Of course damaging spells are simple enough. Hit something with them and hit certain creatures with certain spells for extra damage.
Also Protection from Evil, Negative Plane Protection and other anti-death magic spells are simple enough to figure out.
The problem are spells with short duration. What I have never gotten the hang of is magic protection, counterspells and antimagic. I do read spell descriptions and know what Spellburst, Dispel Magic, Breach etc. do - but I just never seem to get it right. A fight begins, I cast my anti-magic on their caster's protective spells and always pick the wrong one or get the sequence mixed up.
What happens all the time is that I waste my spells while the enemy happily purges all my buffs and protective magic and in the end I have used up all my spells. Most of them have gone to waste and the enemy casters continue to wail on my fighters that can't hit anything.
What kind of specific spells do I need to have ready against what enemy types? How do I figure out which spell is the right one and at what point? I feel like I've really been missing out on a huge part of the game, just because I seem to be to stupid to cope with magic...
HELP!





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