Even orcs recognize that accessories can be fasionable and practical...
400x300https://lh6.googleusercontent.com/_9ocWRSkzdqs/Tc36rsU-0aI/AAAAAAAAAJE/uWGarxp3gmE/s1600/Fullscreen%20capture%205132011%20114253%20PM.jpg[/img]
Orc with winter vest
Débuté par
M. Rieder
, mai 14 2011 03:47
#1
Posté 14 mai 2011 - 03:47
#2
Posté 14 mai 2011 - 06:38
Looks cool ... sorry warm.
#3
Posté 14 mai 2011 - 06:31
More of the winter vest fashion line...
400x300https://lh3.googleusercontent.com/_9ocWRSkzdqs/Tc7J5kj2b4I/AAAAAAAAAJc/KS_haBMOJ6o/s1024/Fullscreen%20capture%205142011%2022657%20PM.jpg[/img]
400x300https://lh3.googleusercontent.com/_9ocWRSkzdqs/Tc7J5kj2b4I/AAAAAAAAAJc/KS_haBMOJ6o/s1024/Fullscreen%20capture%205142011%2022657%20PM.jpg[/img]
Modifié par M. Rieder, 14 mai 2011 - 06:31 .
#4
Posté 14 mai 2011 - 08:06
These are nice, I especially like the hide with what looks like a fur collar.
Are these overrides for the current armors or are these additional opinions?
Are these overrides for the current armors or are these additional opinions?
#5
Posté 14 mai 2011 - 10:09
Overrides for the current armors: cloth, leather, and chain. I have no idea how to add additional ones.
#6
Posté 14 mai 2011 - 10:42
Perfect, for me to FIREBALL!
#7
Posté 14 mai 2011 - 11:17
#8
Posté 15 mai 2011 - 10:10
M. Rieder wrote...
Overrides for the current armors: cloth, leather, and chain. I have no idea how to add additional ones.
it's all handled through the naming convention. so no 2da-modding or other "complicated" stuff is needed. if we take the leather main type of the orc as an example we've got something like this:
C_Orc_LE_Body01.mdb
C = creature
Orc = creatures' name
LE = main type = leather
body01 = main variation = 0 (within the toolset it's always the id-1)
so if you want to create another leather variation to choose from just rename your model to C_Orc_LE_Body02.mdb. i've simply cloned the chain mail main type and renamed it to appear within the leather options. worked like a charm
btw: nice lokking models!
Modifié par -Semper-, 15 mai 2011 - 11:33 .
#9
Posté 15 mai 2011 - 11:51
It looks like white is the new black this season...
#10
Posté 15 mai 2011 - 11:54
-Semper- wrote...
M. Rieder wrote...
Overrides for the current armors: cloth, leather, and chain. I have no idea how to add additional ones.
it's all handled through the naming convention. so no 2da-modding or other "complicated" stuff is needed. if we take the leather main type of the orc as an example we've got something like this:
C_Orc_LE_Body01.mdb
C = creature
Orc = creatures' name
LE = main type = leather
body01 = main variation = 0 (within the toolset it's always the id-1)
so if you want to create another leather variation to choose from just rename your model to C_Orc_LE_Body02.mdb. i've simply cloned the chain mail main type and renamed it to appear within the leather options. worked like a charm
btw: nice lokking models!
You've got to be kidding! Nothing in the toolset is supposed to be simple! Hmmmm..... how did they sneak that in there?
Great, thanks for the tip. I'll just update that. Man, I could have just made a bunch of different cloth ones! Maybe I will. Now that I have the hang of it, it doesn't take long to make one. Again, thanks for the tip.





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