CSunkyst wrote...
For all the talk about Paragons not having any balls, Renegade players do seem to whine an awful lot.
For one, Paragon fans never seem to start these "debates" off, it's always a Renegade fan whining because Paragon players aren't inexplicably punished for every single Paragon choice. It's always "everything Paragons do is stupid and 'naive', why isn't the game only rewarding ME?" then after complaining because the Paragon path isn't severely punished every step of the way, after somebody points out that there are sane logical reasons to make Paragon decisions in addition to the idealistic ones, somehow that gets twisted into a Paragon fan throwing it in there face (???huh????)
You're twisting the arguments to your liking. No one said that. Not nearly. As I said in other thread: Both Paragon and Renegade decisions should occasionally yield better results than the other side, because if they don't, there is no point in playing them. Neither side should *always* have the bigger downside.
Second, WHY are you complaining at the lack of cameos during a Renegade playthrough? You shot these people in the face, WHAT THE HELL WERE YOU EXPECTING??? You made the decision to kill that NPC, you brought that on YOURSELF. It's hard to have reoccuring characters when you kill everybody you meet. "I didn't get to see the council in ME2, I'm a big tough Renegade, whine whine whine" Humanity is the dominant force in the galaxy, that's what you wanted, that WAS your reward. You don't order a plain hamburger and then complain to the waiter that there is no ketchup on it.
That's just it. Renegade should be a style of getting things done, not connected to a political goal. I might believe it is for the best to focus on Sovereign in ME1, I might believe we desperately need the technology of the Collector base even if the price is giving to to Cerberus, and still be against human dominance.
Besides, my Renegons can live very well with nobody liking them. Saving the galaxy is a thankless task, and in the end the Reapers will be defeated and no one will like to admit that they were responsible. But *I* as the player, I do complain about a pattern of consequences that favors Paragons and never gives them a significant downside. The problem is that the ME universe is supposed to feel reasonably real. That is a way through such a conflict with no hard decisions being necessary, that's just not believable. As, btw, Arrival shows. Too bad it wasn't really a choice, eh? I bet there were some Paragons who would have refused to accept realisy and left the relay intact, resulting in a non-standard game over. But oh....I forgot. Had there been a real choice, the Paragons would have been offered an easy way out of the dilemma. .
If you insist on playing as a Renegade, shut up and man up. When the Raccni husks only show up in a Paragon playthrough, after FINALLY seeing the awful Paragon players get punished for daring to play the game as a hero, I fully expect a flood of Renegade players whining and moaning because they're missing out on content.
Possibly, but I won't be one of them. Missed content is a game aspect, I'm more interested in story consequences. And btw, I would find playing a Paragon much more interesting if they had to make real sacrifices for their moral stance. Renegades always have to ask "is it worth it?" when they make decisions with undesirable side effects they think are nonetheless necessary. Paragons never have to - because the easy solutions get thrown into their lap. In defiance of plausibility, Paragons need never ask "Can I afford to make this decision?"