The deadline was very short. BioWare took inspiration from Mass Effect. The scope of the game was very small; the feeling of actually wanting to get out of Kirkwall and experience the real game was a recurring feeling for me, and I don't mean the repeated
The game was not ambitious. It was not 'an experiment' ( not the non-wallet related anyway ). It was sticking with the lowest means and goals in mind possible to release a sequel for a BioWare game yet.
The game could have been ambitious and still suck, but it wasn't. Alpha Protocol was ambitious, because the developers took their time with the game and wanted to try something new, despite its flaws and the fact that the game was considered a commercial failure
Conclusion: Dragon Age 2 was not ambitious.
Modifié par JabbaDaHutt30, 13 mai 2011 - 05:11 .





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