Game design issues: Dealing with shields was annoying. Especially as a class who's iconic ME1 starting skill was Overload (Overload into Assassinate for no shields + bonus damage felt right). Hugely disappointed to see it replaced with A.I hacking (which is an okay power for sure, but it's not overload). Incinerate is cool but feels very random - this ability ended up being more about economics than fun gameplay (burning stuff down saves ammo), although the occasional need for fire damage helps a little.
Gameplay issues: Assassination cloak was nice, being forced to choose between using a cooldown as either an offensive more or a defensive one is good. However... since the cooldown on abilities is like ONE HUNDRED BILLION YEARS, this kinda meant that you just spammed Cloak all day long. Similar with soliders and adrenaline rush. When is it the wrong time to use this skill? If I don't cloak before the shot, I take damage, which means I'm hiding regenerating for 6 seconds anyway...
Overall issues: I had a lot of fun playing through insanity with the Infiltrator - not quite as easy as with the solider since you're a lot squishier. However... there were a LOT of times during that when I felt that the enemy A.I was the only thing keeping me alive Infiltrator feels very vulnerable to simply being rushed down by enemies (zerged to death), fortunately those nice obliging collector drones hang back and fire haphazardly at your position while you regen and wait for cooldowns.
To put it another way, it felt like it was called insanity because all the super buff enemies were utterly terrified of getting up close to a wimpy little guy they could have easily mown down 1v1.
THE OTHER aspect there is that things just flat out stop shooting at you the instant you use cloak. Even if you stand right where you were, and they're more or less within melee distance of you. Which is really handy as far as staying alive goes, but again, you feel that you're benefiting from the hardcore insanity of your enemies a lot more than you should be on a challenging difficulty level. = P
All good infiltrators report here! - Bioware asks for your ideas and feedback.
Débuté par
Varen Spectre
, mai 13 2011 07:37
#201
Posté 21 juin 2011 - 06:00
#202
Posté 21 juin 2011 - 03:41
A lot of that has is not specific to infiltrators at all. But I agree. I would personally prefer weaker but more aggressive enemies on insanity, perhaps some more of them too.
I have to comment on Incinerate and Cloak as welll. I don't get why you don't like Incinerate, I find it extremely good myself. It's good in general, does great damage against armor and the AoE version is one of the best husk killers.
Cloak differs from Adrenaline Rush in one crucial way: there is a penalty for spamming it. It stops shield regen and resets the timer on it, which is a major handicap if you get hurt. I like to use my other abilities as well, and they can be mixed in if you don't SPAM Cloak. It's also good to know that you can oneshot weaker enemies with the Widow without Cloak.
I have to comment on Incinerate and Cloak as welll. I don't get why you don't like Incinerate, I find it extremely good myself. It's good in general, does great damage against armor and the AoE version is one of the best husk killers.
Cloak differs from Adrenaline Rush in one crucial way: there is a penalty for spamming it. It stops shield regen and resets the timer on it, which is a major handicap if you get hurt. I like to use my other abilities as well, and they can be mixed in if you don't SPAM Cloak. It's also good to know that you can oneshot weaker enemies with the Widow without Cloak.
#203
Posté 22 juin 2011 - 09:39
Not too get into a huge debate about ideal Infiltrator playstyles here, especially not in a developer thread, where the people involved with the game want information about how people are *actually* playing the game, not a theoretical debate about perfect play.
But given the otherwise crumby survivability an infiltrator has, I was using cloak on cooldown to AVOID damage, not worrying about regening it. Since you're up for no more than 2 seconds per snipe anyway (and thanks to time DL effect, a LOT less as far as enemies are concerned), you don't run out of health enough that you need to regen it. This especially applied in areas such as the collector levels, where there was a premium on mowing down underlings quickly to prevent Harbinger assuming control.
I think the infiltrator playstyle could ultimately be the most satisfying out of any class, honestly. The long cooldown is absolutely the gamebreaker at the moment, when aiming for a high mobility, high damage, low survivability class that has to use powers actively to stay alive.
That, and I would love concussive shot. I know it's not a superior skill most of the time, but it would fit so well (allowing the ability to cloak, eliminate one opponent, knockdown another.
Okay, so long cooldowns AND enemies being immune to CC type effects while shielded, Which changing around would be very awkward for players, given that ME2 at least manages to avoid much of the ME1 cc-spam you to death/lol sniper one-shot issues.
So, yeah, having a LOOOONG lockout period triggered by the use of any ability is bad. =P
But given the otherwise crumby survivability an infiltrator has, I was using cloak on cooldown to AVOID damage, not worrying about regening it. Since you're up for no more than 2 seconds per snipe anyway (and thanks to time DL effect, a LOT less as far as enemies are concerned), you don't run out of health enough that you need to regen it. This especially applied in areas such as the collector levels, where there was a premium on mowing down underlings quickly to prevent Harbinger assuming control.
I think the infiltrator playstyle could ultimately be the most satisfying out of any class, honestly. The long cooldown is absolutely the gamebreaker at the moment, when aiming for a high mobility, high damage, low survivability class that has to use powers actively to stay alive.
That, and I would love concussive shot. I know it's not a superior skill most of the time, but it would fit so well (allowing the ability to cloak, eliminate one opponent, knockdown another.
Okay, so long cooldowns AND enemies being immune to CC type effects while shielded, Which changing around would be very awkward for players, given that ME2 at least manages to avoid much of the ME1 cc-spam you to death/lol sniper one-shot issues.
So, yeah, having a LOOOONG lockout period triggered by the use of any ability is bad. =P
#204
Posté 22 juin 2011 - 05:06
This isn't really a "developer thread" anymore, considering they already posted in here saying they were done looking at it.
I still don't understand why you think infiltrators have such low survivability. Everyone dies quickly out of cover on insanity. But infiltrators can react very fast with time dilation. They also have some cool abilities and Cloak to either boost damage or move around the battlefield (providing quite extreme survivability if you want to play it safe).
I still don't understand why you think infiltrators have such low survivability. Everyone dies quickly out of cover on insanity. But infiltrators can react very fast with time dilation. They also have some cool abilities and Cloak to either boost damage or move around the battlefield (providing quite extreme survivability if you want to play it safe).





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