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MOD vs Character Creator


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#1
RUDAL

RUDAL
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Hi.

Just one basik probably question.  How to force my MOD to use game Character Creator?

I have managed to build some mod, put some creatures in to it and such, but Im still failing at forcing my mod to use character ceator. It always spawns some lvl 0 character with 1HP with no option to choose anything...


Thx

#2
lowrez01

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RUDAL wrote...

Hi.

Just one basik probably question.  How to force my MOD to use game Character Creator?

I have managed to build some mod, put some creatures in to it and such, but Im still failing at forcing my mod to use character ceator. It always spawns some lvl 0 character with 1HP with no option to choose anything...


Thx


Check out the demo module scripts... there is also a tutorial: http://social.biowar...Module_tutorial

Setting up character generation in a new moduleThe most basic steps of creating a new module are described in "creating a module". A Dragon Age module, when first created, lacks many very basic components such as the ability to generate a character or an area to start in.Note that you can actually start creating areas and testing content before you set up character creation if you prefer, the game will provide a player with a simple (and very weak!) default character if character generation isn't performed. You can also override the default starting area and waypoint every time you export for testing purposes, using the "Export Options" found under the "Tools" menu, so you can skip directly to the area you're working on without needing to write debugging scripts.We're going to follow the flow of the finished game for now, though, so after creating the module the first thing we'll want to do is create a module script that triggers character generation.Once you've created the initial empty module you'll need to create a module script. We call it "demo_module". The event that we'll want to handle character generation in is EVENT_TYPE_MODULE_START, which is sent to the module script only once when the game is first started up.To call the default character generation system, simply have this event call the following functions: PreloadCharGen();
StartCharGen(GetHero(),0);
PreloadCharGen causes the game to load up various resources that will be used in character generation, and StartCharGen causes the game to show the character generation GUI to the player.



#3
RUDAL

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Thank You very much. :)

#4
lowrez01

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Also - So you don't go though the pains I had when doing this: When you're done implementing everything do a FULL export of your mod and wipe out the files listed at the end of the tutorial I linked to.



If characters load up naked on character create or get stuck in attack mode you've forgotten to wipe out the files in: My Documents\\BioWare\\Dragon Age\\packages\\core\\override