Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
Oh god, an expansion with Sebastian involved every step of the way.
Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
HSHAW wrote...
Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
Oh god, an expansion with Sebastian involved every step of the way.
Gavinthelocust wrote...
HSHAW wrote...
Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
Oh god, an expansion with Sebastian involved every step of the way.
If you let Anders live I assume he'll spend the whole time repremanding you.
Gavinthelocust wrote...
HSHAW wrote...
Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
Oh god, an expansion with Sebastian involved every step of the way.
If you let Anders live I assume he'll spend the whole time repremanding you.
Guest_PurebredCorn_*
Knight of Dane wrote...
Expansion: Starkhaven
Modifié par PurebredCorn, 14 mai 2011 - 04:22 .
Fieryeel wrote...
A mere expansion won't do Tevinter justice.
Knight of Dane wrote...
Well, it would be good if it was either help or destroy Sebastian, so far the devs have just said that his story is not over yet, but they haven't said if the protagonist is going to be invlolved.
Guest_Dalira Montanti_*
justice will just have to do Tervinter first thenFieryeel wrote...
A mere expansion won't do Tevinter justice.
Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
Guest_jollyorigins_*
jollyorigins wrote...
I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.
No, it doesn't revolve around them. However, it's not unheard of to have the same minor characters be featured in many stories within the same universe even when they lack a central role. A lot of evidence seems to point to Sandal and Bodahn taking that role in the DA series. Plus, even discounting the fact that Sandal and Bodahn are going to Orlais, there's still a ton of hints in the game that the next game is in Orlais.jollyorigins wrote...
I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.
Guest_jollyorigins_*
NichaelBluth wrote...
I'm agreeing with a bunch of other posters in that Tevinter and Orlais both can't be done justice in an expansion, and Starkhaven seems more appropriate for a title of that size. However, I'd be surprised if this game gets an expansion at all. Awakening seemed like an anomaly in this increasingly DLC fueled industry (which is a shame because DLC is rather expensive considering how little content you get).No, it doesn't revolve around them. However, it's not unheard of to have the same minor characters be featured in many stories within the same universe even when they lack a central role. A lot of evidence seems to point to Sandal and Bodahn taking that role in the DA series. Plus, even discounting the fact that Sandal and Bodahn are going to Orlais, there's still a ton of hints in the game that the next game is in Orlais.jollyorigins wrote...
I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.
I was thinking over every post and then you say it for me. Good man. I could see there being a "Leliana's Song" style DLC for Isabela in Rivain.Knight of Dane wrote...
Expansion: Starkhaven
Next title: Orlais
HSHAW wrote...
It's pretty much certain that we're going to Orlais in DA3 (Bodahn and Sandal are going, "the stone rests beneath Orlais" etc), but would you approve or disapprove of going to Tevinter for the expansion that will probably come eventually (we may simply get lots of DLC in Kirkwall)?
KnightofPhoenix wrote...
New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.
That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.
This. This all up in my face. I would love to see these origin stories. And if it's running at the same time as DA2, Danarius could be your master, with Fenris' escape and Danarius' death/Fenris' return playing a big role in your story.Foolsfolly wrote...
KnightofPhoenix wrote...
New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.
That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.
One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.
I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.
Foolsfolly wrote...
KnightofPhoenix wrote...
New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.
That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.
One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.
I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.
Modifié par KnightofPhoenix, 16 mai 2011 - 02:44 .
I endorse this idea (assuming you get to pick the gender of both).KnightofPhoenix wrote...
Foolsfolly wrote...
KnightofPhoenix wrote...
New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.
That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.
One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.
I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.
Me and Ryzaki had a somewhat similar idea.
The game would have two main characters. A mage apprentice aspiring to be a magister, with his / her personal slave, who is the other main character. If the player picks the mage origin, he plays as the apprentice, with the slave as his companion (and the player chooses how he treats him). If the player picks warrior / rogue, he gets to be the slave of the mage apprentice, but the relationship grows out to become a friendship where the mage listens to his friends advice (and could be manipulated). In essence, each character has a defined set personality if you pick the other.
The duo's adventure starts when the apprentice's Magister master falls victim to some political conspiracy in the senate and both the apprentice and the slave are forced into hiding. Throughout their trials, they can develop a bond with each other, as they try to restore their position in Tevinter. Which leads to a real rise to power as the apprentice and slave try to uncover the conspiracy, slowly discover that it was much bigger than they thought, get involved in politics, and the nemerge as one of the two most important figures in the Tevinter Imperium. Wit hthe slave possibly becoming a general, and the apprentice becoming a respected Magister lord and a candidate to becoming Archon.
Of course the game should have more than one companion. But I think special emphasis would be made of the relationship between the master and slave, which can evolve into something more equitable if the player wishes it (romance even, why not). I admit, I am basing the premise on the real history of Abd al-Rahman al-Dakhil, the founder of the Umayyad emirate of Spain, and his servant and friend Badr.