Casey Motherf'kin Hudson: Squad Customization in ME3?
#51
Posté 12 mai 2011 - 11:55
#52
Posté 13 mai 2011 - 12:03
Anyway, this game is sounding more and more perfect everyday.
#53
Posté 13 mai 2011 - 02:27
Claim dismissed, unfortunately due to no real evidence.
Good to know though...
#54
Posté 13 mai 2011 - 05:15
Shepard Lives wrote...
Inb4pessimists
if I can't put a dress on Kaiden, he's gonna rot on the ship like all the rest of the alliance lackeys
#55
Posté 13 mai 2011 - 05:42
How about everyone keeps what they like and change what they don't like, so everyone is happy? I'm pretty sure however that what you discribed is exactly what we will get.MisanthropePrime wrote...
Call me a "casual" or "console player" or whatever, but I sort of enjoyed the fact that each character in ME2 had their own "look". Samara looked different from Liara and Jacob, Miranda and Jack all looked different from eachother as well. If they implement armor customization, I'd like for it to be somewhat limited based on character. For instance, I really, really like Liara's waistcoat-ish design from LotSB that they're also using in ME2. If we get armor customization for Liara, I'd like for it to be minor additions or recolors to that suit for example. Keep the coattails and general silhouette.
Modifié par Vena_86, 13 mai 2011 - 05:42 .
#56
Posté 13 mai 2011 - 05:49
#57
Posté 13 mai 2011 - 06:07
LOL. THIS IS DELICIOUS!!!!!!Mesina2 wrote...
#58
Posté 13 mai 2011 - 06:17
#59
Posté 13 mai 2011 - 07:04
#60
Posté 13 mai 2011 - 07:17
Terror_K wrote...
As long as they get rid of exposed skin, breather masks, high-heels, etc. But judging from what Casey Hudson said, they won't.
I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.
Okay, sorry. It just frustrated me when I booted up LotSB and guess what Liara had...
Still, this has the sound of improvement about it.
#61
Posté 13 mai 2011 - 07:21
It doesn't take much to ratchet the atmosphere up a few notches to the range where you don't shed gasses from your tissues. I promise, nobody will notice but us geeks.
Edit: which is, I suppose, why it's such a low priority. Hehehe.
Modifié par CulturalGeekGirl, 13 mai 2011 - 07:24 .
#62
Posté 13 mai 2011 - 07:25
#63
Posté 13 mai 2011 - 07:26
Hey thats how I feel!DeadLetterBox wrote...
Terror_K wrote...
As long as they get rid of exposed skin, breather masks, high-heels, etc. But judging from what Casey Hudson said, they won't.
I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.
I'm just hoping I can give everyone helmets and proper armor for ME3. If they want to wear cute sh%#$%t they can do so during their off hours on the ship. And you know what I might not even like it then seeing as the Normandy will be a military vessal again.
That kind of attire just seems out of place. ya know?
Modifié par atheelogos, 13 mai 2011 - 07:29 .
#64
Posté 13 mai 2011 - 07:27
CulturalGeekGirl wrote...
I'm in a "here's what I'd do" mode today. So here's what I'd do. I'd have each character come with two armor options, one of which is "new hotness" and one of which is "classic - updated."
Garrus's New Hotness would be his shiny new chrome. His classic - updated would be a repaired version of his good old-black and blue battle damage suit, with repairs still visible.
Jack's New Hotness would be punked-out jean cutoffs (so we can see those leg tattoos) and a wifebeater. The classic - updated would be a variation on her appearance pack outfit (or her post-loyalty outfit).
Kaidan's New Hotness would be his tough-guy Spectre armor. His classic - Updated would be a high-rez version of his oh-so-sexy Black with Gold Lights Horizon suit.
Ashley's New Hotness would be her tough-girl Spectre armor. Her classic would be... well you know what it would be.
You can see where you could go from there. Also, I want to give Grunt a version of Wrex's original armor as one of his options, if he returns. Because awwwwwwwww.
YES! Bioware please listen to these words of wisdom!! I want cool retro armor in ME3 for my team.
Modifié par Lizardviking, 13 mai 2011 - 07:28 .
#65
Posté 13 mai 2011 - 07:31
DeadLetterBox wrote...
I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.
Why would someone's heart burst out of their chest going from one ATM to zero? Do you realize divers undergo far greater pressure differentials and survive them just fine? It's not the lack of pressure that makes exposure dangerous (at least not in the Hollywood style of people exploding or freezing solid). It's all the radiation.
Modifié par marshalleck, 13 mai 2011 - 07:37 .
#66
Posté 13 mai 2011 - 07:44
marshalleck wrote...
DeadLetterBox wrote...
I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.
Why would someone's heart burst out of their chest going from one ATM to zero? Do you realize divers undergo far greater pressure differentials and survive them just fine? It's not the lack of pressure that makes exposure dangerous (at least not in the Hollywood style of people exploding or freezing solid). It's all the radiation.
I also believe that gasses and water vaporizes from your exposed skin, quickly dessicating you (there's some amount of debate regarding whether or not Mars's atmosphere is sufficient to allow you to keep your water, but the oxygen will go very quickly). I think that's what will kill you on Mars, anyway.
Modifié par CulturalGeekGirl, 13 mai 2011 - 07:44 .
#67
Posté 13 mai 2011 - 07:47
#68
Posté 13 mai 2011 - 07:49
marshalleck wrote...
DeadLetterBox wrote...
I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.
Why would someone's heart burst out of their chest going from one ATM to zero? Do you realize divers undergo far greater pressure differentials and survive them just fine? It's not the lack of pressure that makes exposure dangerous (at least not in the Hollywood style of people exploding or freezing solid). It's all the radiation.
hate to get all physics-y on you guys, but you're both wrong (and to a lesser degree, right). DLB, You're correct in that radiation would be a huge factor. Marshallek, the vaccum would catastrophically affect people, but no hearts would be sucked out. And divers are able to withstand those huge pressures because they transition slowly. If you swim to the surface too quickly, game = over.
In truth, our blood would boil, causing the body to swell to enormous proportions (1.5-2 times), massive internal bleeding (obv), lack of oxygen, and tiny meteorite holes, depending where you were. All-in-all, very gruesome.
Also, I strongly agree with this thread. I like the identity the characters gained by having unique armors, but I think more variety would go a long way. As far as stat customization is concerned, I think that should be minimal at best; I don't like the idea of one armor being "the best," because then everyone ends up wearing cheesy colossus armor.
#69
Posté 13 mai 2011 - 07:50
marshalleck wrote...
Err, Mars has an atmosphere. Are we talking about being in an atmosphere or a vacuum? I was assuming the latter.
In both, exposed skin kills ya via evaporation and loss of gasses, leading to cell death. Also, radiation and hypothermia can play a part.
I just couldn't remember any time in ME2 where characters were explicitly in a vacuum, but plenty of low-atmosphere or high radiation situations, so I was more thinking along those lines.
Modifié par CulturalGeekGirl, 13 mai 2011 - 07:51 .
#70
Posté 13 mai 2011 - 07:50
#71
Posté 13 mai 2011 - 07:54
CulturalGeekGirl wrote...
In both, exposed skin kills ya via evaporation and loss of gasses, leading to cell death. Also, radiation and hypothermia can play a part.
I just couldn't remember any time in ME2 where characters were explicitly in a vacuum, but plenty of low-atmosphere or high radiation situations, so I was more thinking along those lines.
I think there's one side mission where the atmosphere is highly toxic, and they're strutting around with breathers.
But hey, if they want severe skin damage and eye problems, I won't stop them.
#72
Posté 13 mai 2011 - 07:55
#73
Posté 13 mai 2011 - 07:56
Someone With Mass wrote...
CulturalGeekGirl wrote...
In both, exposed skin kills ya via evaporation and loss of gasses, leading to cell death. Also, radiation and hypothermia can play a part.
I just couldn't remember any time in ME2 where characters were explicitly in a vacuum, but plenty of low-atmosphere or high radiation situations, so I was more thinking along those lines.
I think there's one side mission where the atmosphere is highly toxic, and they're strutting around with breathers.
But hey, if they want severe skin damage and eye problems, I won't stop them.
Yes, there was that. And also Tali's recruitment, where the sun will burn through your goddam ARMOR in like ten seconds. But no, Jack is totally fine topless there. She's got titanium skin. Eventually this just lead to me taking Garrus or other people with full armor and helmets everywhere.
Modifié par CulturalGeekGirl, 13 mai 2011 - 07:58 .
#74
Posté 13 mai 2011 - 07:57
dbndzb wrote...
marshalleck wrote...
DeadLetterBox wrote...
I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.
Why would someone's heart burst out of their chest going from one ATM to zero? Do you realize divers undergo far greater pressure differentials and survive them just fine? It's not the lack of pressure that makes exposure dangerous (at least not in the Hollywood style of people exploding or freezing solid). It's all the radiation.
hate to get all physics-y on you guys, but you're both wrong (and to a lesser degree, right). DLB, You're correct in that radiation would be a huge factor. Marshallek, the vaccum would catastrophically affect people, but no hearts would be sucked out. And divers are able to withstand those huge pressures because they transition slowly. If you swim to the surface too quickly, game = over.
In truth, our blood would boil, causing the body to swell to enormous proportions (1.5-2 times), massive internal bleeding (obv), lack of oxygen, and tiny meteorite holes, depending where you were. All-in-all, very gruesome.
Actually you're wrong--while external pressure may drop to zero, your body would maintain sufficient internal pressure to keep blood from boiling as long as your heart is beating. There is still the danger of the bends and everything else you mentioned of course but blood boiling, bodies exploding, and flash freezing is all hollywood myth.
Modifié par marshalleck, 13 mai 2011 - 08:00 .
#75
Posté 13 mai 2011 - 08:01
Excerpt:
To be sure, there are a few troublemakers who will give Cecil an argument on this. Some flight surgeons at NASA, for instance, say death in a vacuum would be almost instantaneous. They offer the following Technicolor scenario: your blood would boil, your eyeballs wouldnexplode, and your lungs would turn to red slush.
But the medical literature suggests this view is exaggerated. For one thing, I have never seen anything indicating your eyeballs would explode (although your eardrumms might burst). It's true that in the absence of ambient pressure your blood and other bodily fluids would boil, in the sense that they would turn to vapor. But that's not as drastic as it sounds. Your soft tissues would swell markedly, but they'd return to normal if you were recompressed within a short time.
It's conceivable your lungs might rupture, since in a vacuum the air in them would greatly expand. But experience suggests this is rare even if decompression is extremely rapid. The chances are much greater if your windpipe is closed, making it impossible for the expanding air to escape.
Death would not be instantaneous. It's believed you'd have 10-15 seconds of "useful consciousness" and it'd be several minutes before you'd die. If you were rescued within that time there's a decent chance you'd survive. Research with chimps and monkeys suggests that if you were exposed to a virtual vacuum for less than 90-120 seconds you might not suffer any permanent damage.
Also, if you don't trust old Cecil, NASA puts it significantly more boringly here.
Modifié par CulturalGeekGirl, 13 mai 2011 - 08:07 .





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