Can your Mabari Die?
#1
Posté 13 mai 2011 - 09:00
#2
Posté 13 mai 2011 - 09:11
#3
Posté 13 mai 2011 - 09:19
#4
Posté 13 mai 2011 - 09:26
#5
Posté 13 mai 2011 - 10:06
1) Enemy assassin runs towards Hawke
2) Hawke spawns mabari war hound
3) Assassin back flip vanishes on Hawke
4) Assassin backstabs mabari war hound instead of Hawke.
#6
Posté 13 mai 2011 - 10:06
#7
Posté 13 mai 2011 - 10:06
#8
Posté 13 mai 2011 - 10:07
#9
Posté 14 mai 2011 - 05:35
TelvanniWarlord wrote...
I find it amazing how much aggro he draws.
1) Enemy assassin runs towards Hawke
2) Hawke spawns mabari war hound
3) Assassin back flip vanishes on Hawke
4) Assassin backstabs mabari war hound instead of Hawke.
That is the main purpose of the dog and why it was implemented into the game..
#10
Posté 14 mai 2011 - 05:58
But I would say the main reason they implemented it into the game was to appease all the people who really liked the mabari companion from Origins.
Btw, does anyone know how much hp it actually has? I'm thinking that it just has large amounts of damage resistance as the one time I accidentally walking bombed it (it got confused and in the way of my targeting) the explosion from it wasn't that big. From the way it tanks like a champ you'd think that blowing it up with a walking bomb would cause the end of the world, nuclear fallout, etc. haha
Modifié par mr_afk, 14 mai 2011 - 06:01 .
#11
Posté 14 mai 2011 - 05:58
#12
Posté 14 mai 2011 - 02:45
Mccoyn wrote...
Can your Mabari actually die in combat? I have played on nightmare and watched the dragons and dragonling eat at him for a hour on the High dragon fight, But he just wont die. Anyone else happened to see otherwise?
The mabari is immune to fire damage
#13
Posté 14 mai 2011 - 04:49
#14
Posté 14 mai 2011 - 04:58
It's handy for mages who spam firestorms but does make things awkward when you use too many cone of colds haha
#15
Posté 14 mai 2011 - 06:13
#16
Posté 14 mai 2011 - 06:25
#17
Posté 14 mai 2011 - 06:48
#18
Posté 14 mai 2011 - 07:56
mr_afk wrote...
I wouldn't say that was the main purpose. It's multipurpose tactics-wise, able to act as a semi-tank
Semi tank is good. The dog is a better surviver then aveline.The thing could take literally multiple backstabs and survive at later levels.
So i guess he has the health of a normal rank enemy.(still much more then hawk/aveline)
Too bad the dog doesnt have overwhelm anymore.
Modifié par tonnactus, 14 mai 2011 - 07:57 .
#19
Posté 14 mai 2011 - 08:00
mr_afk wrote...
It's to do with the elemental resistance that all non-hawke/companion characters have. Not sure if having immunities ever was meant to make sense (besides presenting an extra challenge)
Hardly,regarding that the templars are the only enemy group without any elemental immunities and some thugs not only have that,but are also immune to slow(glyphs,petrify) for example.
I somehow thought they are trained to fight mages/abominations.(so fire and spirit immunity for rage demons/desire demons)...
But we have also corpses that drink healthpots(shadow warriors and assassins),how the hell this make any sense???
Thats even more dumb.
Modifié par tonnactus, 14 mai 2011 - 08:02 .
#20
Posté 14 mai 2011 - 08:04
#21
Posté 14 mai 2011 - 08:18
#22
Posté 14 mai 2011 - 09:44
1 human lives in Lowtown and decides to become a Mercenary, he will be weak against Nature and immune against Cold, after a year he decides to become a Raider instead, now he will be immune against Nature, after 2 months he is thrown overboard and becomes a thug, now he will be weak against cold...
#23
Posté 15 mai 2011 - 10:59
#24
Posté 15 mai 2011 - 06:13
Darqion wrote...
Logics have nothing to do with gameplay...
But they should,expecially in rpgs where immersion is important.Nightmare difficulty in this game seems like an afterthought at best.
Expecially in mixed enemie goups where one enemy is immune to ice,but weak to fire,and the other is immune to fire but weak to ice. Crap like this shouldnt happen.
#25
Posté 15 mai 2011 - 08:57
tonnactus wrote...
Darqion wrote...
Logics have nothing to do with gameplay...
But they should,expecially in rpgs where immersion is important.Nightmare difficulty in this game seems like an afterthought at best.
Expecially in mixed enemie goups where one enemy is immune to ice,but weak to fire,and the other is immune to fire but weak to ice. Crap like this shouldnt happen.
Yeah, this sucks, like beeing attacked be profanes (immune to electricity and weak against spirit) and shades (weak against electricity and immune against spirit) at the same time, my mage was just changing staffs all second in that fights.<_<





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