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Casey Motherf'kin Hudson: Squad Customization in ME3?


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#76
Someone With Mass

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CulturalGeekGirl wrote...
Yes, there was that. And also Tali's recruitment, where the sun will burn through your goddam ARMOR in like ten seconds. But no, Jack is totally fine topless there. She's got titanium skin. Eventually this just lead to me taking Garrus or other people with full armor and helmets everywhere.


It's a little sad to see that Tali and Garrus are the only ones who knows how to do it right. Zaeed and Grunt would be close if their armors weren't missing pieces here and there.

#77
dbndzb

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CulturalGeekGirl wrote...

Ok, can we all just read this Straight Dope article on death in a vacuum and get back to the useful talk of stylish accessories?

Excerpt: 

To be sure, there are a few troublemakers who will give Cecil an argument on this. Some flight surgeons at NASA, for instance, say death in a vacuum would be almost instantaneous. They offer the following Technicolor scenario: your blood would boil, your eyeballs wouldnexplode, and your lungs would turn to red slush.

But the medical literature suggests this view is exaggerated. For one thing, I have never seen anything indicating your eyeballs would explode (although your eardrumms might burst). It's true that in the absence of ambient pressure your blood and other bodily fluids would boil, in the sense that they would turn to vapor. But that's not as drastic as it
sounds. Your soft tissues would swell markedly, but they'd return to normal if you were recompressed within a short time.

It's conceivable your lungs might rupture, since in a vacuum the air in them would greatly expand. But experience suggests this is rare even if decompression is extremely rapid. The chances are much greater if your windpipe is closed, making it impossible for the expanding air to escape.

Death would not be instantaneous. It's believed you'd have 10-15 seconds of "useful consciousness" and it'd be several minutes before you'd die. If you were rescued within that time there's a decent chance you'd survive. Research with chimps and monkeys suggests that if you were exposed to a virtual vacuum for less than 90-120 seconds you might not suffer any permanent damage.


Also, if you don't trust old Cecil, NASA puts it significantly more boringly here.



Boom. This was fun! Also, I really am hoping our options are increased, I even thought the loyalty "armors" were crappy in a few cases.

#78
DeadLetterBox

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dbndzb wrote...

marshalleck wrote...

DeadLetterBox wrote...

I can accept them not getting rid of exposed skin and breather masks as long as people with breather masks in a chlorine gas atmosphere return to the ship blinded and people in near-vacuum with exposed chests have their hearts burst out.


Why would someone's heart burst out of their chest going from one ATM to zero? Do you realize divers undergo far greater pressure differentials and survive them just fine? It's not the lack of pressure that makes exposure dangerous (at least not in the Hollywood style of people exploding or freezing solid). It's all the radiation. 


hate to get all physics-y on you guys, but you're both wrong (and to a lesser degree, right). DLB, You're correct in that radiation would be a huge factor. Marshallek, the vaccum would catastrophically affect people, but no hearts would be sucked out. And divers are able to withstand those huge pressures because they transition slowly. If you swim to the surface too quickly, game = over.

In truth, our blood would boil, causing the body to swell to enormous proportions (1.5-2 times), massive internal bleeding (obv), lack of oxygen, and tiny meteorite holes, depending where you were. All-in-all, very gruesome.

Also, I strongly agree with this thread. I like the identity the characters gained by having unique armors, but I think more variety would go a long way. As far as stat customization is concerned, I think that should be minimal at best; I don't like the idea of one armor being "the best," because then everyone ends up wearing cheesy colossus armor.


Mea culpa.  I just got all dramatic about it, instead of all physics about it.  Still, I'd like to see a suit that seals in hazardous environments.

#79
Someone With Mass

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I like the idea with having casual and combat outfits.

#80
CulturalGeekGirl

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Yes. I remember at one time I was taking Thane somewhere for some reason, and his suit looked relatively secure... until I noticed it still had the little chest window. How hard is it to put a bit of opaque skinning over that chest window? It doesn't even have to have geometry! It can just be a texture layered over the skin, to give the appearance of some super-thin cloth forming a seal.

Honestly, I am fine with Jack wearing whatever the heck she wants if we're fighting on Earth, or Palaven, or anywhere where the environment isn't actively hostile. I can even accept Miri's high heels (they could be worse!). But space has rules. RULES. In hazardous environments, I want a seal.

Modifié par CulturalGeekGirl, 13 mai 2011 - 08:20 .


#81
Captain_Obvious_au

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Well Grunt is relatively okay, Krogans can withstand extreme temperatures and pressure plus toxic environments. In addition, he's the perfect Krogan.

#82
Someone With Mass

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Thane's AA suit covers that chest piece, though.

#83
DeadLetterBox

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Captain_Obvious_au wrote...

Well Grunt is relatively okay, Krogans can withstand extreme temperatures and pressure plus toxic environments. In addition, he's the perfect Krogan.


Which makes it especially interesting that Grunt has a fully sealed suit, no?  

#84
Leonia

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DeadLetterBox wrote...

Captain_Obvious_au wrote...

Well Grunt is relatively okay, Krogans can withstand extreme temperatures and pressure plus toxic environments. In addition, he's the perfect Krogan.


Which makes it especially interesting that Grunt has a fully sealed suit, no?  


And theoretically, a turian should be ok in higher radiation areas.. yet Garrus is sensible in his armour choice.

Honestly, the armour-inconsistency-with-environment thing didn't bug me that much in ME2 but I would like to see casual and sensible combat outfits for all companions where possible. I'm not as fussed about the stats and what not (kind of liked not having to worry about it in ME2) but visual consistency would be nice.

#85
marshalleck

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it's funny to me that apparently the brains at Bioware thought their fanbase either wouldn't notice this, or wouldn't care enough to make giving squaddies environmental suits worthwhile. That or they were convinced armor is simply too complex and confusing, and had to eliminate it to reach a new audience.

"Hey that guy looks kinda like Thane but his clothes changed, is it Thane or a WHOLE NEW CHARACTER I don't know? Whhhaaaaaaaaat!?? This RPGs is too hard!"

Modifié par marshalleck, 13 mai 2011 - 08:37 .


#86
CulturalGeekGirl

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marshalleck wrote...

it's funny to me that apparently the brains at Bioware thought their fanbase either wouldn't notice this, or wouldn't care enough to make giving squaddies environmental suits worthwhile. That or they were convinced armor is simply too complex and confusing, and had to eliminate it to reach a new audience.

"Hey that guy looks kinda like Thane but his clothes changed, is it Thane or a WHOLE NEW CHARACTER I don't know? Whhhaaaaaaaaat!?? This RPGs is too hard!"


Now now, come on.

I think that it's more likely they thought that people willing to play in a universe with a plethora of humanoid aliens and where FTL transport is ubiquitous might not be very concerned about scientific accuracy. And on the whole, they might be right. The problem is that the need for a spacesuit in space is a more funadmental and relatable truth than the limitations of light speed or theoretical xenobiological diversity - more akin to having future humans no longer need to breathe oxygen than changing how the speed of light works. It's not one of the science ideas that can be easily changed in SF for the sake of plot convenience.

That said, removing the "fully sealed suit" requirement gives the designers a lot more leeway. There are only so many ways you can customize something that covers all skin, and helmets can look dumb, and reduce the amount a character can clearly emote.

Modifié par CulturalGeekGirl, 13 mai 2011 - 08:44 .


#87
Merchant2006

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Mesina2 wrote...

Posted Image


This news is delicious!

#88
DeadLetterBox

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CulturalGeekGirl wrote...

marshalleck wrote...

it's funny to me that apparently the brains at Bioware thought their fanbase either wouldn't notice this, or wouldn't care enough to make giving squaddies environmental suits worthwhile. That or they were convinced armor is simply too complex and confusing, and had to eliminate it to reach a new audience.

"Hey that guy looks kinda like Thane but his clothes changed, is it Thane or a WHOLE NEW CHARACTER I don't know? Whhhaaaaaaaaat!?? This RPGs is too hard!"


Now now, come on.

I think that it's more likely they thought that people willing to play in a universe with a plethora of humanoid aliens and where FTL transport is ubiquitous might not be very concerned about scientific accuracy. And on the whole, they might be right. The problem is that the need for a spacesuit in space is a more funadmental and relatable truth than the limitations of light speed or theoretical xenobiological diversity - more akin to having future humans no longer need to breathe oxygen than changing how the speed of light works. It's not one of the science ideas that can be easily changed in SF for the sake of plot convenience.

That said, removing the "fully sealed suit" requirement gives the designers a lot more leeway. There are only so many ways you can customize something that covers all skin, and helmets can look dumb, and reduce the amount a character can clearly emote.


I understand this point, but I like those restrictions.  In ME1 I had the helmets toggled off so they only showed up when I was in an environment that required them.  I liked that reminder of the dangers of exploration.  I especially liked the disconnect on Eletania, where the planet looked beautiful and perfectly safe, but taking off your helmet would likely result in death.

#89
CulturalGeekGirl

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Oh, I like that too, I'm just saying, it isn't that they don't care. It's that the art department has different priorities sometimes.

#90
Captain_Obvious_au

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marshalleck wrote...

"Hey that guy looks kinda like Thane but his clothes changed, is it Thane or a WHOLE NEW CHARACTER I don't know? Whhhaaaaaaaaat!?? This RPGs is too hard!"

lol, very noice.

I agree to an extent - this thing was all about Bioware simplification plan for ME2. No elevators, no 'decontamination', no buying armour or weapons, no weapon mods, no vehicle (originally), very little customisation with squadmates, far less powers/abilities, universal cooldown etc. They wanted to make ME2 more simple or streamlined if you like, to appeal to a larger audience.

This comment by Casey though seems to indicate that streamlined and simple don't have to be the same thing, and that options are good so long as they don't overload the player.

#91
Bluko

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 Mmm this doesn't actually tell us anything. For we all know they could be giving all squadmembers bikinis and hawtpants, but in many different colors and patterns.

ASSUMING DIRECT CONTROL

Posted Image

BIOWARE YOUR FORM IS FRAGILE. THAT WHICH YOU KNOW AS ENVIRONMENTAL COMBAT SUITS ARE YOUR SALVATION THROUGH CUSTOMIZATION.

RELEASING CONTROL

#92
Apollo Starflare

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All they need to do to make me happy is give everyone equipable CSI-style sunglasses. And a monocle for Legion. And a tophat.

#93
Someone With Mass

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I even ran into a glitch where Liara's breather disappeared in LotSB.

#94
DeadLetterBox

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Apollo Starflare wrote...

All they need to do to make me happy is give everyone equipable CSI-style sunglasses. And a monocle for Legion. And a tophat.


A monocle for Legion isn't all that fun.  He's only got one eye.  I say a pocke****ch instead.  He can keep it in that hole of his that he supposedly patched.

Edit:  pocke****ch is a bad word?  Pocket.  Watch.  Pocke****ch.  Oh, that's funny.

Modifié par DeadLetterBox, 13 mai 2011 - 09:19 .


#95
marshalleck

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CulturalGeekGirl wrote...

marshalleck wrote...

it's funny to me that apparently the brains at Bioware thought their fanbase either wouldn't notice this, or wouldn't care enough to make giving squaddies environmental suits worthwhile. That or they were convinced armor is simply too complex and confusing, and had to eliminate it to reach a new audience.

"Hey that guy looks kinda like Thane but his clothes changed, is it Thane or a WHOLE NEW CHARACTER I don't know? Whhhaaaaaaaaat!?? This RPGs is too hard!"


Now now, come on.

I think that it's more likely they thought that people willing to play in a universe with a plethora of humanoid aliens and where FTL transport is ubiquitous might not be very concerned about scientific accuracy. And on the whole, they might be right. The problem is that the need for a spacesuit in space is a more funadmental and relatable truth than the limitations of light speed or theoretical xenobiological diversity - more akin to having future humans no longer need to breathe oxygen than changing how the speed of light works. It's not one of the science ideas that can be easily changed in SF for the sake of plot convenience.

That said, removing the "fully sealed suit" requirement gives the designers a lot more leeway. There are only so many ways you can customize something that covers all skin, and helmets can look dumb, and reduce the amount a character can clearly emote.


Then don't send the player to extreme environments where walking around in a gas mask and no other protective gear will leave players scratching their heads. 

#96
Icinix

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DeadLetterBox wrote...

Apollo Starflare wrote...

All they need to do to make me happy is give everyone equipable CSI-style sunglasses. And a monocle for Legion. And a tophat.


A monocle for Legion isn't all that fun.  He's only got one eye.  I say a pocke****ch instead.  He can keep it in that hole of his that he supposedly patched.

Edit:  pocke****ch is a bad word?  Pocket.  Watch.  Pocke****ch.  Oh, that's funny.


What the...

Pocket Watch is a great idea...:P

but why is T W A T a bad word? ^.-

Im confused.

#97
TobyHasEyes

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DeadLetterBox wrote...

Apollo Starflare wrote...

All they need to do to make me happy is give everyone equipable CSI-style sunglasses. And a monocle for Legion. And a tophat.


A monocle for Legion isn't all that fun.  He's only got one eye.  I say a pocke****ch instead.  He can keep it in that hole of his that he supposedly patched.

Edit:  pocke****ch is a bad word?  Pocket.  Watch.  Pocke****ch.  Oh, that's funny.

 

 Hidden word, that is cool

  ca****ch ..

#98
DeadLetterBox

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Icinix wrote...



What the...

Pocket Watch is a great idea...:P

but why is T W A T a bad word? ^.-

Im confused.


It's like azure on Illium, except less complimentary.  It's not a nice word, but it also isn't used much.  Think I heard it once in junior high school at lunch.

#99
Bluko

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marshalleck wrote...

Then don't send the player to extreme environments where walking around in a gas mask and no other protective gear will leave players scratching their heads. 


Pffft!

Shepard and team are invincible! They can go anywhere and do anything (even alien women). They don't need armor or even clothes! Why I bet Shepard could just go out in -60 degree Farenheit weather on Hoth or something without any armor and be just fine.

I mean it's not like the main character died or anything because of exposure to vacuum.

Oh wait...

#100
Icinix

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DeadLetterBox wrote...

Icinix wrote...



What the...

Pocket Watch is a great idea...:P

but why is T W A T a bad word? ^.-

Im confused.


It's like azure on Illium, except less complimentary.  It's not a nice word, but it also isn't used much.  Think I heard it once in junior high school at lunch.


Oh. Around here it just means idiot...or something to that affect.

Its not necessarily a bad term, just a friendly way of calling someone silly...but then again I suppose context is important too.