Aller au contenu

Photo

Don't make ME3 too hard


  • Veuillez vous connecter pour répondre
188 réponses à ce sujet

#126
Tripedius

Tripedius
  • Members
  • 467 messages
A lot of people in the thread either didn't read what I wrote or just can't comprehend it. I can finish the game on casual and you know what if I really tried I might even beat higher difficulties. However that's not what I like. Casual in ME1 and ME2 was fine, normal was doable without having to stress over it. I play games to relax, which for me doesn't mean concentrating hard on a shooter. Strategy games and more traditonal rpg's I play at much higher settings. It's just the way I like to play ME.

Now the devellopers have said that normal will be the new veteran. Which is in response to some who thought the game was too easy. I'm fine with that. The only thing I was saying is that the devellopers shouldn't forget that part of the market who like ME more for the rpg part (the story) than the shooter part. I.a.w. not making casual very hard too do. Nothing more, nothing less.

But apparantly some people need to prove their ' superiority' by noting that a worm could play normal or if you don't your handicapt (which is far worse than a random insult). Those people really should ask themselves what's wrong with them on a social level of things (like darkhour who definiatly deserves a perma ban). The strange thing is it doesn't affect their game as normal will be more difficult and so will veteran/insanity etc. I like ME on casual, as do others, so I will keep asking BW not to forget us, cause what good is more market opportunity if you loose other parts of the market.

#127
jeweledleah

jeweledleah
  • Members
  • 4 043 messages

Darkhour wrote...

jeweledleah wrote...

as there's nothing wrong with making a video game more accessible to more people, by making gameplay more accessible, by allowing those with regular reflexes to complete them successfully


People with regular reflexes don't think ME2 normal mode is hard.  Only a disabled person would have a hard time on normal. Hence, you should be checked out by a doctor if normal is difficult for you.


I didn't say it was impossible.  but yes, it was annoyingly frustrating at times.  I also tried veteran.  I ended up gettign through a little over half a mission on it and then I decided that it was absolutely NOT worth the hassle, it wasn't fun for me.  this is what casual mode is for.  and if YOU don't want easy game?  don't play it.  stick to modes that give you the challege you want.

Cheez has the right idea about difficulty settings.  current casual still requires you to take cover, use your abilities etc - your team mates alone won't cut it, even if you find perfect specs for them  (and if you get to the point of looking up specs, for comanions?  I think that pretty much eliminates the lasy entitelment excuses you elitists like to make)

Modifié par jeweledleah, 12 mai 2011 - 05:03 .


#128
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

AdmiralCheez wrote...
God bless the internet.

Anyway, here's how I want to see difficulties work:

CASUAL: You can beat the game even if you have a poor understanding of the mechanics and aren't any good at shooters, but you have to at least pay attention and participate in combat if you want to survive.

NORMAL: You need to understand how the combat works to do well, but it's possible to bludgeon your way through if you're persistent.

VETERAN: You can't beat this difficulty unless you know what the f*ck you're doing.  Tactical errors will get you killed, and fights will test your endurance.

HARDCORE: Playing this mode will make you cry and ragequit unless you're very, very good.

INSANTITY: "Oh, for f*ck's sake, Bioware!  You just HAD to put an achievement at the end of all of this!"


This sounds awesome. I'd love it if it was like this. 

#129
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Curunen wrote...

Oh I agree, and as you know like the challenge of the hardest difficulty.

There's the two extremes - those who are inexperienced with this sort of video game combat but are willing to learn a bit and play (albeit on casual), and those who want the most challenge they can get out of the game.
Both should be catered to.

And then there are those beyond the two extremes - those unwilling to apply themselves and wanting the game to play itself for them (go watch a film), and those that see gaming as some sort of job (go and find something more productive to do).
These should not be heeded.


I though you would ;)

A little trail and error ain't that bad and combined with frequent auto-save-checkpoints things should never become tedious anyway.

#130
Sparrow44

Sparrow44
  • Members
  • 1 209 messages

AdmiralCheez wrote...

God bless the internet.

Anyway, here's how I want to see difficulties work:

CASUAL: You can beat the game even if you have a poor understanding of the mechanics and aren't any good at shooters, but you have to at least pay attention and participate in combat if you want to survive.

NORMAL: You need to understand how the combat works to do well, but it's possible to bludgeon your way through if you're persistent.

VETERAN: You can't beat this difficulty unless you know what the f*ck you're doing.  Tactical errors will get you killed, and fights will test your endurance.

HARDCORE: Playing this mode will make you cry and ragequit unless you're very, very good.

INSANTITY: "Oh, for f*ck's sake, Bioware!  You just HAD to put an achievement at the end of all of this!"


I don't see how this is any different from ME2, but either way if this is how the difficulties are handled in ME3 then that's ok.

#131
Sphynx118

Sphynx118
  • Members
  • 938 messages

jeweledleah wrote...

Darkhour wrote...

jeweledleah wrote...

as there's nothing wrong with making a video game more accessible to more people, by making gameplay more accessible, by allowing those with regular reflexes to complete them successfully


People with regular reflexes don't think ME2 normal mode is hard.  Only a disabled person would have a hard time on normal. Hence, you should be checked out by a doctor if normal is difficult for you.


I didn't say it was impossible.  but yes, it was annoyingly frustrating at times.  I also tried veteran.  I ended up gettign through a little over half a mission on it and then I decided that it was absolutely NOT worth the hassle, it wasn't fun for me.  this is what casual mode is for.  and if YOU don't want easy game?  don't play it.  stick to modes that give you the challege you want.

Cheez has the right idea about difficulty settings.  current casual still requires you to take cover, use your abilities etc - your team mates alone won't cut it, even if you find perfect specs for them  (and if you get to the point of looking up specs, for comanions?  I think that pretty much eliminates the lasy entitelment excuses you elitists like to make)

Aaah every casuals favorite card to play. The "ur elitist im nurmal lol nerd you play all day i gotz family and dog and goldfish to take care of and stuffz". 

Most of us "elitists" got things like that aswell. And we still manage. Its always the "elitists" who are wrong and tries to get you down.
 You couldnt possibly just be very bad at video games could you? Slow reflexes? A little slow in the head?
A small handicap? (nothing wrong with that)
NOOOOOO lets make excuses and play the elitist card.:whistle:

#132
Ryzaki

Ryzaki
  • Members
  • 34 423 messages
Oh yes and now it gets down to insulting other people. "You must be disabled hurr hurr hurr." it makes you look like a fool. Everyone doesn't have the same skills at video games. I'm fairly certain there would be games you'd fail at as well. (Might not have anything to do with reflexes) should we saw you're disabled? Lr2play? Or you know accept the fact that everyone doesn't have the same skillset? Or that everyone doesn't have interest in shooting games and just want to get along to the story. 

Nope that's too difficult. Much better to be an indigant child and go "not my fault your bad at games." when no one is trying to take anything away from you. Normal can be as hard as it wants to but how dare people ask casual be easier. How dare they!.

Please.

Modifié par Ryzaki, 12 mai 2011 - 05:16 .


#133
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages

Sparroww wrote...

I don't see how this is any different from ME2, but either way if this is how the difficulties are handled in ME3 then that's ok.

It's not, really.

My only problem with ME2's difficulties was that there really wasn't much difference betweem them outside of health/damage changes.  The jump from veteran to hardcore was interesting because you had to account for enemy defenses, so you had to rethink your play strategy.  Other than that, it seemed mostly to be "enemies have more health and do more damage."  Battles got longer, sure, but not more difficult--I was dying in the same places on veteran that I was on casual, just more often.  Yeah, I know more things were tweaked, but they seemed relatively minor.

Modifié par AdmiralCheez, 12 mai 2011 - 05:17 .


#134
Ghost Warrior

Ghost Warrior
  • Members
  • 1 846 messages
I don't think it's about being disabled. There are just some things every average person should be able to do without trouble.

#135
DieBySword

DieBySword
  • Members
  • 84 messages
easiest way out - get a god mode trainer and your set :P

#136
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

AdmiralCheez wrote...
God bless the internet.

Anyway, here's how I want to see difficulties work:

CASUAL: You can beat the game even if you have a poor understanding of the mechanics and aren't any good at shooters, but you have to at least pay attention and participate in combat if you want to survive.

NORMAL: You need to understand how the combat works to do well, but it's possible to bludgeon your way through if you're persistent.

VETERAN: You can't beat this difficulty unless you know what the f*ck you're doing.  Tactical errors will get you killed, and fights will test your endurance.

HARDCORE: Playing this mode will make you cry and ragequit unless you're very, very good.

INSANTITY: "Oh, for f*ck's sake, Bioware!  You just HAD to put an achievement at the end of all of this!"


Pretty much, but with some smart changes, like limiting enemies' powers to certain difficulties, make them use different tactics and such.

#137
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Ghost Warrior wrote...

I don't think it's about being disabled. There are just some things every average person should be able to do without trouble.


And since when did that include playing Mass Effect? 

I don't play games to end up frustrated at dying. It's not fun. I don't find *finally* killing some boss after reloading twice to be fun. I find it irritating. 

That said I'm a PC player so I can just enable godmode and move on. 

I'm not even trying to get normal difficulty lowered anyways just casual. It would only affect the people playing on casual. And since so many of you are talking about how easily normal is you lot shouldn't care. 

Modifié par Ryzaki, 12 mai 2011 - 05:26 .


#138
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Tripedius wrote...

Now the devellopers have said that normal will be the new veteran. Which is in response to some who thought the game was too easy. I'm fine with that. The only thing I was saying is that the devellopers shouldn't forget that part of the market who like ME more for the rpg part (the story) than the shooter part. I.a.w. not making casual very hard too do. Nothing more, nothing less.


The rpg-part =/= the story. Anyone who has played rpgs before should be familiar with special abilities and no one - including the most brutal gamers around - know how these abilities work without testing. In BW's other 'rpg' game, Dragon Age, only knowledge of the game's mechanics will help you get through. Playing ME2 like DA (even on Insanity) is easy; get cover > use power > shoot if you want to > get cover and wait for shield regen (when enemies take it down), rinse and repeat (pause the game when you need it to target the enemy you'd like to take out next). No shooting skill required at all.

#139
Sphynx118

Sphynx118
  • Members
  • 938 messages

Ryzaki wrote...

Oh yes and now it gets down to insulting other people. "You must be disabled hurr hurr hurr." it makes you look like a fool. Everyone doesn't have the same skills at video games. I'm fairly certain there would be games you'd fail at as well. (Might not have anything to do with reflexes) should we saw you're disabled? Lr2play? Or you know accept the fact that everyone doesn't have the same skillset? Or that everyone doesn't have interest in shooting games and just want to get along to the story. 

Nope that's too difficult. Much better to be an indigant child and go "not my fault your bad at games." when no one is trying to take anything away from you. Normal can be as hard as it wants to but how dare people ask casual be easier. How dare they!.

Please.

If i cant beat a game on casual difficulty that 98% of normal people are able to do easily then yes.
 You can call me all those things and you should because it would be true. And unlike a muppet i wouldnt go all "Casual" on you and denie everything with the "elitist" insult.

#140
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Sphynx118 wrote...
If i cant beat a game on casual difficulty that 98% of normal people are able to do easily then yes.
 You can call me all those things and you should because it would be true. And unlike a muppet i wouldnt go all "Casual" on you and denie everything with the "elitist" insult.


I love how you pulled that statistic out of your ass. 

For the record I'm not disabled. Had those nice little tests that said I wasn't and everything. :o Shock of shock I just don't like playing shooting game .I don't find them fun. I do find the story in ME games interesting however. Oh noes. 

#141
Tigerman123

Tigerman123
  • Members
  • 646 messages
I think there's a problem in that Bioware doesn't seem want to create extra features for higher difficulties, such as more aggressive enemies that force you out of cover, true invisibility for enemies etc, or to create features that rubbish players would struggle with, which leads leads to silly moments like the human reaper having one easily avoided attack, or being able to stay in one spot of cover for Object Rho and not have the enemies flank you. :whistle:

Modifié par Tigerman123, 12 mai 2011 - 05:26 .


#142
Sparrow44

Sparrow44
  • Members
  • 1 209 messages

AdmiralCheez wrote...

Sparroww wrote...

I don't see how this is any different from ME2, but either way if this is how the difficulties are handled in ME3 then that's ok.

It's not, really.

My only problem with ME2's difficulties was that there really wasn't much difference betweem them outside of health/damage changes.  The jump from veteran to hardcore was interesting because you had to account for enemy defenses, so you had to rethink your play strategy.  Other than that, it seemed mostly to be "enemies have more health and do more damage."  Battles got longer, sure, but not more difficult--I was dying in the same places on veteran that I was on casual, just more often.  Yeah, I know more things were tweaked, but they seemed relatively minor.


Ironically the small differences between Veteran and Hardcore appeared to be actually a massive stumbling block for some people, especially when it came to trying to use biotics on protected enemies which quite a lot of people complained about it and some still do on here.

Once you got past the 'protections' part of dealing with enemies and accepted that they can be removed with squadmate powers/or weapons the differences would then become minor.

As for ME3 'Normal will be Veteran' may be the case for the other difficulties, but I reckon 'Casual will still be Casual' for those not wanting the immediate challange in their game.

#143
Sphynx118

Sphynx118
  • Members
  • 938 messages

Ryzaki wrote...

Ghost Warrior wrote...

I don't think it's about being disabled. There are just some things every average person should be able to do without trouble.


And since when did that include playing Mass Effect? 

I don't play games to end up frustrated at dying. It's not fun. I don't find *finally* killing some boss after reloading twice to be fun. I find it irritating. 

I'm not even trying to get normal difficulty lowered anyways just casual. It would only affect the people playing on casual. And since so many of you are talking about how easily normal is you lot shouldn't care. 

Its obvious you think video games are supposed to be something they arent. Reloading twice is ruining the game for you? As said be many others: ITS NOT A MOVIE ITS A GAME.

Games are supposed to be challenging thats why they are called GAMES and not interactive movies. -.-
My god i just lost all hope for humanity

#144
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Sphynx118 wrote...
Its obvious you think video games are supposed to be something they arent. Reloading twice is ruining the game for you? As said be many others: ITS NOT A MOVIE ITS A GAME.

Games are supposed to be challenging thats why they are called GAMES and not interactive movies. -.-
My god i just lost all hope for humanity


OH NOES SOMEONE DOESN'T PLAY THE GAME FOR THE REASON I DO QQ. 

Seriously? Oh noes. 

And I'm not asking NORMAL to stop being challenging. I'm asking for CAUSAL to be easier. Seriously cry moar. 

Losing hope for humanity? Ra forbid someone doesn't like the same things you do. That must really get your craw that someone is playing the same game for different reasons. THE WORLD IS ENDING! 

Regardless I can enable godmode and rambo it regardless. So :lol:

Modifié par Ryzaki, 12 mai 2011 - 05:34 .


#145
DRSH

DRSH
  • Members
  • 318 messages
I want to die once every 1.25 seconds on insanity in ME3. Bring it on!

#146
Sphynx118

Sphynx118
  • Members
  • 938 messages

Ryzaki wrote...

Sphynx118 wrote...
Its obvious you think video games are supposed to be something they arent. Reloading twice is ruining the game for you? As said be many others: ITS NOT A MOVIE ITS A GAME.

Games are supposed to be challenging thats why they are called GAMES and not interactive movies. -.-
My god i just lost all hope for humanity


OH NOES SOMEONE DOESN'T PLAY THE GAME FOR THE REASON I DO QQ. 

Seriously? Oh noes. 

And I'm not asking NORMAL to stop being challenging. I'm asking for CAUSAL to be easier. Seriously cry moar. 

Losing hope for humanity? Ra forbid someone doesn't like the same things you do. That must really get your craw that someone is playing the same game for different reasons. THE WORLD IS ENDING!

Im not playing bioware games for the challenge. Ive never played anything above normal difficulty ever. Heck i even played casual on DA2. 
 That doesnt mean that i want/expect the game to be a movie.
 It doesnt matter if the reason you play is for it to be your private interactive movie its STILL A GAME. Your reason for playing doesnt change that. Dying is part of the game.

Ra the great glowing one indeed forbid you actually die once. Thats just too hard and not acceptable.

#147
Dave666

Dave666
  • Members
  • 1 339 messages

DRSH wrote...

I want to die once every 1.25 seconds on insanity in ME3. Bring it on!


I'm curious about something, perhaps you can help me out.

What exactly does the post you made have to do with the OP's request?

#148
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Sphynx118 wrote...
Im not playing bioware games for the challenge. Ive never played anything above normal difficulty ever. Heck i even played casual on DA2. 
 That doesnt mean that i want/expect the game to be a movie.
 It doesnt matter if the reason you play is for it to be your private interactive movie its STILL A GAME. Your reason for playing doesnt change that. Dying is part of the game.

Ra the great glowing one indeed forbid you actually die once. Thats just too hard and not acceptable.


Dying isn'tpart of the game considering you can get achivevements (in DA at least) for not dying once. Try again! 

Did I say anything about dying once? No. I said reloading twice. Which would assume most likely I died twice. And the only reason I stopped reloading is because I enabled godmode because I was sick of getting raped by Scions. But by all means keep assumming I want CAUSAL to be easier and somehow magically affect your game by making it easier. 

Only reason I'd see you care is if you're playing on casual? 

You're playing on casual aren't you? That's the only reason I can see someone giving a damn. :lol:

And actually I can play it as a private interactive movie. Godmode baby. :wizard: 

Modifié par Ryzaki, 12 mai 2011 - 05:37 .


#149
Sphynx118

Sphynx118
  • Members
  • 938 messages

Ryzaki wrote...

Sphynx118 wrote...
Im not playing bioware games for the challenge. Ive never played anything above normal difficulty ever. Heck i even played casual on DA2. 
 That doesnt mean that i want/expect the game to be a movie.
 It doesnt matter if the reason you play is for it to be your private interactive movie its STILL A GAME. Your reason for playing doesnt change that. Dying is part of the game.

Ra the great glowing one indeed forbid you actually die once. Thats just too hard and not acceptable.


Dying isn'tpart of the game considering you can get achivevements (in DA at least) for not dying once. Try again! 

Did I say anything about dying once? No. I said reloading twice. Which would assume most likely I died twice. And the only reason I stopped reloading is because I enabled godmode because I was sick of getting raped by Scions. But by all means keep assumming I want CAUSAL to be easier and somehow magically affect your game by making it easier. 

Only reason I'd see you care is if you're playing on casual? 

You're playing on casual aren't you? That's the only reason I can see someone giving a damn. :lol:

And actually I can play it as a private interactive movie. Godmode baby. :wizard: 

You can play it however you want. As i said it still doesnt change what a game is. Just as i can try to ride a bicycle without wheels down a hill. I can do it but im still retarded for doing it.

And i just said i dont play on harder than normal difficulty? Its written right there you know. No need to ask.

Anyway. Not being able to complete mass effect 2 on casual makes you handicaped. And if thats the case its totally ok for not being able to beat it. Nothing against handicaped people. But dont try to make it sound normal to not being able to play a game that a sloth without arms can beat

#150
ExtremeOne

ExtremeOne
  • Members
  • 2 829 messages
I will play it on Casual so it does not matter to me but the op is stupid if that idea would work