I am on my third infiltrator on insanity at the moment. Here are my thoughts on this.
Balance IssuesI think infiltrators are powerful enough. But soldiers currently deal more damage when sniping with Adrenaline Rush than infiltrators do with Cloak, and Cloak has a longer cooldown. My first suggestion is to simply allow infiltrators to be the best snipers, or if not the best, simply as good as soldiers. They should be able to deal the same damage as often. Or more, since soldiers have more weapons to play with.
Tactical CloakI want this ability to stay, but I have a few suggestions for improvements:
- Make it pause the shield recharge timer instead of resetting it.
- Make the duration slightly longer.
- Enemies should not duck behind cover as soon as you use it.
- Either increase the bonus damage or give it some other cool effect. I want this ability to compete with the best of the other class powers. Perhaps a bit of damage reduction when you leave Cloak (much like Phasewalking in Borderlands in fact).
class PassiveI really want to keep the sniper slowdown. To me this is a signature ability of the infiltrator and one of the reasons it's fun to play. So this is a simple plea to keep it in the game.
class FocusRight now I do not find the class passive evolutions distinct enough. Let us focus on being a sniper for example, or being a CQC infiltrator, or being more tech focused but still more combat oriented than the engineer. And again, if you can focus on being a sniper, let us be the best sniper this time.
Tech PowersThe Infiltrator's use of tech powers should somehow make sense for a very combat oriented class and not just be a random subset of the Engineer's abilities.. One idea is to have Flashbang Grenades in an upgraded version. Fits the infiltrator and tech theme I think.
Modifié par termokanden, 13 mai 2011 - 09:31 .