@ OldMansBeard I didn't do any experiments removing the envmap in the phenotype.2da and then trying to add it back via TXI. If you can make that process work for you, let us know. I tried a number of different TXI commands and some model trickery but I couldn't get the texture to switch to transparent which is unfortunate. My understanding of the portion of the TXI system which bumpreplacementtexture is a part of would indicate that it still might be a possiblity via TXI.
However, by attaching an emitter I was able to get transparency off my alpha with an object attached to my test head model. I didn't think that was going to fit the bill for what you were probably working on so I rode the wave of transparency available via emitter and surfed right into a transparent chunk! This functionality may just be limited to the head (though I tend to doubt it) and from all my scans of the Omnibus, I was under the impression that an emitter could not be strapped to a bodypart, at all. So...

Upper left is regular geometry attached to the head model, using the bumpreplacementtexture TXI and suffering from shinyalpha. Lower right is emitter attached to the same head model, invoking a chunk where the chunk is just a regular model with Transparency Hint set to 1. Oh, to save you and anyone else some time getting into this, HERE are the files to drop into your override folder and test out. The file otr_nwn1.txi is spurious and should not be necessary. It was left over from testing and just slipped into the archive by mistake. You may also see some unusual things in the model itself, like certain naming conventions and an a-node. I don't think they are necessary for success here, just more scraps leftover from my testing.
I haven't had time to ponder what all this means but the above may represent a full-featured alternative to the bumpreplacementtexture method. I'll bet each method has some little differences which make them more attractive than the other, given the task.
Modifié par OldTimeRadio, 18 mai 2011 - 01:10 .





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