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11 years later - still overwhelmed by BG2's magic


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10 réponses à ce sujet

#1
zhokar

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From the first time I played BG2 on, I've taken as few mages with me as possible to cope.

Of course damaging spells are simple enough. Hit something with them and hit certain creatures with certain spells for extra damage.
Also Protection from Evil, Negative Plane Protection and other anti-death magic spells are simple enough to figure out.
The problem are spells with short duration. What I have never gotten the hang of is magic protection, counterspells and antimagic. I do read spell descriptions and know what Spellburst, Dispel Magic, Breach etc. do - but I just never seem to get it right. A fight begins, I cast my anti-magic on their caster's protective spells and always pick the wrong one or get the sequence mixed up.
What happens all the time is that I waste my spells while the enemy happily purges all my buffs and protective magic and in the end I have used up all my spells. Most of them have gone to waste and the enemy casters continue to wail on my fighters that can't hit anything.

What kind of specific spells do I need to have ready against what enemy types? How do I figure out which spell is the right one and at what point? I feel like I've really been missing out on a huge part of the game, just because I seem to be to stupid to cope with magic...

HELP! :wizard:

#2
Czacki

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If you're playing an unmodded game and without custom party, since you have problems with "regular" pretection destroy methods, just pick Keldorn. his dispel magic will remove all protections in AoE (exclduing illusion but he also has true sight to cast.). From there just pound them till they drop. If they have contingencies, just dispel them again in next round. Pretty simple, actually. Keep in mind however that it removes also the protections of allies, so don't use it next to stoneskined party members.

It's easiest in heavy melee party.

Modifié par Czacki, 14 mai 2011 - 03:59 .


#3
HoonDing

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As long as you don't target enemy mages directly, you can still damage them with area effect spells like skull trap, fireball (but beware of friendly fire). In vanilla BG very few mages even bother to cast Protection from Magical energy (I think only Irenicus does).

Only truly necessary debuff is True Sight (Keldorn comes in very handy for this). You can bypass Stoneskin with weapons with elemental damage, and bypass Protection from Magical weapons by using normal weapons.

#4
zhokar

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So basically: The more powerful my weapons and offensive spells become, the more I can ignore "anti-magic"?

Edit: My game is heavily modded. G3 Fix Pack, Tweak Pack, Item Revisions, Divine Remix, Sword & Fist, Song & Silence, NPCkit, Sorcerer's Place collection and several kits. Spell Revisions won't install though.

Modifié par zhokar, 15 mai 2011 - 12:16 .


#5
ussnorway

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zhokar wrote...

So basically: The more powerful my weapons and offensive spells become, the more I can ignore "anti-magic"?

No. That only works in the basic game because 'Dispel' is such a powerhouse. :wub:

There is no BEST anti-magic but 'Truesight' will get you past many an ambush... some one (like Valygar) that can ignore elemental damage makes nuking tactics easier.

#6
Ishad Nha

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Breach cleans out most protections immediately. A Sorceror can cast it repeatedly.

#7
morbidest2

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Another technique you could use if you're having troubling with your spell casting in the heat of battle is to set the game to pause every time one of your guys casts a spell. That way you avoid the trap of asking your mage to cast a new spell before he finishes the last one. You still have to watch out for "damnit, I've lost my spell", but it does tend to cut down on errors. And to follow up on Ishad's point, it's a good SoA investment to buy several Breach and Pierce scrolls before dealing with dragons and demiliches.

Modifié par morbidest2, 15 mai 2011 - 10:54 .


#8
Ishad Nha

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Earthquake sweeps them off their feet. In the (Somewhere in Athkatla) it was all over for them in the first round after this spell was cast.
True Sight automatically stops all illusions every round. Enemy Mages won't be around for 1 Turn anyway, they will be dead before the spell expires.

Modifié par Ishad Nha, 16 mai 2011 - 07:27 .


#9
Gurkburk

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Breach dispells combat protections. If they use spellprotections, it depends. Pierce magic/shield, Khelbens and Ruby ray strips enemy magic user of 1 protection each and has some slightly diffrent addition. Remove magic has a potential of dispelling all magic effects, like dispel magic, but only effect enemies.
Later on enemy mages may use spelltrap and spell shield and stuff, which means you have to use more dispels, or go with AoE dmg, and neglect his protection. Just use True sight, very important against every mage.
If enemy mage uses Spell immunity, spellshield, improved invis tigether with prot from elements and such you have a nasty fight in front of you. Remove magic could work here, if you are lucky.

If you use the right protections you could make your caster immortal (no possibility to hurt or strip him of his protecitions, almost, only the ones who see through invis can still hit you.) for some rounds.
I think you just have to read the descriptions and test the spells and read what happens and what protections the enemy uses.

The higher level, the more important with dispel, because you wont be able to see enemy wizards and you won't be able to hurt them without dispel.

Though in vanilla SoA/ToB, skulltrap and Abi Dalsims take care of pretty much any enemy, except some dragons and magic resistant enemies.

#10
Ishad Nha

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Good area-effect spells for close-quarter combat are those that only harm enemies: Holy Smite and Chain Lightning. (Usual pen and paper rules are not followed with Chain Lightning here.)
Then there is Abi-Dalzim's Horrid Wilting.

Modifié par Ishad Nha, 21 mai 2011 - 02:51 .


#11
jwburks1976

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All I ever use is Breach to get rid of stoneskin (they turn grey like a statue when they use it), and if they are using mirror image it will be obvious. Dispel Magic/Remove Magic has a chance to dispel it, but True Sight gets rids of all illusions on enemies. If you don't have True Sight yet, there are a few other ways. Without stoneskin, a melee can swing at the mage until his images are gone. Then he is screwed.

*correction: Dispel Magic/Remove Magic -always- gets rid of mirror image, my mistake. So just breach him if he is stoneskined.

Modifié par jwburks1976, 25 mai 2011 - 11:29 .