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Rolling and Controlling All Six Party Members?


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#1
Charlestonian Knight Templar

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I toyed with the idea of 'Rolling and Contolling' all six party members last night (after finally getting level 1 npcs like I want it - go figure). 

I put together my ideal party a Paladin, A LG Fighter, A LG Ranger (Archer), A LG Cleric (Lathander), a LG Mage and a NG Thief. 

I started the game and saw all six of 'em standing there in front of the CandleKeep Inn and thought, "this is too much."  Suddenly it just seemed that starting out with the full party would greatly overpower the game

Who's done that before?  How did it work out? I'm interested from both a BGI and BGII standpoint. 

The reason I ask is that once I get into the game I'm probably gonna spend 3 months or so from BG through TOB.  That's a lot of time and I wanted some thoughts from some of you more veteran folks before I undertake playing the game that way. 

Thanks. 

#2
Grond0

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I have tried multi-player groups a couple of times and do remember feeling it made things too easy (at the beginning - I never even finished BG1).  I also found part of the problem was that playing as multiplayer introduced a slight lag into the controls, which was annoying if you're used to something different.  There was also the slight lack of interest as a result of them not having banters (both of these points could be addressed if you wanted to bother effectively replacing the game's NPCs with your own creations, but I never tried that).

#3
Ishad Nha

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The Level 1 NPCs mod is the ticket here. You can assign classes and kits to any joinable NPC. It seems to require TuTu or BGT. I have found it very satisfactory for BG2.
In some cases you can do this in the middle of a game, rather than only at the beginning, I don't know exactly when.

#4
Ishad Nha

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I can't delete an accidental double posting!

Modifié par Ishad Nha, 14 mai 2011 - 03:13 .


#5
Shadow_Leech07

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Charlestonian Knight Templar wrote...

I toyed with the idea of 'Rolling and Contolling' all six party members last night (after finally getting level 1 npcs like I want it - go figure). 

I put together my ideal party a Paladin, A LG Fighter, A LG Ranger (Archer), A LG Cleric (Lathander), a LG Mage and a NG Thief. 

I started the game and saw all six of 'em standing there in front of the CandleKeep Inn and thought, "this is too much."  Suddenly it just seemed that starting out with the full party would greatly overpower the game

Who's done that before?  How did it work out? I'm interested from both a BGI and BGII standpoint. 

The reason I ask is that once I get into the game I'm probably gonna spend 3 months or so from BG through TOB.  That's a lot of time and I wanted some thoughts from some of you more veteran folks before I undertake playing the game that way. 

Thanks. 

I randomize my six party members so every game has a different feel to it. I use Microsoft Excel's random formula to do this. It's a very interesting and in my opinion a fun thing to do. (I randomize everything on the character generation screens)

#6
Incantatar

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If you are playing vanilla / core then you probably should not make NPCs with godlike stats and classes for balance. Else you'll be fine with a custom party.

#7
Charlestonian Knight Templar

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I use NPC 1 Project, UB, and Tweaks (as well as level 1 NPCs)

The only one I give the "god-like" stats is is my PC - he's Sarevoks brother and Sarevok is pretty stout so I figure he's the anti-Sarevok and needs some pretty strong stats.

The others get what they get and I just balance them out to get the class I want.

Holding on to the idea of doing that soon - for me the only issue is always the storyline. That even keeps me from getting the real NPCs I'd like most of the time - e.g. Kivan, Ajantis, Valygar etc.

Thanks for all the feedback folks.

#8
AnonymousHero

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Grond0 wrote...

I also found part of the problem was that playing as multiplayer introduced a slight lag into the controls, which was annoying if you're used to something different.

This is fixable. Start the game in multiplayer, then copy the savedir from "mpsave" to "save". No more annoying lag and missed clicks! :)

#9
Gate70

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Yep, moving the save game works wonders.

You may need to force (CTRL/Q) anybody petrified back into the party. It's been a while but I vaguely remember they stand there stupidly after a stone to flesh scroll is used and you can't talk to them.

#10
Dante2377

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If you do the improved multi-player kick-out dialogue from BGTweaks, that usually helps with those sorts of things (petrified, imprisoned etc)

#11
Charlestonian Knight Templar

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What sticks out to me is Grond0s post about losing the banters with a custom party.

Now that I've added level 1 NPCs etc the banter is so much more fun. I love Imoen's little "artifact" and can't wait to see where that goes. Neat thing about that is that it makes sense that she would eventually take the plunge and become some type of a Mage. Right now, I'm playing her as a Swashbuckler but so far I've only completed Lion's and Coast Way's, FA Inn, High Hedge and Beregost so don't tell me what happens with that Imoen's storyline please.

#12
Dante2377

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Yes, the banter definitely adds something to the experience, but after a certain point (and having played these games for over a decade for thousands of hours i've reached that point with the Bioware NPCs), the banters just aren't that exciting anymore. Now what I play for is the challenge and to play parties with various limits, difficulty enhancing mods, new content mods, etc.

#13
Grond0

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Charlestonian Knight Templar wrote...

What sticks out to me is Grond0s post about losing the banters with a custom party.

I'm a bit with Dante2377 in that I almost never listen to voices and normally tab through dialogues quickly because I know them, but I do sometimes try and recruit characters I've not used before (and there are actually some of those even in the vanilla game) in order to freshen the banters up.

I haven't tried it myself, but someone posted on these forums quite recently saying that they had applied the NPC scripting files (including voice etc) to their custom built characters.  That might offer an alternative to level 1 NPCs if you wanted to design your own characters.

#14
Dante2377

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Yah, i usually play muted since I play at night when both my wife and 12-month old son are asleep and our current place is somewhat smallish (just closed on a house 2 weeks ago though, so maybe with my new office and them upstairs, ill play with the volume on more often now). I'd really only want the volume for 1. new mods with potential sounds or 2. no reload solos with sorcerer/mages so i know what Spell Immunity I might need to cast ASAP.

EDIT - if you don't know what I mean, see this thread.  www.shsforums.net/topic/17190-what-the-casters-say/  You can identify what school a spell is from by what the wizard incants while he's casting it.

Modifié par Dante2377, 20 mai 2011 - 08:38 .


#15
Makatak23

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I really don't see what banter adds to a RPG. I don't mind my characters interrupting my movements occasionally (though it does get on my nerves when they do it right before a boss speech/fight), but I don't see what it adds to the game that I would miss if it wasn't there. The only reason I didn't start the game in multiplayer is because I thought it would put me at an unfair advantage to have a fully customised party of 6 right from the start, rather than seeking out allies and taking what I can get.

Modifié par Makatak23, 25 mai 2011 - 08:04 .