Man this sucks why are sentinels so fun but have horrible weapons?
#26
Posté 17 mai 2011 - 05:39
Particle Beam is underrated. If you don't mind giving up your heavy weapon slot, it's nice to have as a backup sniper. I realized I started using HW a lot more after I stopped carrying around the Cain.
#27
Posté 17 mai 2011 - 06:27
If it bothers you that much, do Kasumi's loyalty mission straight away and get access to arguably the best SMG in game. It beats many of the assault rifles hands down.
#28
Posté 17 mai 2011 - 11:17
That said, the SMGs aren't actually all the bad. That pistols aren't either, they just don't have enough ammo. The only thing you don't have early on is a serious long-range weapon, and the Locust will indeed solve that problem for you.
#29
Guest_elektrego_*
Posté 17 mai 2011 - 11:32
Guest_elektrego_*
If there is going to be special weapons training in ME3 again, I like to see an epic heavy pistol, exlusively to those who choose to specialize in that weapon, like it was possible with the widow, revenant and claymore.
#30
Posté 17 mai 2011 - 02:56
#31
Posté 17 mai 2011 - 03:21
The Spamming Troll wrote...
im not sure i noticed a big effect in my protections when it came to dying or not but i know the cooldown passive and the knockdown effect all worked great. i have a sentinel stuck on the collector ship on insanity and i had to start a soldier to beat the game because...well, i still have the sentinel stuck on the collector ship!
the sniper rifle doesnt seem to be so great withought being an infiltrator or soldier, so id say take the GPS and roll.
Never liked the shotguns. They simply do not punch hard enough for insanity difficulty, especially on NG+.
My Sentinels will always pick up the Viper or the Mattock on the Collector Ship.
You don't have to have the time slow down to make accurate shots with the Viper. It's not that difficult.
#32
Posté 17 mai 2011 - 03:31
But the Eviscerator, Geth Plasma Shotgun and Claymore are all very powerful even on insanity.
By the way, I find the Viper annoying for the same reason I don't like the weaker shotguns. On insanity, you can get a headshot and it barely hurts them. I don't dislike the gun because it doesn't work though. It really does. But it just doesn't feel like much of a sniper rifle on insanity.
Modifié par termokanden, 17 mai 2011 - 03:35 .
#33
Posté 17 mai 2011 - 06:01
termokanden wrote...
I would agree about some shotguns (like the Katana or the Scimitar). While they work, it's not so much fun to use a shotgun and not even deal some real damage.
But the Eviscerator, Geth Plasma Shotgun and Claymore are all very powerful even on insanity.
By the way, I find the Viper annoying for the same reason I don't like the weaker shotguns. On insanity, you can get a headshot and it barely hurts them. I don't dislike the gun because it doesn't work though. It really does. But it just doesn't feel like much of a sniper rifle on insanity.
I think part of that is that it's not really a sniper rifle, even though it's classed as one. Kind of like how the GPS is not really a shotgun, though it sort of works like one.
Let's use a real world comparison.
The Mantis is like a bolt action rifle. Fire one shot, reload. Accurate, powerful, precise.
The Viper is like a full size, semi automatic battle rifle, such as the FN FAL or M14. The difference being that the Viper has a telescopic sight. The scope gets it classed as a 'sniper' rifle, but it's really more of a designated marksman's sort of weapon.
Put another way, the Viper and the Mattock are really the same sort of firearm. The chief difference between them is the optics.
Not saying you should like it or try it, just saying why I like it and how I play it. Taking a shotgun is sort of the obvious choice for a sentinel, but I don't enjoy using shotguns on insanity, so I don't.
Beating NG+ Insanity mode doesn't require you to spec out the mathematically most powerful class. The game is a lot more fun, even on that difficulty, if you use weapons you like.
#34
Posté 18 mai 2011 - 01:22
#35
Posté 18 mai 2011 - 01:45
#36
Posté 18 mai 2011 - 04:00
I not sure why the weapon restrictions are there in the first place.
#37
Posté 18 mai 2011 - 04:20
jamesp81 wrote...
If Sentinels started out with an assault rifle, shotgun, or sniper rifle, they'd wildly overpowered and game breaking.
Oh come on. Having access to a single extra weapon early on isn't going to 'break the game'..... it just stops you from having to rely on a crap weapon for the amount of time it takes to start Stolen Memory.
#38
Posté 18 mai 2011 - 04:22
agent8261 wrote...
I hacked the game. My sentinal started with assualt rifle-revant & sniper rifle-widow. Game is a blast to play. However once I got the locust, I stopped using the assualt rifle entirely. I'm playing on hardcore and the accuracy of the locust is so much better.
I not sure why the weapon restrictions are there in the first place.
Same here, only I went for a Scimitar/Revenant/Viper Adept. There's no good reason given as to why you're restricted to sidearms early on, so I ignored it and modded it.
#39
Posté 18 mai 2011 - 04:51
JaegerBane wrote...
jamesp81 wrote...
If Sentinels started out with an assault rifle, shotgun, or sniper rifle, they'd wildly overpowered and game breaking.
Oh come on. Having access to a single extra weapon early on isn't going to 'break the game'..... it just stops you from having to rely on a crap weapon for the amount of time it takes to start Stolen Memory.
Yes, it will, and not because you'd start out with access to the Mattock and Vindicator.
It would break the game because when you got to the Collector ship mission you could pick the Revenant. A Sentinel with Assault Armor evolution, Area Reave in place of Warp for bonus power, Area Overload, Full Cryo Blast, and the damned Revenant?
Yes, game breakingly OP. A Revenant Sentinel would be a human bulldozer that nothing could stop, especially if you used squad mate ammo powers (incendiary is great for the revenant) for it.
And what's this about the time needed to start Kasumi's mission? You can literally do it as your very first mission after Freedom's Progress if you want, and when I play caster classes, that's usually exactly what I do.
Modifié par jamesp81, 18 mai 2011 - 04:53 .
#40
Posté 18 mai 2011 - 05:01
Autoclave wrote...
With sentinel you can have quite early Phalanx pistol, Locust SMG. I don't really see how you can have the need for anything else. Sniper rifles are useless because of zoom in bug. Shotguns are ok, but you can live without them. AR is quite redundant.
Phalanx/Locust is indeed a nice combination.
However, one man's sniper bug is another man's feature.
You can use the rifle's scope to target enemies with your powers from greater range than you'd normally be able to. As for the scope zoom in when using powers from cover, it just never really bothered me that much.
#41
Posté 18 mai 2011 - 05:37
jamesp81 wrote...
Yes, it will, and not because you'd start out with access to the Mattock and Vindicator.
It would break the game because when you got to the Collector ship mission you could pick the Revenant. A Sentinel with Assault Armor evolution, Area Reave in place of Warp for bonus power, Area Overload, Full Cryo Blast, and the damned Revenant?
Yes, game breakingly OP. A Revenant Sentinel would be a human bulldozer that nothing could stop, especially if you used squad mate ammo powers (incendiary is great for the revenant) for it.
And what's this about the time needed to start Kasumi's mission? You can literally do it as your very first mission after Freedom's Progress if you want, and when I play caster classes, that's usually exactly what I do.
You don't start with the Vindicator (you have to find it first); and the Mattock isn't part of the original game in which you'd start with the Avenger (not the best of weapons).
Mattock is much more powerful than Revenant and no modding is needed to get one. Weapons are not important to Sentinels, Assault Armor is. Having better weapons only speeds up killing, it does not make Sentinels more OP than they already are. Assault Sentinels can kill about as fast with only their fists than with sidearms; I can understand the sentiment that being an all powerful tank with a BB gun just doesn't feel right.
Sounds like fun, a Revenant Assault Sentinel
#42
Posté 18 mai 2011 - 06:15
Bozorgmehr wrote...
jamesp81 wrote...
Yes, it will, and not because you'd start out with access to the Mattock and Vindicator.
It would break the game because when you got to the Collector ship mission you could pick the Revenant. A Sentinel with Assault Armor evolution, Area Reave in place of Warp for bonus power, Area Overload, Full Cryo Blast, and the damned Revenant?
Yes, game breakingly OP. A Revenant Sentinel would be a human bulldozer that nothing could stop, especially if you used squad mate ammo powers (incendiary is great for the revenant) for it.
And what's this about the time needed to start Kasumi's mission? You can literally do it as your very first mission after Freedom's Progress if you want, and when I play caster classes, that's usually exactly what I do.
You don't start with the Vindicator (you have to find it first); and the Mattock isn't part of the original game in which you'd start with the Avenger (not the best of weapons).
Mattock is much more powerful than Revenant and no modding is needed to get one. Weapons are not important to Sentinels, Assault Armor is. Having better weapons only speeds up killing, it does not make Sentinels more OP than they already are. Assault Sentinels can kill about as fast with only their fists than with sidearms; I can understand the sentiment that being an all powerful tank with a BB gun just doesn't feel right.
Sounds like fun, a Revenant Assault Sentinel
The Vindicator is available very early. In fact, you can get it on your first mission after Freedom's Progress if you so choose.
Revenant Sentinel I'm sure would be fun. Might even give it a try some day if I get a bug to try something different.
Modifié par jamesp81, 18 mai 2011 - 06:19 .
#43
Posté 18 mai 2011 - 06:21
jamesp81 wrote...
Yes, it will, and not because you'd start out with access to the Mattock and Vindicator.
It would break the game because when you got to the Collector ship mission you could pick the Revenant. A Sentinel with Assault Armor evolution, Area Reave in place of Warp for bonus power, Area Overload, Full Cryo Blast, and the damned Revenant?
Yes, game breakingly OP. A Revenant Sentinel would be a human bulldozer that nothing could stop, especially if you used squad mate ammo powers (incendiary is great for the revenant) for it.
You've made an assumption that the Revenant is the best assault rifle in the game. While it's a good weapon to be sure, it's completely eclipsed by the Mattock. The same Mattock that anyone can with assault rifle training can carry.
You don't seem to recognise what 'game breakingly OP' is. Try playing a Soldier and spam the Mattock under AR. That is game breakingly OP.
And what's this about the time needed to start Kasumi's mission? You can literally do it as your very first mission after Freedom's Progress if you want, and when I play caster classes, that's usually exactly what I do.
It's to illustrate that it only takes that long to acquire a weapon that is superior to every assault rifle in the game barring the Revenant and the Mattock. Therefore, by your logic, the idea the game would somehow be 'game breakingly OP' purely for starting with an extra weapon implies the game becomes broken at that point.
Since it patently doesn't, the logical conclusion is that your point doesn't make sense.
Modifié par JaegerBane, 18 mai 2011 - 06:24 .
#44
Posté 18 mai 2011 - 06:26
Bozorgmehr wrote...
Sounds like fun, a Revenant Assault Sentinel
Not half as fun as a Revenant Adept, Bozorg
Biotics stopped by defences? What defences?
#45
Posté 18 mai 2011 - 06:31
Modifié par jamesp81, 18 mai 2011 - 06:38 .
#46
Posté 18 mai 2011 - 06:36
jamesp81 wrote...
forget it
#47
Posté 18 mai 2011 - 06:38
JaegerBane wrote...
jamesp81 wrote...
forget it
I had typed up a post but decided I didn't like it, so I removed it. Probably should've said 'nevermind'.
#48
Posté 18 mai 2011 - 09:18
I rolled a new Sentinel w/ Energy Drain from Level 1 (no FemShep import), just to refresh my memory. Once you have Assault Armor and Guardian, if you ever take cover, you're slowing yourself down. It's like AreleX's Berserker Vanguard, except about a million times more forgiving. I find myself punching bosses (like the Shadow Broker) to death a lot.
#49
Posté 19 mai 2011 - 12:00
jamesp81 wrote...
JaegerBane wrote...
jamesp81 wrote...
If Sentinels started out with an assault rifle, shotgun, or sniper rifle, they'd wildly overpowered and game breaking.
Oh come on. Having access to a single extra weapon early on isn't going to 'break the game'..... it just stops you from having to rely on a crap weapon for the amount of time it takes to start Stolen Memory.
It would break the game because when you got to the Collector ship mission you could pick the Revenant. A Sentinel with Assault Armor evolution, Area Reave in place of Warp for bonus power, Area Overload, Full Cryo Blast, and the damned Revenant?
Yes, game breakingly OP. A Revenant Sentinel would be a human bulldozer that nothing could stop, especially if you used squad mate ammo powers (incendiary is great for the revenant) for it.
i think ME2 can handle that sentinel. if anything it should strive to support that type of potential in a class. ME2 really streamlines exactly what your class is going to do. i always like having more options then i need and ME3s evolved powers are only going to be ME2s abilities, but to a higher capacity. so if a sentinel in ME3 isnt gonig to have throw, warp and sabotsge. its going to have "the revenenant", super-sonic-super-slamin-throw, intsa shield buster, the brain remover, and assault armor ofcorse.
really tho your trying to convince yourself your playing a sentinel in ME2, becuase thats the classes name. a sentinel should have been nothing less then a revenant, assault armor, reaving, overloading SENTINEL! not just a throw, warp, sabotage, and cryo blass sentinel. atleast in my hunmble opinion.
#50
Posté 19 mai 2011 - 12:14





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