Tommy6860 wrote...
For example, the pre-landsmeet quests ending similarly is not true, unless you only played it one time. I can give you ten examples where choices you make pre-landsmeet, have effects on the plot states of the ensuing quests. Nothing you do, for example to get to the Deep Roads expedition in DA2 in Act 1, change that fact, nor does it really change anything with your companions or with the state of Kirkwall as you get to that final quest of Act 1.
I played through the pre-landsmeet quests about 3 times, the pre landsmeet levels seem pretty much unchanging. Like how at the end of the Alienage level, no matter how you deal there's no significant impact on the quest. You still get the item and it's pretty much useless in the landsmeet debate anyway.
Hub based makes sense by description, but that doesn't make it less linear if going by the usage of that term in gaming the way you use it here, in fact, it is more linear. Example, there's a mission that starts in Lowtown, that shovels you down through the sewers, then to the Wouldned Coast where you only have paths to taverse, all linear, no other paths. All of the questing takes that type of route and you have little to no choice in how to go about it. In Origins, you have a choice on which way to go. Just to be clear, all quest start at point "A" and end at point "B", but in Origins, what path you choose between the points can be made.
Hmm, now that I think about it, they're isn't much difference in mission stucture. Act 1's Main Quest's pretty much like "Here are you're missions, do them in any order you like" but Act 2 forward it becomes more linear. I don't know, maybe it's the way it's presented. The combination of Main Quests, Secondary Quest and Side Quest did make me feel like I have more control on which missions I went on then DA:O(Not to hate on DA:O, it's still one of my favorite games).
That's the point, you actually have choices in regard to the story plots, you have very little in DA2. Actually, in ME2, you actually can make choices in the companion quests that actually have an effect with your companions, many life or death, that's barely touched in this sense in DA2.
Actually, I'd go as far as saying DA2 had a bit more choice room then ME2, especially in Act 2(leaving companion missions out). I know when choices are doing there jobs when points come up when I say "Wow, I didn't know I could do that".
Modifié par Byth, 15 mai 2011 - 11:43 .