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Orc with winter vest


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#1
M. Rieder

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Even orcs recognize that accessories can be fasionable and practical...

400x300https://lh6.googleusercontent.com/_9ocWRSkzdqs/Tc36rsU-0aI/AAAAAAAAAJE/uWGarxp3gmE/s1600/Fullscreen%20capture%205132011%20114253%20PM.jpg[/img]

#2
PJ156

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Looks cool ... sorry warm.

#3
M. Rieder

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More of the winter vest fashion line...

400x300https://lh3.googleusercontent.com/_9ocWRSkzdqs/Tc7J5kj2b4I/AAAAAAAAAJc/KS_haBMOJ6o/s1024/Fullscreen%20capture%205142011%2022657%20PM.jpg[/img]

Modifié par M. Rieder, 14 mai 2011 - 06:31 .


#4
Shaughn78

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These are nice, I especially like the hide with what looks like a fur collar.

Are these overrides for the current armors or are these additional opinions?

#5
M. Rieder

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Overrides for the current armors: cloth, leather, and chain. I have no idea how to add additional ones.

#6
kamal_

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Perfect, for me to FIREBALL!

#7
M. Rieder

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Image IPB

#8
-Semper-

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M. Rieder wrote...

Overrides for the current armors: cloth, leather, and chain. I have no idea how to add additional ones.


it's all handled through the naming convention. so no 2da-modding or other "complicated" stuff is needed. if we take the leather main type of the orc as an example we've got something like this:

C_Orc_LE_Body01.mdb

C = creature
Orc = creatures' name
LE = main type = leather
body01 = main variation = 0 (within the toolset it's always the id-1)

so if you want to create another leather variation to choose from just rename your model to C_Orc_LE_Body02.mdb. i've simply cloned the chain mail main type and renamed it to appear within the leather options. worked like a charm ;)

btw: nice lokking models!

Modifié par -Semper-, 15 mai 2011 - 11:33 .


#9
Dann-J

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It looks like white is the new black this season...

#10
M. Rieder

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-Semper- wrote...

M. Rieder wrote...

Overrides for the current armors: cloth, leather, and chain. I have no idea how to add additional ones.


it's all handled through the naming convention. so no 2da-modding or other "complicated" stuff is needed. if we take the leather main type of the orc as an example we've got something like this:

C_Orc_LE_Body01.mdb

C = creature
Orc = creatures' name
LE = main type = leather
body01 = main variation = 0 (within the toolset it's always the id-1)

so if you want to create another leather variation to choose from just rename your model to C_Orc_LE_Body02.mdb. i've simply cloned the chain mail main type and renamed it to appear within the leather options. worked like a charm ;)

btw: nice lokking models!




You've got to be kidding!  Nothing in the toolset is supposed to be simple!  Hmmmm..... how did they sneak that in there? 

Great, thanks for the tip.  I'll just update that.  Man, I could have just made a bunch of different cloth ones!  Maybe I will.  Now that I have the hang of it,  it doesn't take long to make one.  Again, thanks for the tip.