marshalleck wrote...
it's funny to me that apparently the brains at Bioware thought their fanbase either wouldn't notice this, or wouldn't care enough to make giving squaddies environmental suits worthwhile. That or they were convinced armor is simply too complex and confusing, and had to eliminate it to reach a new audience.
"Hey that guy looks kinda like Thane but his clothes changed, is it Thane or a WHOLE NEW CHARACTER I don't know? Whhhaaaaaaaaat!?? This RPGs is too hard!"
Now now, come on.
I think that it's more likely they thought that people willing to play in a universe with a plethora of humanoid aliens and where FTL transport is ubiquitous might not be very concerned about scientific accuracy. And on the whole, they might be right. The problem is that the need for a spacesuit in space is a more funadmental and relatable truth than the limitations of light speed or theoretical xenobiological diversity - more akin to having future humans no longer need to breathe oxygen than changing how the speed of light works. It's not one of the science ideas that can be easily changed in SF for the sake of plot convenience.
That said, removing the "fully sealed suit" requirement gives the designers a lot more leeway. There are only so many ways you can customize something that covers all skin, and helmets can look dumb, and reduce the amount a character can clearly emote.
Modifié par CulturalGeekGirl, 13 mai 2011 - 08:44 .