So, I want to use the PM - Infinite Dungeons as music in an area sometimes, but I want to use a different track at other times.
I can use the DMFI music wand to change the music in-game, this much I'm sure of.
What I'm asking, though, is how do I add the options to change the tracks from, say, PM - Kingmaker Theme to PM - Infinite Dungeons and back again?
Because currently, I don't have that option. And I need it done in-game.
Music Wand
Débuté par
Zoey13
, mai 13 2011 01:33
#1
Posté 13 mai 2011 - 01:33
#2
Posté 13 mai 2011 - 01:33
(And yes, I just realized I put this in the wrong place...)
#3
Posté 19 mai 2011 - 09:30
I do not know of any one, currently , who would want to mess around with the DMFI conversation. If you wanted to take a look at it. The function at would end up being called to play your music is at line 2077 in the dmfi_execute script.
Since the DMFI conversation can get a little complex. I would suggest just making your own widget to change the back ground music. Or just place a script in the override folder to change it and then run it with the console commands. This is all assuming you are playing single player.
Yu will also have to add the track to ambientmusic.2da if it is not already listed in it for your module.
Since the DMFI conversation can get a little complex. I would suggest just making your own widget to change the back ground music. Or just place a script in the override folder to change it and then run it with the console commands. This is all assuming you are playing single player.
Yu will also have to add the track to ambientmusic.2da if it is not already listed in it for your module.





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