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All good infiltrators report here! - Bioware asks for your ideas and feedback.


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#101
termokanden

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BRND wrote...

I don't think of the infiltrator as a sniper, but as an actual infiltrator. I know bioware created the classes, and as such can do with them wathever the want, but the ME1 infiltrator was nót an infiltrator, or at least didn't live up to its name. It was a soldier/engineer hybrid. ME2 took it in the right direction with cloak. In ME3, the infiltrator will hopefully be what it's called¨.


In ME2 they were sniper specialists although they can certainly be played in other ways. It's their one non-standard weapon and the class passive also gives you the sniper slowdown. Soldiers however had this slowdown with any weapon, and they had more weapons to fall back on once out of sniper rounds. Yet somehow they dealt more damage with sniper rifles as well. It's this absurd situation I want them to correct. That, and the simple fact that Adrenaline Rush is too powerful in some combinations (with the Mattock for example) and keeps the soldier from really using a fun mix of powers.

What I would like (in general in the game actually) is the ability to focus your build. So you could have an infiltrator sniper that really is the best sniper, and a CQC infiltrator that specializes in using Cloak to take people out up close with shotguns/whatever.

I'm not saying the infiltrator should be bad with sniper rifles or anything. But with every class being able to use every weapon type, I just hope the soldier remains viable. Let's say the infiltrator does the same or even more damage as a soldier with a SR, and also chooses to carry a shotgun or AR allong with it, the soldier quikly looses it's appeal.

I wouldn't worry about that. The soldier is a very popular class and has been overpowered since ME1. I doubt they are going to ruin the class now or make it underpowered somehow. I worry more about how fun it will be to play. Basically this time I would like to see more soldier abilities in general and not just one insane ability like Adrenaline Rush (and a crappy Concussive Shot).

Modifié par termokanden, 14 mai 2011 - 04:19 .


#102
fegede

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Much as already been said, but here's what I think would really make the infiltrator more ''infiltratorish''

- make them the best sniper rifle users. Not solely based on damage, might be due to abilities, but still. People that want to snipe a lot will pick infiltrator and they will be disapointed if they realize sniping is more fun/effective with another class (read soldier). i.e. Vanguard doesn't deal more damage with a shotgun than the soldier, but he is a much better shotgun wielder due to abilities

- I love the idea of having enemy awareness and sneak criticals. This could pair very well with either assassin cqc or long range sniper infiltrator. It would act as an incentive to be stealthy and add tension to the gameplay.

- Disabling powers. ME1's Overload, sabotage and damping, where did they go ? I don't  want those as damaging powers, but the cc effects are priceless and a real trademark of the me1 infiltrator that I really miss. 

- Marking targets to better see their position and maybe dmg boost on marked targets. Tactical play at its best.

- Traps, mines would be really neat and they really are a trademark of rogue/infiltrator classes. 

I just hope that the infiltrator becomes more tactical than it is now, focusing on mobility, battlefield awareness and avoiding detection. Having alternate routes to flank the enemy / get to a better position would also spice things up. 

#103
mcsupersport

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1) Skill to reduce the reload times of all sniper rifles. Infiltrators are sniper experts and thus should be able to reload and shoot quicker than a common soldier with their specialty weapon.

2) Longer duration Stealth, allowing more free movement and tactical placement.

3) Trap/mine to be able to be dropped WHILE cloaked.

4) CQC finish melee move, insta-kill in effect from cloak.

5) Overload brought back and incinerate removed.

6) Bullet penetration of enemies.

7 Flashbang as normal power.

#104
DNRB

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termokanden wrote...

BRND wrote...

I don't think of the infiltrator as a sniper, but as an actual infiltrator. I know bioware created the classes, and as such can do with them wathever the want, but the ME1 infiltrator was nót an infiltrator, or at least didn't live up to its name. It was a soldier/engineer hybrid. ME2 took it in the right direction with cloak. In ME3, the infiltrator will hopefully be what it's called¨.


In ME2 they were sniper specialists although they can certainly be played in other ways. It's their one non-standard weapon and the class passive also gives you the sniper slowdown. Soldiers however had this slowdown with any weapon, and they had more weapons to fall back on once out of sniper rounds. Yet somehow they dealt more damage with sniper rifles as well. It's this absurd situation I want them to correct. That, and the simple fact that Adrenaline Rush is too powerful in some combinations (with the Mattock for example) and keeps the soldier from really using a fun mix of powers.

What I would like (in general in the game actually) is the ability to focus your build. So you could have an infiltrator sniper that really is the best sniper, and a CQC infiltrator that specializes in using Cloak to take people out up close with shotguns/whatever.

I'm not saying the infiltrator should be bad with sniper rifles or anything. But with every class being able to use every weapon type, I just hope the soldier remains viable. Let's say the infiltrator does the same or even more damage as a soldier with a SR, and also chooses to carry a shotgun or AR allong with it, the soldier quikly looses it's appeal.

I wouldn't worry about that. The soldier is a very popular class and has been overpowered since ME1. I doubt they are going to ruin the class now or make it underpowered somehow. I worry more about how fun it will be to play. Basically this time I would like to see more soldier abilities in general and not just one insane ability like Adrenaline Rush (and a crappy Concussive Shot).

If bioware goes the specialty within a class route then I agree, the infiltrator should be the superiour sniper in every way, but at the cost of some tech powers.

About the soldier, I agree completely. It should not be as overpowered as it is now. In another thread I gave a view ideas about powers which I think would be good for a soldier.
Imo though, the soldier can do with a little less overpoweredness, instead of making the infiltrator to strong (not that I'm suggesting you want the infiltrator to be to strong ).

#105
Geth_Prime

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My Ideas:

- Seeker: Shepard releases a seeker bot that paralyses an enemy
- False Signal: Shepard creates a signal that all non-organics/husks are distracted by, allowing Shep to sneak past them
- Mine: This could be an evolution of Tactical Cloak, that allows Shepard to place mines while cloaked, the mines exploding when Shepard exits the cloak
- Magnetic Field: Similar to Singularity, Shepard creates a magnetic field that pulls all tech enemies in and overloads their circuits. An evolution of the power could be that the field pulls in all nearby thermal clips for Shepard to pick up easily

#106
The Spamming Troll

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when i play as an infiltrator it really sucks that i cant use my biotic bonus abilities on protected enemies.

so id say change something in the way protections work against biotic abilites.

#107
NackterGolfer

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With no idea how the gameplay will change, especially in regards of cooldowns (will it still be global or more sophisticated?) I would rather see abilities that can be used as an alternative to the cloak or when cloaking is not viable. Infiltrator is in my opinion already a pretty fun class, but a bit of a one-trick-pony with its cloak.

Stripping Powers are not needed in my opinion, because then you can play engineer. So I wouldn't care much about overload. Incinerate is a good crowd control, and a good skill against Husks. So it makes sense balance-wise. Same goes for AI-Hacking on synthetics.

I see the Infiltrator as a surgeon on the battlefield:

Enhanced Cloak: different cloak-evolution which makes the enhanced cloak give you extra bonusses to movement and storm speed. Also an increase in melee damage would be appreciated, necksnaps would be great. 

Distortion Field
: or good old smoke bomb. a device which temporarly distorts reality/gravity/light/whatever around it, and makes everything inside it harder to hit. I would like to be able to place it just anywhere and place me and my squadmates inside.

Weapon Overclocking
: Temporarly overclock your weapons to significantly improve rate of fire/damage. Could be useful against YMIR-like enemies. The drawback could be like overheating in mass effect 1, which maybe can be reduced by evolution. While your weapon cools down you get in cover and recharge shields. Another possibility could be squad-overclock.

well I'm out of ideas right now, but there are some great ideas so far. good thread.

#108
Geth_Prime

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I really like your Distortion Field idea, Nackter. I think BioWare should pick that one up. :)

#109
Varen Spectre

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Guys, I am impressed. If I was a developer, I would be proud to have a creative fandom like this one. Therefore I ve-e-e-ry... gently reminded Mr. Manveer our forum :P, so that all these cool ideas will not fall flat.(!) B)

According to this tweet, 

Image IPB

the key time span is this weekend. But of course, implemeting / tweaking powers is a long process... It's just that the ideas posted during this weekend will probably have a little bit higher chance to be analzyed. So like the tweet states, keep them coming... 

#110
The Spamming Troll

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i hope this "looking for infiltrator ideas" thing means adepts got so awesome, infiltrators need something more to catch up.

hail adept.

#111
Sparrow44

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Similar to Phasic Rounds from ME1 a power that allows temporary removal of shields/barriers that allow an Infiltrator to bypass those defenses and use the sniper rifle to take out tougher targets with even tougher shields, so you cast this 'Phase' or 'Jamming Field' on a target and it's shields will disappear for a couple of seconds and in that time you could go for the kill or perhaps use another power perhaps Cryo Blast or Neural Shock to quickly CC them instead and after those seconds are up the shields return.

Maybe to balance it and keep it from being an exploit it can only be used once or only twice on the same target, and leveling/evolving the power can improve the duration of shield removal and permit an extra use of the power.

I also second some ideas for choosing either a damage increase or increased duration for Tactical Cloak and the use of shield recharging during higher evolutions of cloak. Another thing I'd really like to see tech mines return maybe the Infiltrator would have better use for 'mines' while Engineers could focus on defense stripping/casting/CC.

This maybe shameless self-promotion but there are some Infiltrator ideas from posters here in this thread if the devs are interested:

Discussion and Suggestions for classes and Abilities in ME3.

Modifié par Sparroww, 14 mai 2011 - 11:46 .


#112
Mr.House

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I'm ashamed I have not posted in here yet, anyways I would like to see more improvements for stealth and cloaking. I think sniping is already good, but when I think Infiltrator, I think stealth and assassinating.

#113
masseffectjunkie17

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maybe be able to cloak your teamates and have the fire focused on you and while your team is cloaked their powers do more damage

#114
DrRedrum

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I see lots of self-improving powers, but not many relevant to making the team better.
Each class can make ammo powers sharable, so what else should Infiltrators "share" with squad mates or make them better?

Personally, I wouldn't mind seeing tactical cloak being activated on your whole squad as one of the final upgrades ( just as short as it is in ME2 mind you, or it could become way too overpowered).
As for others, I would like to see something that improves the fire rate of your squadmates.

#115
PrinceLionheart

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The ability to create a Hologram Decoy is always a nice touch. That and I would like to see Neural Shock return as a standard power. Oh, and the ability to turn off Auto-Aim for consoles would be nice.

Modifié par PrinceLionheart, 15 mai 2011 - 02:33 .


#116
Gust4v

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The slowmo should be a toggle. I don't play infiltrator because I find the slowmo annoying.

#117
NackterGolfer

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Spent a bit of time thinking, what would make infiltrators more interesting and unique. And I always end up thinking that I don't need anything on the Infiltrator to make it more exciting.
Sure more tools are great, but would I really do this instead of cloaking up and bring some pain? And should the Infiltrator really feel more techy? 

Infiltrators should use their tech to increase their ability to kill, in my opinion. It's not so much about control, that's what engineers are for.

Geth_Prime wrote...

I really like your Distortion Field idea, Nackter. I think BioWare should pick that one up. :)


thank you. But actually I'm not so sure about this.

NackterGolfer wrote...


Distortion Field
: or good old smoke bomb. a device which
temporarly distorts reality/gravity/light/whatever around it, and makes
everything inside it harder to hit. I would like to be able to place it
just anywhere and place me and my squadmates inside.


Maybe it should be a bit different. Maybe in pair with a high-powered ECM impulse, which disrupts targetting-AI systems. But also redirecting shots and homing missiles flying through. So what you could do with this, is practically setting up a temporary shield versus all kind of heavy fire, which is then less likely to hit you. 

In ME2 there were some situations where you had multiple enemy rocket launchers firing at you and your team. So instead of cloaking up, you set up this shield and move your squad forward. Recruiting the Krogan was such a mission.

But really, instead of cloaking up and headshot them?

I don't know. The current cooldown system makes one-trick ponies the best. The more universal your trick is, so much better your class. Think about soldiers and charging vanguards. Adrenaline Rush is good in every situation. And if a Vanguard has the possibility to charge and refill his shields, he charges.
Gets more tricky with Sentinels, but you can just spam Tech Armor to complete the game. Truly only Adepts and Engineers need more than one trick up their sleeve. This may be a bit narrowminded, I know. But this is my view, and I don't really think it's so bad. You can choose squadmates for a reason.

So now after this wall of text, I conclude the Infiltrator does not really need more active powers! But passive or even modal ones! So then, when I read through this thread, I find 3 major desires:

1) Longer cloak to bypass enemies.
2) Necksnaps.
3) Shield regeneration while cloaked.

1) Agent with Enhanced Cloak can be invisible up to 10.8 seconds. (+15% Agent Evolution, +20% Tech Upgrade). He will be visible for around 3.6 seconds. (-5% from Archon Visor, -15% Agent Evolution, -20% Tech Upgrade). Please correct me if I am wrong. I think it is long enough to do any kind of flanking maneuver. And about bypassing enemies: It should be an exception in my personal opinion like in the Arrival DLC, this game is about shooting stuff/killing with powers. However though, it would be cool, if you could bypass enemies to do something real nasty to them from behind. But that's something for level designers and not what was asked for in this thread.

2) Hell yes.

3) Now this is awkward. Having this without drawbacks would be way overpowered. I hope most people agree. However why not introduce new modal powers, like ammo powers.

Stealth Shield: Your shield will regenerate while cloaked, but this comes at a price: Having shield strength slightly reduced and general time will be increased until your shield regenerates. The drawbacks could be reduced while evolving it.

Overclocked Capacitors: Your shield will regenerate much faster (like Capacitor Breastplate, Helmet do) but at the same time it will reduce your time in stealth. Similarly these drawbacks could be reduced by evolving it.
Of course it should be possible to deactivate them unlike ammo powers.

Well I don't know how this will influence gameplay, but it's not my task to figure that out. And I apologize for the length of this post.

#118
lazuli

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Part of what makes the Vanguard so much more enjoyable for me than the other classes is that it has the ability to stay in the fight at all times.  If you're on top of your game, you have little need for hiding in cover while your shields and life regenerate.  Granted, perhaps that playstyle should be specific to the Vanguard.  I posit, however, that the Infiltrator could do with something that keeps it in the fight longer.  As it is, Cloak prevents life and shield regeneration, and for good reason.  But I would like to see Infiltrators gain a regenerative ability of some sort to keep them constantly in the action.

#119
dark_spectre87

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Im liking the ideas of improving the fire rate of the squad and being able use and the quicker reload for the sniper rifle, also i would also love to do the necksnap on a distracted foe lol i love playing assassin like

#120
ScroguBlitzen

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1. Ability to turn off aim assist:
2. Sniper rounds should penetrate through two enemies.
3. Soldiers SHOULD NOT be better at sniper rifles than Infiltrators.
4. Sniper riles should have a point blank damage bonus.

Modifié par ScroguBlitzen, 15 mai 2011 - 08:07 .


#121
Cossack72

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Not really an idea as much as a request to make sure this bug doesn't make it into ME3:

When you cloak, and are undetected by an enemy, please don't have them say "THEY'RE CLOAKED!" or "I CAN'T SEE THEM!" when you haven't even engaged them yet. It really broke the immersion for me in Arrival, sneaking around the batarian guards hearing them say that. It scared the **** out of me the first time; I thought I did something wrong.

Oh, and if (big "If) you guys at BW are going to add special armors that you can wear other than the N7 armors, please let us wear that Ninja armor that was in the GameInformer article.

Oh, and collapsible helmets. Just seems to fit infiltrators better, seeing as stealth tech would make anyone who uses it blind while it's on. Having a helmet that you can collapse would be cool since it'd be somewhat realistic, since it'd be used to see through the cloak.

#122
goofyomnivore

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My propsed changes for Cloak.
-Assassination Cloak (100% more weapon damage 200% more melee damage while cloaked)
-Enhanced Cloak (After coming out of cloak you replenish 50% of your shield, for every second cloaked this increases by 5%)

Assassination Cloak is basically a critical hit on demand and shield strip "melee" hit.
Enhanced Cloak is a tool to help boost defense to cut down on time "regenerating" to allow for a faster kill speed.

#123
lazuli

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strive wrote...

My propsed changes for Cloak.
-Assassination Cloak (100% more weapon damage 200% more melee damage while cloaked)
-Enhanced Cloak (After coming out of cloak you replenish 50% of your shield, for every second cloaked this increases by 5%)

Assassination Cloak is basically a critical hit on demand and shield strip "melee" hit.
Enhanced Cloak is a tool to help boost defense to cut down on time "regenerating" to allow for a faster kill speed.


With the branching evolutions that ME3 is supposed to feature, this might be a solid option for diversifying Infiltrator gameplay, and keeping them in the fight longer.  I would happily sacrifice a bit of damage to be more durable and mobile as an Infiltrator.

For instance, Assassination Cloak could split into two forms, one for melee and one for ranged attacks.  Enhanced Cloak could split into two forms as well, one for defensive utility and one for some other feature (absurdly long duration, mix of damage and defense, lower cooldown, etc).

#124
Varen Spectre

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Sorry for spamming into my own thread :P, but if you need to take a break from proposing new powers for infiltrator, you can help Casey Hudson with designing E3 presentation.

OK, guys here is important question - so everyone pls reply:

Image IPB

https://twitter.com/#!/CaseyDHudson
I don't know, for now I don't think this needs own thread but... I am willing to make one if zou recommend me. :huh:

#125
Cossack72

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Personally I'm hoping to see a new trailer that isn't too spoilerific, and see the different classes in action. It'll be nice to see that so we can compare what the game looks like now, and what it looks like in a few months to see what's changed; see what we like and don't like.