Gavinthelocust wrote...
Origins wasn't ambitious, it was stuck in the same fantasy route that every single fantasy game falls in. DA2 did the same, once we get a fantasy game that Tolkein hasn't managed to touch in some way I'll be pleased.
I never get tired of a well told story. So kill the epic bad guy save the world, rags to riches, political intrigue, mystery... doesn't matter. If it's told well, then it's a win. Maybe you don't feel the same way. Fine. There are
plenty of games out there without a Tolkien themed story. Please go find them.
DAO was ambitious. It took years to create. The attention to detail was simply amazing. Great writing, great characters and interaction with same. Vast areas to play, etc. Whether you liked the theme of the story, is irrelevent to it's ambition. DAO had a lot of heart, and love put into it, as well as ambition. It shows, it has a soul. Whether the story was boring to you.
DA2 had no soul. It is a meh magical shooter with a disjointed story. Does that mean it wouldn't have had a soul if it had more time? Hard to say, but I go with no. I believe the people who worked on it, loved it. I believe they were ambitious, and many somethings happened to prevent DA2's full potential from blooming in all of its glory. Regardless of whether I liked the story (ie plural, there were really three great stories in the game).
And just for the record, I did like the story ideas in DA2 very much. I just think they were implemented poorly.