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BioWare needs to kill less people in it's games...


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#26
Ryzaki

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tmp7704 wrote...

Ryzaki wrote...

Throwing them in jail (especially when it's something they should be killed for) undermines my suspension of disbelief. 

If it's something they should be killed for then they won't get a prison sentence. If they do get the prison sentence then they didn't do something they should be killed for, and you're simply trying to get revenge on them, ignoring the law.


Eh. Killing them is more personal than having them hauled off to jail. 

Not to mention I'm not fond of too many recurring characters. We already have Flemeth. She's enough mystery that I don't need people that should be dead running around bothering my future PCs. Do that enough and it'll feel contrived. 

Modifié par Ryzaki, 13 mai 2011 - 04:28 .


#27
tmp7704

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Ryzaki wrote...

Eh. Killing them is more personal than having them haled off the jail. 

Precisely. And if they don't deserve death in the eyes of the law then it's also overstepping your bounds. One for which ideally there should be consequences.

#28
Ryzaki

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tmp7704 wrote...

Ryzaki wrote...

Eh. Killing them is more personal than having them haled off the jail. 

Precisely. And if they don't deserve death in the eyes of the law then it's also overstepping your bounds. One for which ideally there should be consequences.


Now that I wouldn't mind. Having to go on trial for killing them? Sure. It gives my PCs actions more consequences. Something that is direly needed in this game. Might be even more fun if it lead to a jailbreak like Fort Drakon or a side quest where you had to clear your name by pinning the crime on someone else or by bribing officials. 

Modifié par Ryzaki, 13 mai 2011 - 04:33 .


#29
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Beerfish wrote...

I'm not suggesting you remove choice to do harm or discredit those you don't like.  I suggest you removed the outright ability to kill or if you are going to have an impactful kill then let the player do it.  Having petrice arrowed by an quanri, other than the cool cutscene was not satisfying to me in the play throughs that I thought she deserved to 'get it'.

The last time you see Petrice if you support her efforts she indicates that she may work with you again.  The fact that in the majority of the games played she is killed pretty well precludes her showing up again.


I see. Well, let's say she gets thrown in a dungeon somewhere... nope, not even a quarter as satisfying as seeing her take those arrows. Let's say Hawke get's to call her all sorts of names and then throws her in the dungeon... nope, still not close. I don't know, maybe I'm just not imaginative enough. *shrugs* (And I'm not trying to be snarky.)

She's an interesting character but I do love her death scene (and I do feel she asks for it personally) so I guess my answer would still be no. I like being able to be a qunari hater and support her or let her die.

Modifié par PurebredCorn, 14 mai 2011 - 03:13 .


#30
tmp7704

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PurebredCorn wrote...

I see. Well, let's say she gets thrown in a dungeon somewhere... nope, not even a quarter as satisfying as seeing her take those arrows. Let's say Hawke get's to call her all sorts of names and then throws her in the dungeon... nope, still not close. I don't know, maybe I'm just not imaginative enough. *shrugs*

She's an interesting character but I do love her death scene (and I do feel she asks for it personally) so I guess my answer would still be no. I like being able to be a qunari hater and support her or let her die.

I thought seeing her stripped of all her power and basically thrown out on a curb so then she'd forced to live with the consequences of her own actions was quite satisfying. In contrast, the qunari out of the closet felt entirely pointless and silly. Certainly didn't make me feel anything, and "love" least of all.

#31
Ryzaki

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I don't know. I think Peatrice had it coming. Meanwhile Javaris...that just felt unnecessary.

Can you kill Aveline? I can't get her to turn on Hawke for anything. I know he's good looking but jeez. (I didn't do any of her quests except the one that helps her become guard captain and I was completely neutral with her.)

The other companions...I thought it made the last game choice feel more personal. (Granted they stuck by your side anyway if you maxed their bars). Felt more like a group of people willing to put their lives on the line for their beliefs. If no one had been killable it wouldn't have been as interesting.

#32
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Well, I think there are two different things being discussed here. Petrice's death isn't a "murder knife" scene, it's a fancy scripted thing of beauty. With the exception of Anders most characters that can be "murder knifed" tend to be minor characters... at least the ones that I can think of off the top of my head, and for the most part I do agree that they are unnecessary. I think the only person I've murder knifed in all my games has been Anders.

#33
Agamo45

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 Yes, let's have even LESS player-choice in the game.

#34
Shacary

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Man I usually dont want to harm anything, but i was totally MAD [ really I never got angry in a game b4 about this] about not being able to kill Petrice. I felt totally railroaded in that quest among others but that one burned the most for me. Also I am a big fan of player choices, and having them matter in their games. If we are given the oppurtunity to kill a Npc then it should be respected in the game. I guess the example would be ZEV and Leli in DAO nto carrying over. I never kill those characters but to me it is important for choices to be honored. short of a miraculous ressurrection by the maker themselves etc. LOL

#35
Shacary

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OOO on aside about character deaths, didnt it seem a tad unreasonable to allow either sibling to become a Gw? Didnt they say in DAO that it took hours of magical preperation and other things Alistair was not cognizant of as well as the blood of the archdemon and Darkspawn. I found that part a bit hard to believe... so mb they should kill some npcs off, but IDK , now I feel wishy washy.

#36
Chiramu

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I agree with the OP too, there is too much death in their games.

There should at least be an intervention ability that Hawke has that stops people from cutting themselves to perform Blood Magic (Orsino, Hawke SO could have grabbed his dagger before he brought it into his hand >.>). Or just to stop people from killing themselves or others.

If there was less death Bioware could open this game up to a younger market as well and get more money.

#37
lobi

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Murder knife owns this silly thread
Image IPB

#38
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Chiramu wrote...

I agree with the OP too, there is too much death in their games.

There should at least be an intervention ability that Hawke has that stops people from cutting themselves to perform Blood Magic (Orsino, Hawke SO could have grabbed his dagger before he brought it into his hand >.>). Or just to stop people from killing themselves or others.

If there was less death Bioware could open this game up to a younger market as well and get more money.


Ha! Yeah, and then all the characters can sit around playing canasta all day... Woot! Now that's a game I want to play. *no, not really*

Modifié par PurebredCorn, 14 mai 2011 - 01:54 .


#39
Beerfish

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I think the point is slightly being missed of my original post. Some npcs are going to 'get it' murder knife or not and that is the way it should be. However if you give this option in so many cases as a game maker you are missing on opportunites to use characters in further installments.

For instance, whoever wrote Petrice at BioWare should be just rubbing their hands with glee and be very happy that the character turned out so well. Almost universally hated. It is especially hard to come up with good villains in games, the types that just don't go RAWR! I'm going to kill you!

Now if they had known at the time that Petrice was going to be a slam dunk huge villain that everyone loved to hate it would have been in their best interest perhaps to not do away with her. (In one version of course you do not have to kill her), still give the player some satsifaction of having something bad happen to her but at least have the possibilty that she return.

Being able to murder knife characters when necessary? Good. Doing it too often bad.

#40
CalJones

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They definitely need to take more care with companions - look at ME. It was possible for every single companion to die in ME2 but a lot of gamers (self included) will be upset if certain characters don't come back as a squadmate in ME3.

It's not quite so critical in DA because of the different main character and location, but things like Oghren turning up in Awakening if you'd killed him, Anders being in Kirkwall even if the Warden had handed him over to the templars, Leliana's cameo being in game even if she was killed - it's all a bit sloppy.

I'm not sure why Sten wasn't in the game though - that's one character who would have made perfect sense being around given the Qunari presence. And it would have been easy to explain away his escape from the Lothering cage if he had actually been left there by the Warden.

#41
daemon1129

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I don't think BioWare is killing that many potential characters in future titles. I mean it is no where near enough to say they are overdoing it. Sure there are some that we might want to see more, but I guess it is part of RPGs, sometimes things are just out of your control.

#42
tmp7704

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Shacary wrote...

Man I usually dont want to harm anything, but i was totally MAD [ really I never got angry in a game b4 about this] about not being able to kill Petrice. I felt totally railroaded in that quest among others but that one burned the most for me.

That one did feel artificially limited, especially after you get back to her after your quest, she openly admits she set you up to become a sacrificial lamb... and all you are allowed is to wag your finger at her, sternly. Which would be ok if they game didn't allow the player to get knife-happy in many instances where people do nothing more serious but call Hawke names, if that.