I looked but couldn't find one. Does one exist?
ga script to activate an encounter
Débuté par
M. Rieder
, mai 14 2011 07:06
#1
Posté 14 mai 2011 - 07:06
#2
Posté 14 mai 2011 - 09:22
I made one, posted here: http://nwcitadel.for...699&postcount=3
Modifié par _Knightmare_, 14 mai 2011 - 09:22 .
#3
Posté 14 mai 2011 - 11:15
Thanks. Looking at your script, is there a reason that you used GetNearestObjectByTag() instead of GetObjectByTag()? it is better to use that function?
#4
Posté 15 mai 2011 - 12:24
The trigger has to be in the same area as the player in order to fire off, I used GetNearest so the script didn't look for other encounters that might have the same tag (plus that means you can reuse the same trigger tag/template in another area if you wanted).
#5
Posté 15 mai 2011 - 12:28
I understand.
#6
Posté 15 mai 2011 - 06:47
Just FYI, there are a bunch of other user made ga_* scripts here: http://nwcitadel.for...14699#post14699
#7
Posté 16 mai 2011 - 02:18
Thanks guy's, I think this script just might solve one of my problems.
#8
Posté 16 mai 2011 - 02:31
On the same page as Al, i was looking for one my self but i think i found it.Alupinu wrote...
Thanks guy's, I think this script just might solve one of my problems.





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