort of job (go and find something more productive to do).
These should not be heeded.
#123
Posté 12 mai 2011 - 04:54
#124
Posté 12 mai 2011 - 04:56
God bless the internet.Ryzaki wrote...
Oh look someone wants a feature to make the game more fun for them and others who don't ever plan on using said feature are complaining as though they have too.
What a shocking revelation.
Anyway, here's how I want to see difficulties work:
CASUAL: You can beat the game even if you have a poor understanding of the mechanics and aren't any good at shooters, but you have to at least pay attention and participate in combat if you want to survive.
NORMAL: You need to understand how the combat works to do well, but it's possible to bludgeon your way through if you're persistent.
VETERAN: You can't beat this difficulty unless you know what the f*ck you're doing. Tactical errors will get you killed, and fights will test your endurance.
HARDCORE: Playing this mode will make you cry and ragequit unless you're very, very good.
INSANTITY: "Oh, for f*ck's sake, Bioware! You just HAD to put an achievement at the end of all of this!"
#125
Posté 12 mai 2011 - 04:58
AdmiralCheez wrote...
God bless the internet.Ryzaki wrote...
Oh look someone wants a feature to make the game more fun for them and others who don't ever plan on using said feature are complaining as though they have too.
What a shocking revelation.
Anyway, here's how I want to see difficulties work:
CASUAL: You can beat the game even if you have a poor understanding of the mechanics and aren't any good at shooters, but you have to at least pay attention and participate in combat if you want to survive.
NORMAL: You need to understand how the combat works to do well, but it's possible to bludgeon your way through if you're persistent.
VETERAN: You can't beat this difficulty unless you know what the f*ck you're doing. Tactical errors will get you killed, and fights will test your endurance.
HARDCORE: Playing this mode will make you cry and ragequit unless you're very, very good.
INSANTITY: "Oh, for f*ck's sake, Bioware! You just HAD to put an achievement at the end of all of this!"
Works for me.





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