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ga script to activate an encounter


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7 réponses à ce sujet

#1
M. Rieder

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I looked but couldn't find one.  Does one exist? 

#2
_Knightmare_

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I made one, posted here: http://nwcitadel.for...699&postcount=3

Modifié par _Knightmare_, 14 mai 2011 - 09:22 .


#3
M. Rieder

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Thanks. Looking at your script, is there a reason that you used GetNearestObjectByTag() instead of GetObjectByTag()? it is better to use that function?

#4
_Knightmare_

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The trigger has to be in the same area as the player in order to fire off, I used GetNearest so the script didn't look for other encounters that might have the same tag (plus that means you can reuse the same trigger tag/template in another area if you wanted).

#5
M. Rieder

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I understand.

#6
_Knightmare_

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Just FYI, there are a bunch of other user made ga_* scripts here: http://nwcitadel.for...14699#post14699

#7
Alupinu

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Thanks guy's, I think this script just might solve one of my problems. :)

#8
Omega27

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Alupinu wrote...

Thanks guy's, I think this script just might solve one of my problems. :)

On the same page as Al, i was looking for one my self but i think i found it.