You are pretending that Spectres are awesome individuals able to control every possible aspect of situation they get into. Maybe players are fooled by Shepard's talk-jutsu, but in fact things turn bad more often than not. Shepard is most of the time forced to fight. Bad guys simply start shooting and there is no time to shout: "Hey, aint we gonna sit 'round the table and discuss this peacefully?"
Secondly, you cannot quantify amount of skill that an individual has by percentage, such as requirement of Spectre should be at least 5% combat. It is irrelevant if he spent a while on shooting range or was forced to snipe a deer to feed himself when he was six. That is not how it works in reality. In special forces, no amount of training will get you in. They seek special aptitude for doing real stuff. Coincidentally, this is exactly what Council looks for: Spectres are born, not trained. They are already required to be proficient in all tools of business, just as any special forces candidate.
I wanted CGG to define term "expert" so that we can work from there. People usually have some misconceptions, like expertise in combat means being able to reload in midair and score five headshots before landing. My opinion is that firearms expert is someone who scored good at shooting range and can assemble and disassemble his rifle while being blinded. But this does not constitute combat expert yet. That would be the guy who does not stay frozen under fire and can move himself around battlefield without undue exposition to enemy fire. Is that so much to ask from someone whose job description implies he will be shot at?
Let me quote Codex so that we can look at possible situations Spectres solve:
"Assignment of a Spectre is less contentious than military deployment, but makes it clear that the Council is concerned about a situation."
And also:
"Spectres ... are elite military operatives ..."
From where I come, conventional military is used either to help in case of natural disaster or to set bad guys straight. Although I doubt one man would make a difference in evacuating a city, I am positively sure if there is a bad guy hiding in hostile/disputed territory, we should find some discreet way to take care of him. Like sending 1-3 member squad of people able to manage many different types of situations.
Codex again:
"They operate independently or in groups of two or three. Some are empathetic peacekeepers, resolving disputes through diplomacy. Others are cold-blooded assassins, ruthlessly dispatching problem individuals. All get the job done, one way or another, often operating outside of the bounds of galactic law."
As you see, they are not hackers hired by FBI to sit and hack, nor are they parkour runners who flee when security shows up. Those were unfortunate comparisons. (And FBI is three rungs below Spectre level
Now lets focus on peacekeeper definition, since it confuses people and therefore is used to separate Spectres from combat.
Peacekeeper is someone who wants to keep peace. That means there is a risk of war. War means armed conflict. Peacekeeper steps in between two opposing sides and tries to make them friends. Like peacekeeping force KFOR did in Kosovo. It is expected negotiations might fail despite best efforts. What are you going to do when you have only 2 other people with you? You better learn how to stay alive in a fight.
And lastly, here are some examples from Star Wars universe, where the closest equivalent of Spectres are Jedi Knights. As you are about to see, combat expertise comes in handy even during diplomatic negotiations.
1. SW Ep1: Phantom Menace (I detest the new trilogy btw)
Obi-Wan and Gin come aboard trade federation ship as ambassadors of Council, men of words. Their mission is to settle some tax disputes. It starts harmlessly, but as they are drinking their unpoisoned tea, someone locks them in room trying to gas them. Fortunately, they use their weaponry firstly to cut themselves out and secondly to dispatch dozen combat droids. Their extremely proficient combat skill just saved their life.
2. Darth Bane: Dynasty of Evil
Medd Tandar, skilled Jedi negotiator, tries to settle disputes between miners and royal court. Right in the middle of debate with miners, camp is attacked by mysterious assassin. Attack is brutal and miners are slaughtered in seconds. Confused Medd does not know what to do. Finally confronted with assassin, he tries to put up a fight. But being no expert in fighting he barely holds his own. In the end, assassin simply leaves him in room with makeshift bomb, which he stares at curiously until it explodes. His lack of combat proficiency just costed him his life.
Modifié par celuloid, 16 mai 2011 - 04:02 .





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