Rolling and Controlling All Six Party Members?
#1
Posté 12 mai 2011 - 04:05
I put together my ideal party a Paladin, A LG Fighter, A LG Ranger (Archer), A LG Cleric (Lathander), a LG Mage and a NG Thief.
I started the game and saw all six of 'em standing there in front of the CandleKeep Inn and thought, "this is too much." Suddenly it just seemed that starting out with the full party would greatly overpower the game
Who's done that before? How did it work out? I'm interested from both a BGI and BGII standpoint.
The reason I ask is that once I get into the game I'm probably gonna spend 3 months or so from BG through TOB. That's a lot of time and I wanted some thoughts from some of you more veteran folks before I undertake playing the game that way.
Thanks.
#2
Posté 12 mai 2011 - 05:42
#3
Posté 13 mai 2011 - 03:41
In some cases you can do this in the middle of a game, rather than only at the beginning, I don't know exactly when.
#4
Posté 13 mai 2011 - 03:42
Modifié par Ishad Nha, 14 mai 2011 - 03:13 .
#5
Posté 13 mai 2011 - 12:04
I randomize my six party members so every game has a different feel to it. I use Microsoft Excel's random formula to do this. It's a very interesting and in my opinion a fun thing to do. (I randomize everything on the character generation screens)Charlestonian Knight Templar wrote...
I toyed with the idea of 'Rolling and Contolling' all six party members last night (after finally getting level 1 npcs like I want it - go figure).
I put together my ideal party a Paladin, A LG Fighter, A LG Ranger (Archer), A LG Cleric (Lathander), a LG Mage and a NG Thief.
I started the game and saw all six of 'em standing there in front of the CandleKeep Inn and thought, "this is too much." Suddenly it just seemed that starting out with the full party would greatly overpower the game
Who's done that before? How did it work out? I'm interested from both a BGI and BGII standpoint.
The reason I ask is that once I get into the game I'm probably gonna spend 3 months or so from BG through TOB. That's a lot of time and I wanted some thoughts from some of you more veteran folks before I undertake playing the game that way.
Thanks.
#6
Posté 13 mai 2011 - 01:26
#7
Posté 13 mai 2011 - 03:22
The only one I give the "god-like" stats is is my PC - he's Sarevoks brother and Sarevok is pretty stout so I figure he's the anti-Sarevok and needs some pretty strong stats.
The others get what they get and I just balance them out to get the class I want.
Holding on to the idea of doing that soon - for me the only issue is always the storyline. That even keeps me from getting the real NPCs I'd like most of the time - e.g. Kivan, Ajantis, Valygar etc.
Thanks for all the feedback folks.
#8
Posté 13 mai 2011 - 03:38
This is fixable. Start the game in multiplayer, then copy the savedir from "mpsave" to "save". No more annoying lag and missed clicks!Grond0 wrote...
I also found part of the problem was that playing as multiplayer introduced a slight lag into the controls, which was annoying if you're used to something different.
#9
Posté 16 mai 2011 - 11:17
You may need to force (CTRL/Q) anybody petrified back into the party. It's been a while but I vaguely remember they stand there stupidly after a stone to flesh scroll is used and you can't talk to them.
#10
Posté 17 mai 2011 - 09:47
#11
Posté 18 mai 2011 - 01:02
Now that I've added level 1 NPCs etc the banter is so much more fun. I love Imoen's little "artifact" and can't wait to see where that goes. Neat thing about that is that it makes sense that she would eventually take the plunge and become some type of a Mage. Right now, I'm playing her as a Swashbuckler but so far I've only completed Lion's and Coast Way's, FA Inn, High Hedge and Beregost so don't tell me what happens with that Imoen's storyline please.
#12
Posté 18 mai 2011 - 03:12
#13
Posté 18 mai 2011 - 03:23
I'm a bit with Dante2377 in that I almost never listen to voices and normally tab through dialogues quickly because I know them, but I do sometimes try and recruit characters I've not used before (and there are actually some of those even in the vanilla game) in order to freshen the banters up.Charlestonian Knight Templar wrote...
What sticks out to me is Grond0s post about losing the banters with a custom party.
I haven't tried it myself, but someone posted on these forums quite recently saying that they had applied the NPC scripting files (including voice etc) to their custom built characters. That might offer an alternative to level 1 NPCs if you wanted to design your own characters.
#14
Posté 20 mai 2011 - 08:35
EDIT - if you don't know what I mean, see this thread. www.shsforums.net/topic/17190-what-the-casters-say/ You can identify what school a spell is from by what the wizard incants while he's casting it.
Modifié par Dante2377, 20 mai 2011 - 08:38 .
#15
Posté 25 mai 2011 - 08:02
Modifié par Makatak23, 25 mai 2011 - 08:04 .





Retour en haut







