Are you happy with what you've heard of the game so far? What specifically are you still concerned about?
#1
Posté 14 mai 2011 - 03:58
Extensive weapon and possibly armor modifications, ME1 and ME 2 Squad mates (which a lot of people have been begging for it seems...) epic huge scale battles, more Shepard backstory and personality, more dynamic fluid faster combat, bigger maps and map depth, multiple endings and choices, more Rpg depth/ability depth, smarter enemy AI, mech. combat and the list just goes on and on
These could be empty promises sure (and at least one of them are bound to not be all they are cracked up to be) but I think this game is sounding pretty good so far
So what concerns you about the game that is important to you and what do you think about all the things they've promised so long before the games release?
#2
Posté 14 mai 2011 - 04:03
really, so far my only concern is what they do with characters and the story in general but i cant really be told that without spoiling the game which i dont really want.
so, yeah. so far so good. looking forward to seeing some gameplay and such at E3.
#3
Guest_ShadowJ20_*
Posté 14 mai 2011 - 04:11
Guest_ShadowJ20_*
#4
Posté 14 mai 2011 - 04:28
Yes
What specifically are you still concerned about?
I am VERY concerned over a few specific but IMO very important things:
.
.
.
How am I going to make it till...the end of my finals next week? till E3? till launch?
What were you expecting?
OK seriously though? I am a tiny bit worried what role Miranda will have.
Modifié par Vertigo_1, 14 mai 2011 - 04:28 .
#5
Posté 14 mai 2011 - 04:30
James Vega worries me. I hope that thing about him looking like some steroid taking quarterback is just a misinterpretation or translation error.
#6
Posté 14 mai 2011 - 04:41
Edit: Oh, and deeper character relationships and character interactions. How could I forget that one?
Modifié par Eradyn, 14 mai 2011 - 03:47 .
#7
Posté 14 mai 2011 - 04:42
Mungolian_ wrote...
I'm mostly happy, though I'd also like more news about the ME2 squad mates.
James Vega worries me. I hope that thing about him looking like some steroid taking quarterback is just a misinterpretation or translation error.
Latest XBW magazine describes
"A new recruit to Shepard's squadis a well-armoured human commando. Intended as a tank, he'll take the damage you don't want for yourself"
Really should update my thread with this...
#8
Posté 14 mai 2011 - 04:46
#9
Posté 14 mai 2011 - 04:50
When I get angsty and paranoid, I'm afraid they're turning it into a zombie shooter, where the crowning glory will be blood spray like they have in DA2 and limbs flying everywhar.
#10
Posté 14 mai 2011 - 04:51
Vertigo_1 wrote...
Mungolian_ wrote...
I'm mostly happy, though I'd also like more news about the ME2 squad mates.
James Vega worries me. I hope that thing about him looking like some steroid taking quarterback is just a misinterpretation or translation error.
Latest XBW magazine describesSandersVega as:
"A new recruit to Shepard's squadis a well-armoured human commando. Intended as a tank, he'll take the damage you don't want for yourself"
Really should update my thread with this...
Oh. Well that doesn't sound bad.
#11
Posté 14 mai 2011 - 05:05
Modifié par JetsoverEverything, 14 mai 2011 - 05:07 .
#12
Posté 14 mai 2011 - 05:08
I have three major concerns though
1) That we may be stuck dealing with petty or comparatively minor threats while the Reapers have their way with the galaxy. Yeah they are the main bad guys,but so were the Collectors on ME2.
2) I fear for the squad outfits. I seriously hope they at least look functional as armor
3) I fear some questions may never be answered. I have a bunch. About the Reapers, about the Lazarus Project, about the Illusive Man. I would hate to see them swept under the rug on favor of more "awesome" action
#13
Posté 14 mai 2011 - 05:18
So far it wounds like we're getting the best of both worlds.. all the stuff that worked well in ME1 and ME2 combined into one magnificient piece of gaming legend. Can't wait to both play it and experience the story/lore/character development.
That's the thing. I always appreicated ME1 as a story but hated the gameplay whereas with ME2 the story was sort of lacking and the gameplay was fantastic. ME3 will be glorious.
Now if they could just confirm Mordin's squad-mate status, the number of hugs Garrus can receive, the presence of turian ladies, and give us a few tantalising hints on how we are supposed to fight the Reapers (please tell me there's space combat)..then I will happily sell the remainder of my soul to Bioware.
Modifié par leonia42, 14 mai 2011 - 05:21 .
#14
Posté 14 mai 2011 - 05:36
#15
Posté 14 mai 2011 - 06:10
Ok, here are some areas with more specificity that I'm concerned of.
- Spoilers, massive or small, from coverage, forums, magazines leading up to the release of ME3. Would love to be able to follow all these w/o getting spoiled.
- Levels/missions/combat still has that bit of grind feeling to it. Bioware had this very well thought out process to systematically generate levels that are polished and generally fun (ME2). But the negative side is that, the experience may sometimes tend to be a bit too...uniform, too...process driven, if that make sense. A great example was Thane's recruitment mission, a long road from bottom to top of the tower, a long predictable series of fights along the way. I hope to see each place littered with original, unique 'snowflake' moments and situations. Yeah I am pretty excited about the battlefield being less predictable and all, but here's hoping that THAT doesn't get applied uniformly across missions LOL.
- There's talk about multiple endings. This is good, but the potential drawback here is that, Bioware having to account for thousands of permutations of decisions players made before, the endings may not be that well done as it could have been if just one is made. We see that happening in ME2. 95% of the game was spent completing missions to prepare yourself for an epic suicide mission, what turned out for me was that it was a breeze at the end despite playing on insanity, where everyone survived on my first playthrough. And the whole ending sequence - while well done - just doesn't live up to the hype established for the duration before hitting the Omega-4 relay. But here in ME3, we have the Reapers coming to annihilate the whole galaxy, this is the main event of the trilogy, with such crazily high expectations from the gaming world for ME3. The scale, the epic-ness of this ending has got to be a MILLION times bigger than what we had in ME1. It has to absolutely blow us away. Are the ME team up to the task of delivering the most satisfying ending of one the most well-loved franchise in recent gaming history? Despite having the gargantuan task of accounting for all possible endings? In fact, I might just be tempted to suggest for a further delay of release date.
#16
Posté 14 mai 2011 - 06:21
I'm concerned about the exploration and RPG elements of the game. Side quests took a significant turn for the worse in ME2 (though I liked the fact that there were several missions that were connected) from there ME1 counterparts. Hopefully BW finds a happy medium with the Hammerhead (which hopefully is a tad bit tougher). It seems like ME3 will have more RPG type elements but no actual RPG stuff. Which will be fine if it works well but if it is too much like ME2, the combat will get boring too fast. I hope they make ammo types like they were in ME1, it looked better and loot always allows for more emphasis on doing all sidequests.
#17
Posté 14 mai 2011 - 06:33
- That ME3 will adhere more to "the rule of cool" and less to classic sci-fi even more than ME2 did.
- That impractical outfits, breathing masks and high heels, etc. will still be an issue vs. practical outfits.
- That the game will be too focused on combat and what RPG elements there are will pretty much solely be focused on that and little else.
- The increased combat intensity and enemies trying to swarm you, and that it'll be more of a "TPS with RPG elements" than an "RPG with TPS elements"
- The increased focus on melee combat and enemies.
- Husks being faster and more numerous.
- That The Reapers' motivations will be overexplained and no longer at all "beyond our comprehension"
Possible concerns depending on circumstances:-
- That every quest will be linked to the main one and that sidequests will be virtually non-existent.
- That the Paragon/Renegade system will be the same as ME2's was.
- That XP will be meaningless again and Mission Complete screens and giant pop-ups may be back.
- That it'll have the same insulting "Fisher Price: My's First RPG" feel to it that ME2 had.
- That the soundtrack may be inconsistent with Jack Wall's previous work.
- Too many emails and shoving things into the background; not enough proper consequences.
- That the Hammerhead may return.
- That Tali and quarians will be exposed.
- That overall the game will feel more like it was made to bring in new fans than appeal to those who came in at the start.
#18
Posté 14 mai 2011 - 06:43
Terror_K wrote...
- That the soundtrack may be inconsistent with Jack Wall's previous work.
This and the other Jack Wall thread reminded me...
I really don't want to hear any reiteration of Requiem for A Dream anywhere in ME3. Don't get me wrong, it's an awesome song and I admittedly haven't listened to all of Mansell's work, but I just don't want it.
#19
Posté 14 mai 2011 - 06:45
Modifié par nickkcin11, 14 mai 2011 - 06:48 .
#20
Posté 14 mai 2011 - 07:11
Modifié par Vena_86, 14 mai 2011 - 07:16 .
#21
Posté 14 mai 2011 - 08:08
Major concerns:
(1) Miranda's presence in ME3:
(a) that she'll not have enough of a presence,
(
© that she won't be able to pass her gifts on one way or the other.
(2) Technology:
(a) That Reaper technology will be treated as some evil mojo we can't defend against instead of technology that can be understood.
(
© Consequently, that closing the technology gap will not be treated as a viable path to victory.
(d) That radical technological advances will always be presented as something bad.
(3) Morality:
(a) Implausibly unsubtle and incompetent "evil" (Cerberus' way with science)
(
© That the universe is stacked in favor of Paragons again.
(d) Physical transformation from moral choices (Renegade scarring - how I HATE the concept behind it)
(4) Game world:
(a) That ME3 will have game levels instead of believable locations again. The worst example was Purgatory's auto-folding chest-high walls.
(
(5) That the Rule of Cool and the Rule of Sexy will override plausibility in altogether too silly ways again:
(a) Exposed skin in space
(
© Comic book style "science".
(d) Iconic appearance overriding plausiblity in any number of ways.
(e) That powers exist that have no place in an SF universe (Reave, Dominate)
(f) That lore will be largely ignored when designing powers, specifically that biotic powers will be treated like magic and lore-based restrictions on what they can do be will be ignored.
Modifié par Ieldra2, 14 mai 2011 - 08:09 .
#22
Posté 14 mai 2011 - 08:09
Anyway, yes, I'm pleased.
#23
Posté 14 mai 2011 - 08:19
the other thing is number of squadmates. ME1 had 6. ME2 had 12. they say 12 is a big number...i agree if missions had to be created specifically for each of the 12.
BUT....cut/paste from something i just wrote:
know what i would I love in ME3..... squadmate unlocks for NG+. meet certain conditions...unlock a extra squadmate. maybe it can be generic krogan, generic asari commando, or generic batarian engineer with set powers/skills. they dont have special dialogue like the other squadmates and they dont have special missions. they do however have generic banter while on missions....nothing special. this way we can all get that extra squadmate without Bioware having to throw in "extra" junk to justify that squadmate. ...and the more unlocks...the more incentive to play over and over... rather...a little something special for those of us on our 5th+ playthrough.
Shep: oh hey there squadmate, whatchu doing on the Normandy?
Generic squadmate: OH i was on the station the trial was on and was just looking to escape.
Shep: oh thats cool. you can tag along.
Generic squadmate: awesome!
Modifié par corporal doody, 14 mai 2011 - 08:20 .
#24
Posté 14 mai 2011 - 08:19
nickkcin11 wrote...
I hated in ME2, I would get random Renegade points when trying to be paragon. I would get like +15 Paragon and +2 Renegade, which after a play through add up. I liked how Charm and Paragon and its counterpart were handled in ME1 a lot more. Hell, the RPG elements of ME1 are just better. I could understand it when I was 12, I'm sure all the people who play ME (a mature rated game) can handle a full blown RPG, not a dumbed down one. Fallout and games infinitely more complex (like an RTS) never have that problem so why does ME have to be nerfed?
yes i hated it that... i would try for full renegade and still get quite a few of paragon points which annoyed me very much.
#25
Posté 14 mai 2011 - 08:37





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