What you are looking at are the game meshes and textures in the 3DS Max viewport. The meshes were imported into 3DS Max with a maxscript. Diffuse and specular texture maps were then applied to the model using Laurens Corijn's Xioliul real-time viewport shader. (No normal maps because it would take a while to convert Bioware's orange normal maps into the regular purple ones that work correctly with the shader, and this is just a simple overview.) Renders of the viewport were taken with Leslie Vandenbroek's GrabViewport Script.
I've also listed the filenames for the meshes and the diffuse texture maps which correspond to them next to each armour. I made notes to instances where texture maps were not named with the correct naming convention and when texture maps were being shared by different models.
Rolling updates. If anyone has requests, I'll happily take them provided I have access to the requested models and textures.
Dwarf Male Armour
Elf Female Armour
Elf Male Armour
Human Female Armour
Modifié par OrientalisDraco, 19 mai 2011 - 11:31 .





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