I agree.
I’m actually fine with how renegade is turning out tho. Allot of the time I don’t want the better option although bioware went a little overboard with the negatives is collector base IMO where every single squadmate disagrees with the decision regardless of what they say in the base (I wouldn’t expect them to be jumping for joy but just one of them saying they agree with the choice even if they are concerned about Cerberus would have been nice).
But paragon choices seem to lack teeth. With many if the renegade decisions the negative consequences are right in your face you get specifics and that’s where the focus seems to lie. With bring down the sky those hostages die, you saw them, the girl had a name and you spoke to her. It was a very clear consequence and forces you to think about the cost. With the paragon choices the positives seem to be focused on and if there is a negative it seems to be mostly non specific. If you let balak go you get a vague “still at large” news report. No names, no mention of victims. You usually seem to be able to have your cake and eat it too and without sacrificing anything for the ‘moral’ choice it lacks meaning and conflict IMO and is less interesting (tho not all paragon choices are purely moral choices, there is different logic behind allot of them too). Srill I guess thats what I like in a story, others don't have the same taste.
At least arrival forced paragon shepard to do something really bad but that wasn’t a choice really, you knew you would all die if you didn’t do it. Would still suck but less than consequences caused by a decision you made when it was not your only option.
Both renegade and paragon, especially paragon are much more interesting when you ignore allot of the charm/intimidate options. In fact I will do a run-through where I try and ignore them completely. Allot of the time it seem like they try to give you a tough decision but then let you bypass it anyway.
Modifié par Manic Sheep, 15 mai 2011 - 08:27 .