Note that I'm not going on a "The sky if falling" rant , I'll wait until I've played the game before making judgement. That said the problem boils down to - Style over Function-.
Why is this in the "classes , Builds & Strategy" section ?
Simply put ; I can't work a strategy if i don't know what's cover ( And what its covering me from) & what's not cover. Combat becomes more annoying than anything and i can't appreciate how "pretty" everything is if I'm throwing a fit ,cursing at my computer screen.
Several "cover" points , specifically on the Ship portion of LotSB, can hardly be described as cover ; Shepard's body being 20-30% outside of cover. That said, you can't actually get shot but as a visual queue its very confusing . Moreover , angled cover & multi levelled areas ( like the Collector base or the initial Azure fight ) often "jukes" Shepard's aim ; Making powers hit ledges & useless doodads or missing targets completely . Stylized cover only exacerbates this problem by adding a question mark as to "where am i gonna aim once I'm out of cover" ?
I can understand why you'd want to make cover more subtle than "Crates & Chest high walls" however if it impairs game play i don't see the point.
As a side note: Enough with the camera wobble. I get it . Something exploded . You don't have to send the 3rd person view in a tumble drier to get the point across.
Modifié par Saaziel, 12 mai 2011 - 11:41 .





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