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Is Tali a good squad member?


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#51
Tony Gunslinger

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jwalker wrote...
Mordin's LM ? I did that once just for teh lulz when you encounter the Urdnot scout :lol:.
But she's not my choice there. C'mon, Grunt and Mordin for those kind of missions :devil:

Oh yes, I forgot Jacob's LM. Crapload of mechs there. AI hacking makes things easier.


The lulz also comes from seeing a Krogan getting mad at a glowing ball and charge at it, only to blow up in his face :devil:


Bozorgmehr wrote...

AI Hacking is the BEST and MOST POWERFUL CC power in ME2.


I really like AI hack and Dominate, but I wish that the affected targets have more clearer visual cues of their status, like a different color glow around them or something. This is especially true when they're bunched up together and I have to constantly point my reticule back and forth between one enemy and another to make sure I don't shoot my guy. Or a blinking pulse to let me know the effect is about to end.

#52
Bozorgmehr

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Locutus_of_BORG wrote...

I agree, but only in the case where there are enough synthetics to be had. Maybe this is splitting hairs a bit, but still.


There have to be a few (or only one) to be effective. AI Hacking is great during the Prologue, Jack's RM, Garrus' RM & LM, Kasumi's LM, Samara's RM, Thane's RM, Miranda's LM and Jacob's LM - it's not just Geth missions.

It's not useful on Mordin and Grunt's missions; and Horizon, DCS, IFF and the SM, but the incredible power it can have on the all the other missions makes up for it threefold imo.

#53
Bozorgmehr

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Tony Gunslinger wrote...

I really like AI hack and Dominate, but I wish that the affected targets have more clearer visual cues of their status, like a different color glow around them or something. This is especially true when they're bunched up together and I have to constantly point my reticule back and forth between one enemy and another to make sure I don't shoot my guy. Or a blinking pulse to let me know the effect is about to end.


Good point. Targets will glow initially, but effect will fade out very quickly - long before duration ends. I don't have issues hacking mechs, they have armor protection; hacked mechs have a shield to set them apart. Geth are much harder to spot plus when they're down to health you can't tell (though you can always re-hack target when it has lost defenses - even 1 seconds after you've hacked it). A better indicator would be welcome.

#54
pedal2metal

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Yes, the idea that AI Hacking is a poor power is absurd.  Even w/1 pt, it takes attention off of you & likely kills 1 AI who gets clobbered by his buddies.  If you max it out, it's pretty much a permanent ally.  In fact, you can usually get 2 allies when it's maxed out.  This really changes the battefield dynamics immensely.

If one builds an Engineer w/AI Hacking & Dominate, it's absolutely is the most powerful CC build in ME2 & unique as well (can also do it w/Infiltrator but I prefer Engineer).  This is my favorite Engineer build as you literally don't have to do anything except control the battlefield w/Drone, AI Hacking, & Dominate until there's only 1 enemy left w/o any defenses who you can walk up to & simply beat down/shoot with your pistol.  It's kind of fun to play & watch & makes what might otherwise be a tough fight, incredibly easy.  It completely removes the possibility of being overrun w/husks, varren, mechs, geth, Krogan, Vorcha, mercs or anything else really.  As noted by others, if you get a powerful ally like a Prime, Krogan, or heavy merc, it's simply ridiculuous.

best regards,
Pedal2Metal

Modifié par pedal2metal, 18 mai 2011 - 06:21 .


#55
Locutus_of_BORG

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Bozorgmehr wrote...

Locutus_of_BORG wrote...

I agree, but only in the case where there are enough synthetics to be had. Maybe this is splitting hairs a bit, but still.


There have to be a few (or only one) to be effective. AI Hacking is great during the Prologue, Jack's RM, Garrus' RM & LM, Kasumi's LM, Samara's RM, Thane's RM, Miranda's LM and Jacob's LM - it's not just Geth missions.

It's not useful on Mordin and Grunt's missions; and Horizon, DCS, IFF and the SM, but the incredible power it can have on the all the other missions makes up for it threefold imo.

True. Just roughly guesstimating, AI Hacking is probably viable for maybe 60% of the missions in the game. Out of these, it totally rocks for as much as probably half of them.

#56
jwalker

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Bozorgmehr wrote...

Locutus_of_BORG wrote...

I agree, but only in the case where there are enough synthetics to be had. Maybe this is splitting hairs a bit, but still.


There have to be a few (or only one) to be effective. AI Hacking is great during the Prologue, Jack's RM, Garrus' RM & LM, Kasumi's LM, Samara's RM, Thane's RM, Miranda's LM and Jacob's LM - it's not just Geth missions.

It's not useful on Mordin and Grunt's missions; and Horizon, DCS, IFF and the SM, but the incredible power it can have on the all the other missions makes up for it threefold imo.



ufff.... the first fight in Jack's RM on NG+.... being able to hack one of those damm dogs after you clumsily cast a drone too far and triggered another wave of enemies, pretty much saves the day

#57
jwalker

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Bozorgmehr wrote...

Tony Gunslinger wrote...

I really like AI hack and Dominate, but I wish that the affected targets have more clearer visual cues of their status, like a different color glow around them or something. This is especially true when they're bunched up together and I have to constantly point my reticule back and forth between one enemy and another to make sure I don't shoot my guy. Or a blinking pulse to let me know the effect is about to end.


Good point. Targets will glow initially, but effect will fade out very quickly - long before duration ends. I don't have issues hacking mechs, they have armor protection; hacked mechs have a shield to set them apart. Geth are much harder to spot plus when they're down to health you can't tell (though you can always re-hack target when it has lost defenses - even 1 seconds after you've hacked it). A better indicator would be welcome.


And/or the ability to re-hack it when it still has some of the shields of a previous hack, like a refill, reseting the duration timer too. The way it works now, you have to wait until is on health again

#58
Ottemis

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Alltho a better indicator isn't a bad idea per say I honestly am not bothered because as of ME2 I always specialize into area AI hack anyways and watch them all shoot eachother to pieces.
When it's a single hack I never have much issues keeping them apart.

Modifié par Ottemis, 19 mai 2011 - 01:00 .


#59
Bozorgmehr

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jwalker wrote...

And/or the ability to re-hack it when it still has some of the shields of a previous hack, like a refill, reseting the duration timer too. The way it works now, you have to wait until is on health again.


Yeah, sometimes you 'think' their shields are gone (looks like it, only a health bar remains), so you can use AI Hacking again, but it turns out there's still one shieldpoint (or so) left > AI Hacking has no effect = waste of cooldown (same issue when you use Samara's Area Reave @ level 30 - it looks like defenses are gone yet there's still something left).*

It would be helpful if we could Hack enemies (who are still hacked) regardless if they have shields up; though I consider this a minor issue - a better indicator when you can hack and when they turn back to their normal status would make things clearer. 

* This happens with health also, sometimes enemies have no health bar - i.e. no bar whatsoever, targeting them only list their name >  "Blue Sun Trooper" etc - although no bar indicates they've hitpoints left, they do, which can be quite confusing at times. If the game would display all bars, even though they look empty, til the respective bar is gone completely - would be very helpfull imo. 

#60
DecCylonus

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I prefer to equip Tali with the Eviscerator shotgun and Predator pistol. The Eviscerator has decent range and high damage. It can save her from getting overrun. The Predator has a higher DPS than the Carnifex Hand Cannon, and pistols are her only option for longer ranges. The Geth Shotgun is also good, I just prefer the Eviscerator.

AI Hacking and Drone basically do the same thing: they give the enemy something else to shoot at. When hacking, I like to pick a target that is in a flanking position or behind the main line. Most times the other enemies will turn around to attack it. Of course, you always hack a powerful enemy if you can get one.

I use her drones to knock baddies out of cover, since I primarily play soldiers. I get set up on them, activate her drone, and shoot them after it shocks them.

As others have said, Tali is very specialized. She is best when mechs are present and okay against shielded enemies. She is weak against Biotic enemies and Collectors. I have done missions with her on Insanity, but she is not a general purpose character.

#61
Onpoint17

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I didn't like Tali at all the first time I played ME2. I thought she was severly under-powered compared to ME1. She was more of a liability on my squad with drones that only seemed to annoy the enemies. But after playing through as an Engineer I had a new found respect for Tali and the tactical advantage the drones offer. She's still under-powered but I've learned how to use her more effectively.

#62
lolwut666

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She's alright in ME2. I wish Drone had a shorter cooldown, and she is severly limited until she learns Energy Drain.

She was good in ME1, though.

#63
Guest_lightsnow13_*

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I don't know.. I feel like she can be good - but she is specialized in only a particular area that she is rather useless if used against anything other than geth. Please bioware fix this! She was an AMAZING character in ME2 - back when you could sabotage, disrupt their shields, disable biotics, and increase her shields immensely. I felt like she was nerfed in ME2 so she was a disappointment.

I hope they make her better in ME3.