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Insanity Not That Hard...?


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#1
Tony_Knightcrawler

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I'm not complaining, but Insanity seems a lot easier than it should be, doesn't it? I mean, I *did* learn a few new tricks, like how useful it is to have and use both AI Hack AND Dominate (hehehehe) and how Dominate can affect certain enemies, and I *did* give my squaddies some of their optimal weapons, but I never use Medi-Gel or Heavy Weapons (100 credits on every Medi-Gel and Power Cell adds up, ya know!) and I take and train squadmates for RP sake instead of practicality. I also *did* use an ME1 import for my character, but really just so I wouldn't have to do the missions in a very pre-meditated order to build my persuasion. But then again, I was able to get away with very rarely (in some fights, never) firing my guns.

When I read "Insanity" as a difficulty leve, I think something very frustrating. But actually I'm having an easier time on this, my second playthrough, than I did on my first one. Again, not complaining, and I'm not sure I'd even want them to make it harder, but it is something that strikes me as odd and I wanna hear what other Insanity players thought about it.

Only thing that disappoints me is that the Geth Assault Rifle doesn't show up in the armory. :(

#2
termokanden

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Depends a lot on your class. But no it's not at all insanity like the name suggests.

I don't really think that's a bad thing though. I don't think I would enjoy that.

Mainly I play on insanity not really because I MUST have the most challenge I can get, but because I think enemies die much too easily on lower difficulties.

#3
Dave666

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As has been said, it depends entirely on which class you play. The gun centric classes find it much easier than the power centric ones.

#4
Bozorgmehr

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The good thing about ME2 Insanity is that it's not tedious or frustrating - assuming one knows how to best use his/her class, powers, squadmates and weapons. Although I'd like a bigger challenge in ME3, I don't want Insanity to become frustrating like the toughest settings usually do with other games.

Insanity should only leave little to no room for mistakes, but when played 'right' one should be able to complete fights roughly at the same pace when playing on Normal

#5
Locutus_of_BORG

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I'm doing Insanity for the first time, using a brand new Adept. It's not a cakewalk, but it's not nearly as hard as I'd originally thought it'd be.

A bit off topic, but on my last game session, I noticed enemy powers hitting me through cover... is this a bug? The first time I was dodging Harby's Singularity, next was bunch of merc engineers. This has never happened to me before... It's really cheesy as the long stagger is enough to get me killed.

#6
Siegdrifa

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I would hate to see insanity in ME3 becoming frustrating and a matter of luck, it wouldn't be challenge but childish bet ("i bet you can't jump from the roof lol.... yeah? challenged accepted.... faceplame).
When you are used to it, insanity don't seem even hard, still you can die in 2 seconds when not covered.
Death in rpg / adventure games are not like super mario bros, you are not expected to die, you have no one up to collect, you fail and it's load screen.

I hope ME3 max difficulty will be a little more challenging, but i hope it will be well made so i won't be forced to choose my squad mate for their power and forced to be use heavy cheated weapon when i will be experienced enough.

I hate when difficulty increase ennemy resilience only (i'm fine with new protection in ME2 since it requiere weapon switch and good use of power), especialy in shooter... it's totaly retarder to do 15 head shot to kill one trash mob ... we are not supposed to go on the battle field with a god damn watter gun.

Modifié par Siegdrifa, 13 mai 2011 - 10:55 .


#7
Ahglock

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Locutus_of_BORG wrote...

I'm doing Insanity for the first time, using a brand new Adept. It's not a cakewalk, but it's not nearly as hard as I'd originally thought it'd be.

A bit off topic, but on my last game session, I noticed enemy powers hitting me through cover... is this a bug? The first time I was dodging Harby's Singularity, next was bunch of merc engineers. This has never happened to me before... It's really cheesy as the long stagger is enough to get me killed.


Certain powers hit you behind cover, drones, the black singularity from harby maybe 1 or 2 others.  Other issues are sometimes elevated positions get you behind cover, other times what seems to be the same elevated position does not.  If you are still behind cover but turn to shoot someone on the side of you or behind you, people who should be blocked by the cover can frequently shoot you now.  Cover is just a bit buggy in this game, though a couple moves are meant to knock you from cover.  Harby you can dodge, and drones you should kill before they get to you.  

#8
termokanden

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Things I remember that can hit you through cover:

- Harby's attacks. The black one almost always does but you can dodge it by moving sideways. The other attack can too, sometimes. But it's not that dangerous.

- The colossus on Haestrom can shoot through some of the cover. This is particularly dangerous since the place is swarming with aggressive enemies. This was painful for my adept but my Vanguard didn't even notice.

- Vasir's shockwave and charge can hit you through cover. The shockwave is not really dangerous though, and you can avoid the charge by shooting her.

- YMIR mechs can sometimes stagger you through cover with their missiles.

That's what I remember right now anyway.

#9
kstarler

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Having played through the game on Insanity at least twice with each class, I still find it to be challenging in certain places with every class (excepting the Mattock Soldier, which is ridiculously overpowered), though the game generally gets much easier once I get to the CS and get a bonus weapon. I should specify that I try to play aggressively, which is certainly where some of the challenge comes from. Also, I play ME1 imports only, as I just can't get into the game as much without the leveling aspect, though NG+ can be a much more difficult experience before upgrades are obtained.

Going forward, I hope that there is more incentive to play aggressively in ME3, but overall I hope that the challenge is about the same, as I prefer challenge to frustration.

Modifié par kstarler, 13 mai 2011 - 05:05 .


#10
naledgeborn

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If you're not careful, Incinerate can "arc" around cover. Engineers really are the most annoying enemies in game.

#11
HTTP 404

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the only thing that really kills me is when my shepard randomly stands up out of cover to change a weapon. damn you shepard....

#12
CroGamer002

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Pyro's are b*tch on every difficulty, though on Insanity they are most of the time instant death for Shepard.

#13
Locutus_of_BORG

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Locutus_of_BORG wrote...

I'm doing Insanity for the first time, using a brand new Adept. It's not a cakewalk, but it's not nearly as hard as I'd originally thought it'd be.

A bit off topic, but on my last game session, I noticed enemy powers hitting me through cover... is this a bug? The first time I was dodging Harby's Singularity, next was bunch of merc engineers. This has never happened to me before... It's really cheesy as the long stagger is enough to get me killed.


Sorry guys, I should've clarified that it was the regular powers hitting me, not Drone or Singularity, which I'm sure most of us have gotten used to dealing with... I guess on Insanity the AI tries harder to arc powers.. I'll just have to be more careful, I guess.

#14
Sailears

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No it isn't hard as such, but it's a whole lot better than some games where an enemy sneezing on you will kill you, and you have to throw everything (including kitchen sink) at a minor enemy several times to take them down.

I agree with the sentiment that insanity should require fine tuning of skills, at which point it can be breezed through as normal; yet unforgiving if you slip up too often.

I don't want to see something that requires you having to try some mission a hundred times just to take advantage of a lucky break to overcome it...

#15
Nicro007

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HTTP 404 wrote...

the only thing that really kills me is when my shepard randomly stands up out of cover to change a weapon. damn you shepard....


Happy to see I'm not the only one who feels this way.

#16
Tony_Knightcrawler

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kstarler wrote...

Going forward, I hope that there is more incentive to play aggressively in ME3, but overall I hope that the challenge is about the same, as I prefer challenge to frustration.


But there is incentive; those infinite waves of enemies stop when you approach doors/etc.. I suppose you mean even more incentive, though. ;-)


Mesina2 : I play Engineer, so Pyros aren't that bad to me. Once I get their shields down, I can instantly kill them with Incinerate. I think Overload might work, too. And you can shoot thier tank, but it takes a while for them to die... and it's a lot harder than just casting a power. :-P If they're charging in too fast for me to get their shields down, I can cast a combat drone behind them to distract them. Theoretically, if they're already up to my cover, I can cast a combat drone behind me while still in cover... though they might be able to aim down and hit you. Not sure, I haven't had that experience too often.

#17
termokanden

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Tony_Knightcrawler wrote...

Mesina2 : I play Engineer, so Pyros aren't that bad to me. Once I get their shields down, I can instantly kill them with Incinerate. I think Overload might work, too. And you can shoot thier tank, but it takes a while for them to die... and it's a lot harder than just casting a power. :-P If they're charging in too fast for me to get their shields down, I can cast a combat drone behind them to distract them. Theoretically, if they're already up to my cover, I can cast a combat drone behind me while still in cover... though they might be able to aim down and hit you. Not sure, I haven't had that experience too often.


You can indeed use Overload.

Shooting the tank works better if you really do some damage... Say with a sniper rifle. A Mantis/Widow shot seems to blow them up instantly if it does health damage. Infiltrators eat pyros for breakfast. And all their little buddies standing nearby as well.