aduellist wrote...
Maverick827 wrote...
I wouldn't really call DA2 "ambitious," either, more like "about damn time."
Then
again, I weigh narrative structure and characterization far above
micromanaging inventory spreadsheets or whatever it was that the "old
school" RPG fans believed DA2 lacked.
And yet
characterization and narrative structure were both sorely lacking in
DA2. Severely restricted interaction with companions, gaping plot
holes, and a story structure (what little structure there is) that left
me completely "meh" at the end. I would have preferred a third option
at the end:
To Anders: You're a whackjob terrorist. (stabby-stab)
To Orsino: You have the spine of a jellyfish and the emotional stability of a six year old. (b**tch slap)
To Meredith: You need a nicely tailored coat , with fashionalbe six-foot wraparound sleeves. (punch in nose)
To Cullen: Call me when this is over so I can pick up the pieces left from Kiddies' Playtime. (stalk away)
And the only spreadsheet I ever used in DA:O was one to tell me what gift went to whom. So there! [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
This^
CoS Sarah Jinstar wrote...
Maverick827 wrote...
I wouldn't really call DA2 "ambitious," either, more like "about damn time."
Then again, I weigh narrative structure and characterization far above micromanaging inventory spreadsheets or whatever it was that the "old school" RPG fans believed DA2 lacked.
Considering DA2 had neither I guess you were left with nothing then.
And This^





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