[RELEASE] Ish's Armors De-Shelved
#51
Posté 16 mai 2011 - 08:28
#52
Posté 16 mai 2011 - 09:17
gambit51hawke wrote...
any chance you can do the same trick whit this retex
http://www.dragonage...ile.php?id=2551
It does work with Eleglas' retexture mod.

I prefer my Hawke in the Black Fox's Jerkin from the DLC, but this isn't bad at all. Cheers, Ish!
#53
Posté 16 mai 2011 - 01:12
thanks
#54
Posté 16 mai 2011 - 01:31
#55
Posté 16 mai 2011 - 04:01
Tried it three times from three different servers, nothing changed.
Screenshot attached below:
Modifié par silverhammer08, 16 mai 2011 - 04:01 .
#56
Posté 16 mai 2011 - 04:10
OrientalisDraco wrote...
gambit51hawke wrote...
any chance you can do the same trick whit this retex
http://www.dragonage...ile.php?id=2551
It does work with Eleglas' retexture mod.
I prefer my Hawke in the Black Fox's Jerkin from the DLC, but this isn't bad at all. Cheers, Ish!
wow!!1 thanks man
#57
Posté 16 mai 2011 - 04:29
silverhammer08 wrote...
the file downloaded from the Nexus is NOT working Ish... something went wrong, and I don't know on whose end.
Tried it three times from three different servers, nothing changed.
Screenshot attached below:
i have the same problem
#58
Posté 16 mai 2011 - 04:30
#59
Posté 16 mai 2011 - 04:36
#60
Posté 16 mai 2011 - 04:40
gambit51hawke wrote...
ok i was having trouble whit the rar file as the other but i opened whit 7 zip and work perfect
thanks for the hint, i'll try that as well, will update if it works
#61
Posté 16 mai 2011 - 04:43
And .... too late replying, with 7 zip fixed.
Modifié par louise101, 16 mai 2011 - 04:46 .
#62
Posté 16 mai 2011 - 04:51
http://www.megaupload.com/?d=HLI9IRO0
now works just fine
#63
Posté 16 mai 2011 - 04:51
(facial tattoos are looking a bit smudged on medium detail)
#64
Posté 16 mai 2011 - 05:10
The high res pack works fine with dx9 renderer, you just need a card with decent amount of memory.Lucav5 wrote...
Really a shame about the dx11 issue though, don't think I could play the game without my high res textures and vh settings
That said, a little birdie told me the dx11 issue may get resolved fairly soon...
#65
Posté 16 mai 2011 - 05:24
tmp7704 wrote...
The high res pack works fine with dx9 renderer, you just need a card with decent amount of memory.Lucav5 wrote...
Really a shame about the dx11 issue though, don't think I could play the game without my high res textures and vh settings
That said, a little birdie told me the dx11 issue may get resolved fairly soon...
Now you got me interested, care to share ?
#66
Guest_Puddi III_*
Posté 16 mai 2011 - 05:49
Guest_Puddi III_*
OrientalisDraco wrote...
Click for full view
Alright, I'll stop being a nerdy art student. *wanders back to 3DS Max*
Whoag, it's Iron Man! Or that other guy. With the 'lectro-whips.
..I never really had much of a problem with the shelves, personally. Don't have Isaac's armor though.
#67
Posté 16 mai 2011 - 05:58
I'll re-do the meshes and fix the archive problem, and update the Nexus page later today.
@Filament: I don't have a problem with the armor shelves either. I'm totally fine with them. I'm doing this because I am magnanimous.
#68
Posté 16 mai 2011 - 05:59
Ehh, which part? The high res pack gets a switch in the graphics settings with dx9 renderer and can be enabled there normally. The dx11 issue fix for the meshes... turns out it's actually possible to force DAO tools to produce binaries in the (nearly) exact format DA2 uses, so i've updated the export plugin to take advantage of that. So Ish can now update her project to work in both renderers, when she has time for it.silverhammer08 wrote...
Now you got me interested, care to share ?
edit:
Modifié par tmp7704, 16 mai 2011 - 06:00 .
#69
Posté 16 mai 2011 - 06:09
I was asking because I wanted to know how it might be possible to make the models work correctly with the DX11 Renderer.tmp7704 wrote...
Ehh, which part? The high res pack gets a switch in the graphics settings with dx9 renderer and can be enabled there normally. The dx11 issue fix for the meshes... turns out it's actually possible to force DAO tools to produce binaries in the (nearly) exact format DA2 uses, so i've updated the export plugin to take advantage of that. So Ish can now update her project to work in both renderers, when she has time for it.silverhammer08 wrote...
Now you got me interested, care to share ?
edit:'ed
My other sentence was pretty redundant
#70
Posté 16 mai 2011 - 07:59
ishmaeltheforsaken wrote...
tmp7704 updated his plugin, that's what *cheers* DX11 is a go!
I'll re-do the meshes and fix the archive problem, and update the Nexus page later today.
@Filament: I don't have a problem with the armor shelves either. I'm totally fine with them. I'm doing this because I am magnanimous.
Huzzah!
#71
Posté 17 mai 2011 - 12:15
#72
Posté 17 mai 2011 - 03:04
#73
Posté 17 mai 2011 - 07:15
#74
Posté 17 mai 2011 - 09:50
Works perfectly in DX11 now
#75
Posté 18 mai 2011 - 07:43
orientalisdraco inspired me
do this was a bit painful
since I have carpal tunnel syndrome rightnow
but I found his idea great
I just need eleglas permission
to upload here's some pics







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