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Simulating Exalted Feats in a single-player game


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#1
Mysstic1

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Hi, I've played through the game a few times.  It's been awhile since my last run, and I wanted to do something different this time.  I'm attempting to simulate an Exalted character who has the Vow of Poverty, Vow of Nonviolence, and Vow of Peace feats.  I have only rudimentary computer skills (I added an exalted god to the list of selectable dieties with a .2da override, for instance), so I'm trying to do it mainly through console commands.

Here's what I've got so far, as a level 4 character, Monk3/Cleric1:
Sacred Vow- I'm playing with Kaedrin's class pack, so this was already an option.

Vow of Poverty- I just took Skill Focus: Diplomacy as a placeholder feat, since the Vow of Peace is supposed to come with a +4 bonus to Diplomacy.  It's roughly equivalent.  I'm simulating the AC bonuses granted with the feat by consoling in AC granting feats such as the Improved Defense of a Dwarven Defender, or Sacred Fist AC bonuses.  It seems to be working so far.  The ability score adjustments will be easy to make with the set attribute commands.

Nymph's Kiss- I increased the character's Int by +2 after the feat would have been taken.  He's not an Int caster so the only functional difference is the extra skill point.

Vow of Nonviolence-  I can add some Improved Stunning Fist feats to simulate the +4 DC level for stunning fist, and I guess I can add some Spell Focus feats later if spells become a factor.

Vow of Peace-  The AC bonuses are simulated like the Vow of Poverty ones are, and the Skill Focus: Diplomacy takes care of most of the diplomacy boost.

Roleplaying caveats:  The character is not using any magic items found in the game, including healing potions or scrolls.  This may add a measure of difficulty in situations where the going gets rough.  In tabletop games a monk's attacks can be non-lethal at the monk's discretion, so I'm just pretending it says ''knocked out'' whenever the game tells me I've ''killed'' someone.

Questions, if anyone would be kind enough to give some advice:
1.  Does anyone have any suggestions about how to simulate the Vow of Peace's calm emotions aura, or the difficulty check that causes weapons to break against the devotee's skin?  If not, are there any reasonably comparable abilities I could add instead?

2.  I'd like to simulate the Saint template at some point for the character.  I think that the character donating all of the wealth from his adventures to Neverwinter's defense when he becomes Knight Captain and fortifies Crossroad Keep may qualify as an ''extraordinary sacrifice'' for the good of others.  Especially if I pretend that the character tells Nasher that he will command the forces at the keep if that is Nasher's will, but he refuses to take ownership of any of it.  I can console in many of the special abilities a saint would have, but is it possible to add the +2 racial ECL feat to my character?  If so, does anyone know what the feat number is, or where I can look to find it?  Calculating the xp adjustment by hand at every level-up seems like a huge bother.

Thanks for your help, to anyone who looks this over.  I appreciate it!

#2
kevL

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wow, this should be a new class: I can't help you much, but here's what went through my skull,

1. for Vow of Peace,
Chasing Perfection (Spell ID 1812, kPrC)
Innate Level: 6
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature touched
Duration: 1 min. / level
Save: None
Spell Resistance: No

The subject improves in all ways. It gains a +4 enhancement bonus to each of its ability scores.

<i>Energy courses through the creature touched. Its muscles grow and become more defined, it starts to move with greater alacrity and grace, and its bearing increases.</i>

2. for +2 ECL,
go into Racialsubtypes.2da and edit the fourth column, ECL, as appropriate for the race ..

#3
Mysstic1

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Thanks, kevL! I'll alter the ECL when it comes time.

I realized after posting this it probably should have gone into the Custom Content subtopic. Any moderators out there know how to move a thread, or is this okay here?

#4
Mysstic1

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Hmm. My character is a human, and I just realized that adding a +2 ECL to Humans would mess up all of my human NPC companions.

I think I'll have to restart my game, and choose a PC race that no other NPC shares.

#5
kevL

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ya, i figured there'd be difficulties .. should really be created as a class. I think it would be pretty cool to have a PC with a Bible in one hand and a cross in the other & NPCs have to make a save just to swing at the guy ..

new Feat: Conversion! (npc joins party as a henchman)