Foolsfolly wrote...
I have nothing against set characters. There are many many games and even RPGs that do great with set characters. If BioWare focused on story and the character development (they did character work really great in DA2, plot not so much) they could release a great game. Truly outstanding.
Geralt of Rivia in The Witcher is one such example.
He is a set character, and you don't have control over his personality, but you have control over his perception of both himself and the world. There is even a quest "Identity" that spans several chapters that deals with Geralt's views (and people actually ask him and care about his opinion).
I prefer PCs like Origins because they give me more freedom (even if sometimes illusionary) and flexibility. But a set character can be awesome if done right.
And the master/slave relationship is beautiful! It's morally horrible to modern audiences. It's a complex relationship of loyalty, respect, admiration, and at same time servitude, revilement, and anger.
Exactly and I think it should add nuance to the whole slavery issue, which I believe is excessively villified (not all forms of slavery were the same). Master / slave bonds can and do happen. Many slaves were freed by their masters and out of loyalty, they affiliated themselves to their master's family as clients.
The historical example I provided had a master and slave traverse all sorts of dangers on their own from Syria, all the way to Spain and together founded of the most brilliant civilizations in the medieval era (the slave was freed and became commander of the Emir's armies).
A complex story of choice, loyalty, personal gain, and political intrigue can be set with this. BioWare only needs time to pull it off and a focused plot where the game (story, plot, characters, and setting) is reactive to the player/NPC.
It could really be great.
Really great idea, KoP and other guy that began with a 'S'.
Ryzaki

But such a thing would require a lot of resources. It may not be even feasible, I don't know.