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Are you happy with what you've heard of the game so far? What specifically are you still concerned about?


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#1
SkittlesKat96

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I think this game could potentially be the best game Bioware has made since KOTOR (best since, not necessarily better than...) and all these features sound great but it still seems like people have a lot to complain about and aren't impressed with the game so far.

Extensive weapon and possibly armor modifications, ME1 and ME 2 Squad mates (which a lot of people have been begging for it seems...) epic huge scale battles, more Shepard backstory and personality, more dynamic fluid faster combat, bigger maps and map depth, multiple endings and choices, more Rpg depth/ability depth, smarter enemy AI, mech. combat and the list just goes on and on

These could be empty promises sure (and at least one of them are bound to not be all they are cracked up to be) but I think this game is sounding pretty good so far

So what concerns you about the game that is important to you and what do you think about all the things they've promised so long before the games release?

#2
Clonedzero

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im liking the sound of visiting the homeworlds of a bunch of species. the improved combat movement sounds great. more armor / weapon customization is fantastic.

really, so far my only concern is what they do with characters and the story in general but i cant really be told that without spoiling the game which i dont really want.

so, yeah. so far so good. looking forward to seeing some gameplay and such at E3.

#3
Guest_ShadowJ20_*

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I'm unhappy that we've learned little about ME2 squad mates. I'm hoping the permanent team mates aren't just composed of ME1 squad members. Other than that I'm cool.

#4
Vertigo_1

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Are you happy with what you've heard of the game so far?

Yes

What specifically are you still concerned about?

I am VERY concerned over a few specific but IMO very important things:
.
.
.
How am I going to make it till...the end of my finals next week? till E3? till launch?

What were you expecting?:D

OK seriously though? I am a tiny bit worried what role Miranda will have.

Modifié par Vertigo_1, 14 mai 2011 - 04:28 .


#5
Conquerthecity

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I'm mostly happy, though I'd also like more news about the ME2 squad mates.

James Vega worries me. I hope that thing about him looking like some steroid taking quarterback is just a misinterpretation or translation error.

#6
Eradyn

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Nah, I'm pretty much set and ready for ME3 to roll out. Save for needing a new PC. I know Garrus is a perma-squaddie and ME3 will incorporate more RPG mechanics and more varied and improved combat and enemies, so my concerns are largely addressed and I'm good. ^^

Edit: Oh, and deeper character relationships and character interactions.  How could I forget that one? :pinched:

Modifié par Eradyn, 14 mai 2011 - 03:47 .


#7
Vertigo_1

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Mungolian_ wrote...

I'm mostly happy, though I'd also like more news about the ME2 squad mates.

James Vega worries me. I hope that thing about him looking like some steroid taking quarterback is just a misinterpretation or translation error.


Latest XBW magazine describes Sanders Vega as:

"A new recruit to Shepard's squadis a well-armoured human commando.  Intended as a tank, he'll take the damage you don't want for yourself"

Really should update my thread with this...

#8
thatguy212

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I'm really happy about whats been said about mass effect 3, my only concern is about how new squadmembers will be received, i'm personally very excited about finding out more about them, but i can see a lot of people getting mad because they are on the team and X from ME2 isn't

#9
ciaweth

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I'm pretty happy with what I'm seeing so far.

When I get angsty and paranoid, I'm afraid they're turning it into a zombie shooter, where the crowning glory will be blood spray like they have in DA2 and limbs flying everywhar.

#10
Conquerthecity

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Vertigo_1 wrote...

Mungolian_ wrote...

I'm mostly happy, though I'd also like more news about the ME2 squad mates.

James Vega worries me. I hope that thing about him looking like some steroid taking quarterback is just a misinterpretation or translation error.


Latest XBW magazine describes Sanders Vega as:

"A new recruit to Shepard's squadis a well-armoured human commando.  Intended as a tank, he'll take the damage you don't want for yourself"

Really should update my thread with this...


Oh. Well that doesn't sound bad.

#11
JetsoverEverything

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it sounds good so far but i know not to get excited for any game and i mean ANY!!!

Modifié par JetsoverEverything, 14 mai 2011 - 05:07 .


#12
Iakus

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So far I like what I'm hearing, assuming the promises are not empty ones of course.

I have three major concerns though

1) That we may be stuck dealing with petty or comparatively minor threats while the Reapers have their way with the galaxy. Yeah they are the main bad guys,but so were the Collectors on ME2.

2) I fear for the squad outfits. I seriously hope they at least look functional as armor

3) I fear some questions may never be answered. I have a bunch. About the Reapers, about the Lazarus Project, about the Illusive Man. I would hate to see them swept under the rug on favor of more "awesome" action

#13
Leonia

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My only (minor) concern is the status of the ME2 squad-mates but I'm fairly sure my favourites (Mordin, Thane, Legion) will still be around either as temporary squad-mates or cameos so not too bothered.

So far it wounds like we're getting the best of both worlds.. all the stuff that worked well in ME1 and ME2 combined into one magnificient piece of gaming legend. Can't wait to both play it and experience the story/lore/character development.

That's the thing. I always appreicated ME1 as a story but hated the gameplay whereas with ME2 the story was sort of lacking and the gameplay was fantastic. ME3 will be glorious.

Now if they could just confirm Mordin's squad-mate status, the number of hugs Garrus can receive, the presence of turian ladies, and give us a few tantalising hints on how we are supposed to fight the Reapers (please tell me there's space combat)..then I will happily sell the remainder of my soul to Bioware.

Modifié par leonia42, 14 mai 2011 - 05:21 .


#14
Zemious

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So far very excited. I like Ashley's redesign. miranda take your **** and go.

#15
SphereofSilence

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I fear that ME3 suffers from crazily high expectations after a pretty fantastic ME2.

Ok, here are some areas with more specificity that I'm concerned of.

- Spoilers, massive or small, from coverage, forums, magazines leading up to the release of ME3. Would love to be able to follow all these w/o getting spoiled.

- Levels/missions/combat still has that bit of grind feeling to it. Bioware had this very well thought out process to systematically generate levels that are polished and generally fun (ME2). But the negative side is that, the experience may sometimes tend to be a bit too...uniform, too...process driven, if that make sense. A great example was Thane's recruitment mission, a long road from bottom to top of the tower, a long predictable series of fights along the way. I hope to see each place littered with original, unique 'snowflake' moments and situations. Yeah I am pretty excited about the battlefield being less predictable and all, but here's hoping that THAT doesn't get applied uniformly across missions LOL.

- There's talk about multiple endings. This is good, but the potential drawback here is that, Bioware having to account for thousands of permutations of decisions players made before, the endings may not be that well done as it could have been if just one is made. We see that happening in ME2. 95% of the game was spent completing missions to prepare yourself for an epic suicide mission, what turned out for me was that it was a breeze at the end despite playing on insanity, where everyone survived on my first playthrough. And the whole ending sequence - while well done - just doesn't live up to the hype established for the duration before hitting the Omega-4 relay. But here in ME3, we have the Reapers coming to annihilate the whole galaxy, this is the main event of the trilogy, with such crazily high expectations from the gaming world for ME3. The scale, the epic-ness of this ending has got to be a MILLION times bigger than what we had in ME1. It has to absolutely blow us away. Are the ME team up to the task of delivering the most satisfying ending of one the most well-loved franchise in recent gaming history? Despite having the gargantuan task of accounting for all possible endings? In fact, I might just be tempted to suggest for a further delay of release date.

#16
nickkcin11

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I love that they brought back the original squad for loyal fans (and fans who were mad at how they were ommited in ME2 finally have something to rejoice about). Hopefully the smaller squad also leads to more squad banter. I also like what they are doing with the melee system. I always thought it was useless in ME1, and less useless in ME2 but still weak.

I'm concerned about the exploration and RPG elements of the game. Side quests took a significant turn for the worse in ME2 (though I liked the fact that there were several missions that were connected) from there ME1 counterparts. Hopefully BW finds a happy medium with the Hammerhead (which hopefully is a tad bit tougher). It seems like ME3 will have more RPG type elements but no actual RPG stuff. Which will be fine if it works well but if it is too much like ME2, the combat will get boring too fast. I hope they make ammo types like they were in ME1, it looked better and loot always allows for more emphasis on doing all sidequests.

#17
Terror_K

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Main concerns thus far:-

- That ME3 will adhere more to "the rule of cool" and less to classic sci-fi even more than ME2 did.
- That impractical outfits, breathing masks and high heels, etc. will still be an issue vs. practical outfits.
- That the game will be too focused on combat and what RPG elements there are will pretty much solely be focused on that and little else.
- The increased combat intensity and enemies trying to swarm you, and that it'll be more of a "TPS with RPG elements" than an "RPG with TPS elements"
- The increased focus on melee combat and enemies.
- Husks being faster and more numerous.
- That The Reapers' motivations will be overexplained and no longer at all "beyond our comprehension"

Possible concerns depending on circumstances:-

- That every quest will be linked to the main one and that sidequests will be virtually non-existent.
- That the Paragon/Renegade system will be the same as ME2's was.
- That XP will be meaningless again and Mission Complete screens and giant pop-ups may be back.
- That it'll have the same insulting "Fisher Price: My's First RPG" feel to it that ME2 had.
- That the soundtrack may be inconsistent with Jack Wall's previous work.
- Too many emails and shoving things into the background; not enough proper consequences.
- That the Hammerhead may return.
- That Tali and quarians will be exposed.
- That overall the game will feel more like it was made to bring in new fans than appeal to those who came in at the start.

#18
Conquerthecity

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Terror_K wrote...
- That the soundtrack may be inconsistent with Jack Wall's previous work.


This and the other Jack Wall thread reminded me...

really don't want to hear any reiteration of Requiem for A Dream anywhere in ME3. Don't get me wrong, it's an awesome song and I admittedly haven't listened to all of Mansell's work, but I just don't want it.

#19
nickkcin11

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I hated in ME2, I would get random Renegade points when trying to be paragon. I would get like +15 Paragon and +2 Renegade, which after a play through add up. I liked how Charm and Paragon and its counterpart were handled in ME1 a lot more. Hell, the RPG elements of ME1 are just better. I could understand it when I was 12, I'm sure all the people who play ME (a mature rated game) can handle a full blown RPG, not a dumbed down one. Fallout and games infinitely more complex (like an RTS) never have that problem so why does ME have to be nerfed?

Modifié par nickkcin11, 14 mai 2011 - 06:48 .


#20
Vena_86

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ME2 sounded much better than it was too. Despite it beeing a good game, all the marketing talk was very misleading. People have reasons to be sceptical, now more than ever (DA2).

Modifié par Vena_86, 14 mai 2011 - 07:16 .


#21
Ieldra

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I'm not so familiar with the way promises and goals transform into the end result, since I've never been on another game's forum 8 months before release, but if they (can) do everything they said they aim for, ME3 could be the best Bioware gamer ever. Or it could be a disaster like DA2. I am mostly appreciative at this point.

Major concerns:

(1) Miranda's presence in ME3:
(a) that she'll not have enough of a presence,
(B) that she'll appear weak, incompetent or sentimental,
© that she won't be able to pass her gifts on one way or the other.

(2) Technology:
(a) That Reaper technology will be treated as some evil mojo we can't defend against instead of technology that can be understood.
(B) That we'll get nothing good by having kept the Collector base (see also (3))
© Consequently, that closing the technology gap will not be treated as a viable path to victory.
(d) That radical technological advances will always be presented as something bad.

(3) Morality:
(a) Implausibly unsubtle and incompetent "evil" (Cerberus' way with science)
(B) Disgust-driven ethics. To that end, body horror of a kind that makes me laugh instead of being, well, horrified.
© That the universe is stacked in favor of Paragons again.
(d) Physical transformation from moral choices (Renegade scarring - how I HATE the concept behind it)

(4) Game world:
(a) That ME3 will have game levels instead of believable locations again. The worst example was Purgatory's auto-folding chest-high walls.
(B) That the world will feel as fragmented as ME2's again.

(5) That the Rule of Cool and the Rule of Sexy will override plausibility in altogether too silly ways again:
(a) Exposed skin in space
(B) Stripperiffic (Jack), superhero (Samara) or simply implausible (Miranda, Thane) outfits
© Comic book style "science".
(d) Iconic appearance overriding plausiblity in any number of ways.
(e) That powers exist that have no place in an SF universe (Reave, Dominate)
(f) That lore will be largely ignored when designing powers, specifically that biotic powers will be treated like magic and lore-based restrictions on what they can do be will be ignored.

Modifié par Ieldra2, 14 mai 2011 - 08:09 .


#22
JeffZero

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OP: I used to have a cat named Skittles. What the hell.

Anyway, yes, I'm pleased.

#23
corporal doody

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so far the only thing im concerned about (hold your breath if you've heard me say this before) is the whole VS spectre thing. ive given my reasons a few times so do a search for details if you feel so inclined.

the other thing is number of squadmates. ME1 had 6. ME2 had 12. they say 12 is a big number...i agree if missions had to be created specifically for each of the 12.

BUT....cut/paste from something i just wrote:
know what i would I love in ME3..... squadmate unlocks for NG+. meet certain conditions...unlock a extra squadmate. maybe it can be generic krogan, generic asari commando, or generic batarian engineer with set powers/skills. they dont have special dialogue like the other squadmates and they dont have special missions. they do however have generic banter while on missions....nothing special. this way we can all get that extra squadmate without Bioware having to throw in "extra" junk to justify that squadmate. ...and the more unlocks...the more incentive to play over and over... rather...a little something special for those of us on our 5th+ playthrough.

Shep: oh hey there squadmate, whatchu doing on the Normandy?
Generic squadmate: OH i was on the station the trial was on and was just looking to escape.
Shep: oh thats cool. you can tag along.
Generic squadmate: awesome!

Modifié par corporal doody, 14 mai 2011 - 08:20 .


#24
JetsoverEverything

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nickkcin11 wrote...

I hated in ME2, I would get random Renegade points when trying to be paragon. I would get like +15 Paragon and +2 Renegade, which after a play through add up. I liked how Charm and Paragon and its counterpart were handled in ME1 a lot more. Hell, the RPG elements of ME1 are just better. I could understand it when I was 12, I'm sure all the people who play ME (a mature rated game) can handle a full blown RPG, not a dumbed down one. Fallout and games infinitely more complex (like an RTS) never have that problem so why does ME have to be nerfed?


yes i hated it that... i would try for full renegade and still get quite a few of paragon points which annoyed me very much.

#25
Geth_Prime

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I think some people are being way too concerned. BioWare know exactly what we liked and didn't like from ME2. We can be sure they'll deliver on those improvements. Now look. The Mass Effect series now has hundreds of storylines, characters and endings. It's virtually impossible to fit everything in for the final game. But BioWare have been building up to this since 2005 - they know what they're doing. Anyway, a lot of the concerns listed here are ones that BioWare have already addressed. They're aiming to recapture the feel of ME1 this time. They've said that the game won't punish you for being a Renegade. Combat locations will be more believable. The Hammerhead won't return. The game will have better RPG elements than ME1 & 2. Some of you seem to think that RPG means stats and loot, though.