Hey, guys. I looked around, but I wasn't able to find anything out, so....!
Can I force the player to take control of another character that I have premade in a different area, and then come back to his previous character at another time?
I'm creating a campaign and I'm doing it old-school. I'm making a few different characters with their own stories that that player will control at some point or another, until all of them meet up and become one party. Just like the old RPG's like FF6 and such.
Any help would be greatly appreciated!
Can I force a player to control a new character?
Débuté par
MarcusMoon
, mai 13 2011 04:46
#1
Posté 13 mai 2011 - 04:46
#2
Posté 13 mai 2011 - 08:07
There is a way to do what you want - I just dont know it.
But FF6 is NOT old school lol D&D 1st Edition IS...
But FF6 is NOT old school lol D&D 1st Edition IS...
Modifié par Morbane, 13 mai 2011 - 08:07 .
#3
Posté 13 mai 2011 - 11:51
There's old school, and then there's old school... by which I mean prehistoric school.
#4
Posté 13 mai 2011 - 04:53
...stone tablets and such...
Regarding the OP:
There is a module by Adam Miller: Dark Waters 1: Highcastle. In that, there is a part where the PC is forced to control another character and none of your other compaions follow you. Maybe you should download it and see how they do it there....
...or you can wait a few monts and then ask me because I have to figure out how to do the same thing here in a while. My plan was to see how Miller does it in Dark Waters. I also think that Chaos Wielder has done this as well in Shagret. He may be along to explain how it is done. Be assured it is possible, though, I have seen it done.
Regarding the OP:
There is a module by Adam Miller: Dark Waters 1: Highcastle. In that, there is a part where the PC is forced to control another character and none of your other compaions follow you. Maybe you should download it and see how they do it there....
...or you can wait a few monts and then ask me because I have to figure out how to do the same thing here in a while. My plan was to see how Miller does it in Dark Waters. I also think that Chaos Wielder has done this as well in Shagret. He may be along to explain how it is done. Be assured it is possible, though, I have seen it done.
#5
Posté 13 mai 2011 - 08:55
Thanks for the reply, M. I'll download the module and see whereabouts that script is. Lemme know if you find anything else out about it, please.
#6
Posté 14 mai 2011 - 01:15
Yep, Chaos Wielder (in Shagret) makes the player take control of a pre Diety - a sentient Deer I believe. He does it as part of the history of his (thoroughly designed) mythos.
Reverse engineering Dark Waters... hmm. I might look into it just out of curiosity (though I have no need for such).
Good luck MarcusMoon.
Reverse engineering Dark Waters... hmm. I might look into it just out of curiosity (though I have no need for such).
Good luck MarcusMoon.
#7
Posté 14 mai 2011 - 08:41
Morbane wrote...
Yep, Chaos Wielder (in Shagret) makes the player take control of a pre Diety - a sentient Deer I believe. He does it as part of the history of his (thoroughly designed) mythos.
Reverse engineering Dark Waters... hmm. I might look into it just out of curiosity (though I have no need for such).
Good luck MarcusMoon.
Unfortunately, anything short of playing the Darkwater module until the controlled character gets changed - the scripts in the campaign are not named in any obvious pattern that would reveal the one to look at. Myhap getting Chaos to explain would be the shorter route to figuring it out - or going it without help and lots of trial and error...
#8
Posté 14 mai 2011 - 09:07
It happens right near the start, but it's during conversation so I think the player just has control of all characters, but can't tell because they're in cutscene mode.
It happens again later during a "flashback", but I found my own character standing by unable to do anything. I'm not sure whether it was a bug, but though for all intents and purposes I was playing another party, my own guy still showed up on the list.
IIRC, there're bits in the dungeon where you can only control one person, too, but I think the other players are just locked somewhere useless.
It happens again later during a "flashback", but I found my own character standing by unable to do anything. I'm not sure whether it was a bug, but though for all intents and purposes I was playing another party, my own guy still showed up on the list.
IIRC, there're bits in the dungeon where you can only control one person, too, but I think the other players are just locked somewhere useless.
#9
Posté 14 mai 2011 - 06:01
I also noticed that with Dark Waters, Morbane. Looks like it's gonna be a tad difficult to find which script controlled the character swap. I guess I'll play through the module and try to get an idea of when it happens.
#10
Posté 14 mai 2011 - 06:18
If these are separate stories coming together rather than separate persons playing out the stories in the same place the you can handle this by starting a new module for each character. the player is able to create a character for the first module but then as you jump about modules they are forced to play the npc in subsequent ones.
Then you need to work out how to capture the npc at the ned of the mod and present them as an npc in the next mod. But smoke and mirrors make work over technical expertise there.
PJ
Then you need to work out how to capture the npc at the ned of the mod and present them as an npc in the next mod. But smoke and mirrors make work over technical expertise there.
PJ
Modifié par PJ156, 14 mai 2011 - 06:19 .
#11
Posté 14 mai 2011 - 07:05
In Dark Waters, I was able to fully control the other character in combat, although the entire affair was heavily bugged.





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