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Can your Mabari Die?


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25 réponses à ce sujet

#1
Mccoyn

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Can your Mabari actually die in combat? I have played on nightmare and watched the dragons and dragonling eat at him for a hour on the High dragon fight, But he just wont die. Anyone else happened to see otherwise?

#2
Darqion

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I tend to onehit it pretty often with my mage... and my warrior. he can surely take a beating but he can die just fine

#3
Chugster

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dies plenty of times...on hard or even normal...its his tendency to run off on his own where you cant see him and get jumped by 3 mobs

#4
_Aine_

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Mine dies exceptionally well. Overachiever that he is.

#5
Boss Fog

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I find it amazing how much aggro he draws.

1) Enemy assassin runs towards Hawke
2) Hawke spawns mabari war hound
3) Assassin back flip vanishes on Hawke
4) Assassin backstabs mabari war hound instead of Hawke.

#6
MyKingdomCold

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Mine seems to be more resilient than some companions. in the deep roads at the end of Act 1, when the ancient rock wraith emits that energy, everyone else hid behind a column with me, but the dog didn't. He was able to withstand quite a few of those energy blasts as well as hits from many enemies.

#7
Squeeze the Fish

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I would say "leaves combat" rather than "dies". You can call him right back after that little wait period where his "summon" recharges.

#8
Jack-Nader

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I blow mine up all the time with cone of cold or walking bomb :)

#9
Bfler

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TelvanniWarlord wrote...

I find it amazing how much aggro he draws.  

1) Enemy assassin runs towards Hawke
2) Hawke spawns mabari war hound
3) Assassin back flip vanishes on Hawke
4) Assassin backstabs mabari war hound instead of Hawke.


That is the main purpose of the dog and why it was implemented into the game.. 

#10
mr_afk

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I wouldn't say that was the main purpose. It's multipurpose tactics-wise, able to act as a semi-tank and distract enemies (preventing them from rushing you at the same time) in addition to acting as a damage sponge for assassins and rage demons - but perhaps more importantly, it has a role in increasing the amount of interactions you have with your companions/mother/gamlen/sandal.
But I would say the main reason they implemented it into the game was to appease all the people who really liked the mabari companion from Origins.

Btw, does anyone know how much hp it actually has? I'm thinking that it just has large amounts of damage resistance as the one time I accidentally walking bombed it (it got confused and in the way of my targeting) the explosion from it wasn't that big. From the way it tanks like a champ you'd think that blowing it up with a walking bomb would cause the end of the world, nuclear fallout, etc. haha

Modifié par mr_afk, 14 mai 2011 - 06:01 .


#11
ipgd

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The arc damage from warrior auto-attacks appears to one-shot him on nightmare mode, which is delightful.

#12
andraip

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Mccoyn wrote...

Can your Mabari actually die in combat? I have played on nightmare and watched the dragons and dragonling eat at him for a hour on the High dragon fight, But he just wont die. Anyone else happened to see otherwise?


The mabari is immune to fire damage

#13
Skilled Seeker

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Really? Why? That makes no sense.

#14
mr_afk

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It's to do with the elemental resistance that all non-hawke/companion characters have. Not sure if having immunities ever was meant to make sense (besides presenting an extra challenge) or why they decided to make the mabari immune to fire but that immunity passed along to Hawke's pet. :/

It's handy for mages who spam firestorms but does make things awkward when you use too many cone of colds haha

#15
Skilled Seeker

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I see thanks. Still immunities should have a logical reason. There is no logic behind dogs being immune to fire and it certainly wasn't like this in DA:O.

#16
Darqion

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There are only few immunity's that makes sense imo, same for weaknesses

#17
Giltspur

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Just name him "Fireproof" and imagine he has the blood of a dragon.

#18
tonnactus

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mr_afk wrote...

I wouldn't say that was the main purpose. It's multipurpose tactics-wise, able to act as a semi-tank


Semi tank is good. The dog is a better surviver then aveline.The thing could take literally multiple backstabs and survive at later levels.
So i guess he has the health of a normal rank enemy.(still much more then hawk/aveline)
Too bad the dog doesnt have overwhelm anymore.

Modifié par tonnactus, 14 mai 2011 - 07:57 .


#19
tonnactus

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mr_afk wrote...

It's to do with the elemental resistance that all non-hawke/companion characters have. Not sure if having immunities ever was meant to make sense (besides presenting an extra challenge)


Hardly,regarding that the templars are the only enemy group without any elemental immunities and some thugs not only have that,but are also immune to slow(glyphs,petrify) for example.
I somehow thought they are trained to fight mages/abominations.(so fire and spirit immunity for rage demons/desire demons)...

But we have also corpses that drink healthpots(shadow warriors and assassins),how the hell this make any sense???
Thats even more dumb.

Modifié par tonnactus, 14 mai 2011 - 08:02 .


#20
sonsonthebia07

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I dunno, sometimes he dies right away, other times he's keeping aggro for me 1000 miles away from my location on enemies I haven't even encountered yet.

#21
Skilled Seeker

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It would be nice to be able to heal the dog or for party buffs to apply to it also.

#22
andraip

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well, the mabari beeing fire immune is more logical then this:

1 human lives in Lowtown and decides to become a Mercenary, he will be weak against Nature and immune against Cold, after a year he decides to become a Raider instead, now he will be immune against Nature, after 2 months he is thrown overboard and becomes a thug, now he will be weak against cold...

#23
Darqion

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Logics have nothing to do with gameplay... You morn your sister or brothers death at the very start , because a random ogre pounded his face, and later in the game you can resurrect people who were eaten by dragons.

#24
tonnactus

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Darqion wrote...

Logics have nothing to do with gameplay...


But they should,expecially in rpgs where immersion is important.Nightmare difficulty in this game seems like an afterthought at best.
Expecially in mixed enemie goups where one enemy is immune to ice,but weak to fire,and the other is immune to fire but weak to ice. Crap like this shouldnt happen.

#25
andraip

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tonnactus wrote...

Darqion wrote...

Logics have nothing to do with gameplay...


But they should,expecially in rpgs where immersion is important.Nightmare difficulty in this game seems like an afterthought at best.
Expecially in mixed enemie goups where one enemy is immune to ice,but weak to fire,and the other is immune to fire but weak to ice. Crap like this shouldnt happen.


Yeah, this sucks, like beeing attacked be profanes (immune to electricity and weak against spirit) and shades (weak against electricity and immune against spirit) at the same time, my mage was just changing staffs all second in that fights.<_<