I noticed that some classes regain lower level spells progressively as they rest, starting with cantrips and only getting their maximum level spells if the rest is completed successfully.
This gave me hope that it might be possible to create a "short rest" option which would allow the PCs to regain some hitpoints and spells in the thick of a dungeon. Short rests could be enabled to give PCs in danger an opportunity to persist without regaining their full power, which would give a handy middleground compared to allowing infinite resting (which tends to either make the game too easy or require every fight to be a knockdown-dragout epic battle) or only allowing occasional resting (which has the potential to strand PCs and leave them unable to complete the game, thus forcing a reload).
Unfortunately upon testing I have found that some classes do not regain spells incrementally. They regain all spells at the end of a full rest, and none on a partial rest.
Has anybody investigated this phenomenon? I just thought I would see if the knowledge of what causes the difference is already out there.
So far I have tested Spirit Shaman, wizards, and druids.
Short rests?
Débuté par
lofgren
, mai 13 2011 08:12
#1
Posté 13 mai 2011 - 08:12
#2
Posté 13 mai 2011 - 09:02
That's an interesting question. I don't know what makes some classes start regaining lower-level slots progressively as opposed to all at once (though I have noticed this behavior). My only guess would be that it has something to do with classes that memorize spells vs. those that don't.
A while ago in a discussion about spell-hooking there was a question about whether there was a way to restore spell slots like you can do with feats through scripting (other than forcing a complete rest). I don't think that a way has been found. If were could determine such a way, it would allow a lot more flexibility to script whatever sort of rest one wanted.
I'm reminded of The Maimed God's Saga, which allowed you to "rest" at certain points but not regain spells unless you prayed at an altar. In wondering how Tiberius managed that, I realized that it was actually cleverly arranged backwards: the "resting" was just restoring hitpoints and curing effects, while the "praying" was implemented as a rest (and then subtracting the hitpoints you regained that you shouldn't have).
A while ago in a discussion about spell-hooking there was a question about whether there was a way to restore spell slots like you can do with feats through scripting (other than forcing a complete rest). I don't think that a way has been found. If were could determine such a way, it would allow a lot more flexibility to script whatever sort of rest one wanted.
I'm reminded of The Maimed God's Saga, which allowed you to "rest" at certain points but not regain spells unless you prayed at an altar. In wondering how Tiberius managed that, I realized that it was actually cleverly arranged backwards: the "resting" was just restoring hitpoints and curing effects, while the "praying" was implemented as a rest (and then subtracting the hitpoints you regained that you shouldn't have).
#3
Posté 14 mai 2011 - 01:35
I thought of doing something like that, forcing a rest and then correcting the HP and decrementing all of the more powerful spells. I was hoping there was a less cumbersome approach, though.





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