And then you can use it in a battle - say, take control of a heavy mech. Or assume control of a Reaper to fight other Reapers. Maybe the thing has limited number of uses. It doesn't have to affect the story, just give you an edge in a difficult battle.
There you go, rewarding Renegades. And Paragons get to feel morally superior, not having sacrificed the soul of their species for a super-weapon. Easy to be moral when you win anyway - harder when you have to sacrifice something for it. True Paragons will shut down the project anyway, and their choice will have more weight. Everyone wins.
Won't have to put a pilot into a heavy mech, this way. Less vulnerability.
Of course, there's the little matter of getting that weapon out of Cerberus' grasp in ME3. Imagine Alliance getting a hold of it, and then saying, well, what they did was wrong, but it'd be a waste not to use it now. So Cerberus get to pay the ethical price, and Alliance reaps the benefits, keeping their hands clean. A true definition of hypocrisy - just like with Jack, the powerful biotic, who's now making a difference at the front lines, but who's responsible for giving her that power?
Argh, but Arrival practically invalidates that possibility. You already can assume control of the mech, somehow! How?? Or maybe it's because you're the one who activates that thing, and with an already active thing, it's different. It's different from hacking - you actually fully in control of it.
Okay, I'm rambling.
EDIT: I'm rather anxious about Archer being in charge of that project. We don't have much time left, and the man doesn't work well under pressure. He lucked out with his brother.
Modifié par laecraft, 14 mai 2011 - 02:23 .





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