I would hate to see insanity in ME3 becoming frustrating and a matter of luck, it wouldn't be challenge but childish bet ("i bet you can't jump from the roof lol.... yeah? challenged accepted.... faceplame).
When you are used to it, insanity don't seem even hard, still you can die in 2 seconds when not covered.
Death in rpg / adventure games are not like super mario bros, you are not expected to die, you have no one up to collect, you fail and it's load screen.
I hope ME3 max difficulty will be a little more challenging, but i hope it will be well made so i won't be forced to choose my squad mate for their power and forced to be use heavy cheated weapon when i will be experienced enough.
I hate when difficulty increase ennemy resilience only (i'm fine with new protection in ME2 since it requiere weapon switch and good use of power), especialy in shooter... it's totaly retarder to do 15 head shot to kill one trash mob ... we are not supposed to go on the battle field with a god damn watter gun.
Modifié par Siegdrifa, 13 mai 2011 - 10:55 .