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Tevinter for expansion?


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#26
HSHAW

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Knight of Dane wrote...

Expansion: Starkhaven
Next title: Orlais


Oh god, an expansion with Sebastian involved every step of the way.

#27
Gavinthelocust

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HSHAW wrote...

Knight of Dane wrote...

Expansion: Starkhaven
Next title: Orlais


Oh god, an expansion with Sebastian involved every step of the way.


If you let Anders live I assume he'll spend the whole time repremanding you.

#28
HSHAW

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Gavinthelocust wrote...

HSHAW wrote...

Knight of Dane wrote...

Expansion: Starkhaven
Next title: Orlais


Oh god, an expansion with Sebastian involved every step of the way.


If you let Anders live I assume he'll spend the whole time repremanding you.


(Sebastian: Why did you let him live Hawke?) I am now imagining him saying this thousands of times over the course of an expansion.

#29
_Aine_

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Gavinthelocust wrote...

HSHAW wrote...

Knight of Dane wrote...

Expansion: Starkhaven
Next title: Orlais


Oh god, an expansion with Sebastian involved every step of the way.


If you let Anders live I assume he'll spend the whole time repremanding you.


If he got a bit of a backbone regarding Justice, that may even be worth it.  

*kicks the ground in a snit about Anders* 

#30
Knight of Dane

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Well, it would be good if it was either help or destroy Sebastian, so far the devs have just said that his story is not over yet, but they haven't said if the protagonist is going to be invlolved.

#31
Guest_PurebredCorn_*

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Knight of Dane wrote...

Expansion: Starkhaven


I was thinking the same thing. It's supposed to be the biggest city in the Free Marches, so there should be plenty of fun to be had there.

Modifié par PurebredCorn, 14 mai 2011 - 04:22 .


#32
Envor44

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Fieryeel wrote...

A mere expansion won't do Tevinter justice.


I completely agree with that, although the expansion seems very likely took place in the other place of Free Marches(I'm betting on Starkhaven). Tevinter would do well on the incoming conflict between mages and the Chantry as not to mention about Qunari invasion anytime soon.

#33
Rifneno

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Knight of Dane wrote...

Well, it would be good if it was either help or destroy Sebastian, so far the devs have just said that his story is not over yet, but they haven't said if the protagonist is going to be invlolved.


Ooo.  The option to destroy Sebastian.  I am intrigued!

#34
Guest_Dalira Montanti_*

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Fieryeel wrote...

A mere expansion won't do Tevinter justice.

justice will just have to do Tervinter first then

#35
dunachar

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Knight of Dane wrote...

Expansion: Starkhaven
Next title: Orlais


This is pretty much how i see it and how i think it should be.

Alot of open endedness involving Sebastian/Anders, the entire Starkhaven ruling situation, etc.

#36
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I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.

#37
xTemplarxCDx

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An expansion where you go to Starkhaven and Tantervale to help the Mages or Templars would be cool. I still would like some dlc about the Grey Wardens and the Primeval Thaig.

#38
HSHAW

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jollyorigins wrote...

I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.


To be fair, Sandal may become more relevant if we ever get a full explanation of his powers.

#39
NichaelBluth

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I'm agreeing with a bunch of other posters in that Tevinter and Orlais both can't be done justice in an expansion, and Starkhaven seems more appropriate for a title of that size. However, I'd be surprised if this game gets an expansion at all. Awakening seemed like an anomaly in this increasingly DLC fueled industry (which is a shame because DLC is rather expensive considering how little content you get).

jollyorigins wrote...

I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.

No, it doesn't revolve around them. However, it's not unheard of to have the same minor characters be featured in many stories within the same universe even when they lack a central role. A lot of evidence seems to point to Sandal and Bodahn taking that role in the DA series. Plus, even discounting the fact that Sandal and Bodahn are going to Orlais, there's still a ton of hints in the game that the next game is in Orlais.

#40
AirDragonGale

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If bioware does Tevinter for expansion it needs to be as long as the main game just to do tevinter justice and I can even see it fitting in with the story.
Running into brainwashed slave Fenris? Yes please.
So most likely it's not gonna happen but I can wish. Most likely gonna be Starkhaven but I just don't care about it. I wanted to see Tevinter since DAO.

I just want the siblings to be in the party from start to finish and get get a specialization Templar/Grey Warden(warrior power of blood skills maybe?).

#41
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NichaelBluth wrote...

I'm agreeing with a bunch of other posters in that Tevinter and Orlais both can't be done justice in an expansion, and Starkhaven seems more appropriate for a title of that size. However, I'd be surprised if this game gets an expansion at all. Awakening seemed like an anomaly in this increasingly DLC fueled industry (which is a shame because DLC is rather expensive considering how little content you get).

jollyorigins wrote...

I hate how people keep saying the next game MUST be set in Orlais just because Bodahn and Sandal might be there (for all we know they might not have gone due to the war breaking out.) The game doesn't revolve around them two you know.

No, it doesn't revolve around them. However, it's not unheard of to have the same minor characters be featured in many stories within the same universe even when they lack a central role. A lot of evidence seems to point to Sandal and Bodahn taking that role in the DA series. Plus, even discounting the fact that Sandal and Bodahn are going to Orlais, there's still a ton of hints in the game that the next game is in Orlais.


That's what I mean, there are so many other factors leading to the next part of the series taking place in these two countries, but loads dismiss them just because of Sandal. Personally I think the next game being in Tevinter or Orlais would be great, because it's where both factions are at their strongest: Templars/Chantry (Orlais) and Mages (Tevinter).

#42
JordanDH

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Knight of Dane wrote...

Expansion: Starkhaven
Next title: Orlais

I was thinking over every post and then you say it for me. Good man. I could see there being a "Leliana's Song" style DLC for Isabela in Rivain.

#43
Kiba no Okami

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I've been wanting to go to Trevinter since encountering the numerous references to it in DA:O never mind all the ones that have come up in DA2. However I feel that with what Morrigan eludes to in the Witch Hunt DLC for DA:O I expect that Trevinter will play a role in DA3 rather then a DLC for DA2.

HSHAW wrote...

It's pretty much certain that we're going to Orlais in DA3 (Bodahn and Sandal are going, "the stone rests beneath Orlais" etc), but would you approve or disapprove of going to Tevinter for the expansion that will probably come eventually (we may simply get lots of DLC in Kirkwall)?



#44
Kaiser Shepard

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I'd rather have the next full game centered around an Exalted March (or two) between Orlais (Val Royeaux, seat of the White Divine) and Tevinter (Minrathous, seat of the Black Divine), mainly for the reason that such a march would be an excellent plot device to show us more of Thedas. The route itself is also littered with several relevant places, such as Cumberland (Wynne's foreshadowing), Nevarra City (which has been ruled by Cassandra's family), the Silent Plains (locations where the First Blight ended) and lastly Weisshaupt Fortress (a little bit off-route).

No more main games centered around just one city, please.

#45
Foolsfolly

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KnightofPhoenix wrote...

New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.

That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.


One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.

I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.

#46
JordanDH

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Foolsfolly wrote...

KnightofPhoenix wrote...

New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.

That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.


One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.

I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.

This.  This all up in my face.  I would love to see these origin stories.  And if it's running at the same time as DA2, Danarius could be your master, with Fenris' escape and Danarius' death/Fenris' return playing a big role in your story.

#47
KnightofPhoenix

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Foolsfolly wrote...

KnightofPhoenix wrote...

New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.

That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.


One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.

I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.


Me and Ryzaki had a somewhat similar idea.

The game would have two main characters. A mage apprentice aspiring to be a magister, with his / her personal slave, who is the other main character.  If the player picks the mage origin, he plays as the apprentice, with the slave as his companion (and the player chooses how he treats him). If the player picks warrior / rogue, he gets to be the slave of the mage apprentice, but the relationship grows out to become a friendship where the mage listens to his friends advice (and could be manipulated). In essence, each character has a defined set personality if you pick the other.

The duo's adventure starts when the apprentice's Magister master falls victim to some political conspiracy in the senate and both the apprentice and the slave are forced into hiding. Throughout their trials, they can develop a bond with each other, as they try to restore their position in Tevinter. Which leads to a real rise to power as the apprentice and slave try to uncover the conspiracy, slowly discover that it was much bigger than they thought, get involved in politics, and then emerge as one of the two most important figures in the Tevinter Imperium. With the slave possibly becoming a general, and the apprentice becoming a respected Magister lord and a candidate to becoming Archon.

Of course the game should have more than one companion. But I think special emphasis would be made of the relationship between the master and slave, which can evolve into something more equitable if the player wishes it (romance even, why not). I admit, I am basing the premise on the real history of Abd al-Rahman al-Dakhil, the founder of the Umayyad emirate of Spain, and his servant and friend Badr.

Modifié par KnightofPhoenix, 16 mai 2011 - 02:44 .


#48
Giggles_Manically

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If the game was set in Tevinter I would think it would be cool if the PC became a Spartacus like figure myself.

#49
Foolsfolly

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@ Jordan:

Tevinter is ripe for storytelling. Free Marches....eh, not so much. That place's boring. Ferelden sure, it's a once mighty nation, then colony, then nation, and now it's weakened in a state of repair and beset on all sides by problems.

Orlais bores me too. I like the lore for the Chevialiars though. They sound fun, how they have special privileges over the common people and all. There's a NPC in Denerim's marketplace that shines some light on that situation. That aspect of Orlais sounds fun.

But it's also home of the Chantry and likely a big Mage/Templar fighting ground and...to be completely honest with you, I don't care one **** about that argument now.

#50
Xilizhra

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KnightofPhoenix wrote...

Foolsfolly wrote...

KnightofPhoenix wrote...

New game in Tevinter. With class (and maybe race) being the Origins. Warrior / rogue would be a commoner who can rise to power to become say one of Tevinter's greatest generals and a trusted friend of the Archon, butting heads with a few magisters in the process (and others wanting to use you for political leverage). If mage, you start off as a pupil to a Magister, and rise through the ranks to become a Magister lord if not an Archon.

That would be awesome. And If it happens, it would finally wipe the bad taste DA2 left in my mouth. But it probably won't happen.


One of the two other classes, Rogue or Warrior, should be a slave origin. A Warrior could be forced by one magistair to fight for amusment in an arena, for example, being nothing but gladitoral enjoyment. The Warrior will kill their way out. A rogue can be more domestic based, which allows for the Rogue to escape through cleverness perhaps poisoning, assembling the tools to escape unseen in the night, or anything in-between.

I'd prefer the Rogue be the slave, obviously, but a gladitor origin would be nice too.


Me and Ryzaki had a somewhat similar idea.

The game would have two main characters. A mage apprentice aspiring to be a magister, with his / her personal slave, who is the other main character.  If the player picks the mage origin, he plays as the apprentice, with the slave as his companion (and the player chooses how he treats him). If the player picks warrior / rogue, he gets to be the slave of the mage apprentice, but the relationship grows out to become a friendship where the mage listens to his friends advice (and could be manipulated). In essence, each character has a defined set personality if you pick the other.

The duo's adventure starts when the apprentice's Magister master falls victim to some political conspiracy in the senate and both the apprentice and the slave are forced into hiding. Throughout their trials, they can develop a bond with each other, as they try to restore their position in Tevinter. Which leads to a real rise to power as the apprentice and slave try to uncover the conspiracy, slowly discover that it was much bigger than they thought, get involved in politics, and the nemerge as one of the two most important figures in the Tevinter Imperium. Wit hthe slave possibly becoming a general, and the apprentice becoming a respected Magister lord and a candidate to becoming Archon.

Of course the game should have more than one companion. But I think special emphasis would be made of the relationship between the master and slave, which can evolve into something more equitable if the player wishes it (romance even, why not). I admit, I am basing the premise on the real history of Abd al-Rahman al-Dakhil, the founder of the Umayyad emirate of Spain, and his servant and friend Badr.

I endorse this idea (assuming you get to pick the gender of both).