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Official L.A. NOIRE reviews


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#26
Mr Mxyzptlk

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So far what I have seen of the game reminds me too much of Mafia 2, I will probably check this game out at some point in time however at the moment I cant really say it has really grabbed my attention. To be honest I really cant see this game being much more than a GTA clone set in the 40's.

XX55XX wrote...

Rockworm503 wrote...

LOL he's a douchebag cause he does this no doubt

http://kotaku.com/54...s-the-cutscenes


He's obviously a GTA fan who thinks that he can shoot anything that moves in this game. Which won't be the case...


So what you are saying is that you know more about a game that you have yet to play than the lead actor starring in it?

#27
ianmcdonald

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XX55XX wrote...

Rockworm503 wrote...

LOL he's a douchebag cause he does this no doubt

http://kotaku.com/54...s-the-cutscenes


He's obviously a GTA fan who thinks that he can shoot anything that moves in this game. Which won't be the case...


Or maybe he just spent a very long time recording his performances for the game and would rather just play it.

You shouldn't be so judgmental.

Modifié par ianmcdonald, 15 mai 2011 - 07:55 .


#28
Jerrybnsn

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Anathemic wrote...

DarthCaine wrote...

It's Noire. And Rockstar had nothing to do with the development of this game. They're just publishing it. But I guess just their name easily sells.

As for the game itself... it doesn't seem very ... noir. More like Mafia.

And I really dislike the douchebag actor they picked for the protagonist. They need to find the closest thing to Bogart, not this pansy


What does seeming noire mean? According to my years of taking French class, Noire means the color black. Are you saying that the game isn't black enough or that there's too much vibrant colors?


I took this from the Wiki page
Film noir is a cinematic term used primarily to describe stylish Hollywood crime drama, particularly those that emphasize cynical attitudes and sexual motivations. Hollywood's classic film noir period is generally regarded as stretching from the early 1940s to the late 1950s. Film noir of this era is associated with a low-key black -and-white visual style that has roots in german expressionist cinematography. Many of the prototypical stories and much of the attitude of classic noir derive from the hardboiled school of crime fiction that emerged in the United States during the Depression.

It's spelled noir with film because film is masculine in French, and it's spelled noire with L.A. because all cities are feminine in French.  Thanks for the correction.Image IPB

Modifié par Jerrybnsn, 15 mai 2011 - 09:36 .


#29
Turnip Root

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I think the creators of L.A. Noire probably wanted to be film makers but couldn't score in holywood so they decided to make a game instead that is just like a movie.

Kind of like Hideo Kojima. Just read any interview with that guy, he's not the least bit interested in gaming. He is a film maker that had to settle with making games.

#30
Jerrybnsn

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Red Dead Redemption was a game based on western film genre of the sixties and seventies. The enviroments were based on different western movies and not so much that they just wanted south-western atmosphere. Now when I see a western movie I know what area in RDR they are suppose to be in. Also, Marston looks a lot like a mixture of Charles Bronson and Clint Eastwood. Plus, if you listen to that one song were Marston is heading back home to his family, it sounds just like something out of the early seventies.  www.youtube.com/watch

I wonder what other film genres they will try?

Modifié par Jerrybnsn, 15 mai 2011 - 11:53 .


#31
Rockworm503

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Turnip Root wrote...

I think the creators of L.A. Noire probably wanted to be film makers but couldn't score in holywood so they decided to make a game instead that is just like a movie.

Kind of like Hideo Kojima. Just read any interview with that guy, he's not the least bit interested in gaming. He is a film maker that had to settle with making games.


LOL this wont be 30 minute long cutscenes and when cutscenes are long there will be some form of interaction.  You just like dumping on anything that might be different than your preconceived notions.  I've seen it time and time again and I wonder if theres anything you like at all.

#32
slimgrin

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I rarely agree with um..Turnip Root *cough* but this is one of those times that I do. Too many cut scenes, especially the kind a player can't interact in, are not for me at all. Bioware and other RPG devs really know how to do this type of thing right. We'll see if Team Bondi can as well.

Modifié par slimgrin, 16 mai 2011 - 01:35 .


#33
Archdemon Cthulhu

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slimgrin wrote...

I rarely agree with um..Turnip Root *cough* but this is one of those times that I do. Too many cut scenes, especially the kind a player can't interact in, are not for me at all. Bioware and other RPG devs really know how to do this type of thing right. We'll see if Team Bondi can as well.


I am of the understanding that most of teh cutscenes are interactive, especially things like interrogations and such where you need to get specific information from people and apply it later.

#34
Turnip Root

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The Xbox 360 version is going to be on 3 discs and I doubt the game is going to have over 50 hours of gameplay so you can bet there are going to be some long LONG cutscenes.

I remember hearing about how Metal Gear Solid 4 could've fit on two Xbox 360 DVD's so LA Noire is an even bigger game.

Even if the cutscenes are interactive that hardly makes things more interesting.  Looking at this game I'm already getting bad flashbacks of Heavy Rain.

Modifié par Turnip Root, 16 mai 2011 - 02:43 .


#35
Rockworm503

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Turnip Root wrote...

The Xbox 360 version is going to be on 3 discs and I doubt the game is going to have over 50 hours of gameplay so you can bet there are going to be some long LONG cutscenes.

I remember hearing about how Metal Gear Solid 4 could've fit on two Xbox 360 DVD's so LA Noire is an even bigger game.

Even if the cutscenes are interactive that hardly makes things more interesting.  Looking at this game I'm already getting bad flashbacks of Heavy Rain.


Ok bye bye don't know why you need to keep beating the dead fish.  We got your point you don't like games that try anything new.  Now excuse me while continue to get excited for this.

#36
chunkyman

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I looked on wikipedia and Rockstar's official site, but I still don't "get" the game. Is this going to be a shoot'em up or a slower paced detective game? Could someone define what type of game this is, because I already have GTA IV and I don't want a clone of it. I would welcome a game where you had to use your brain to solve crime.

#37
Rockworm503

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chunkyman wrote...

I looked on wikipedia and Rockstar's official site, but I still don't "get" the game. Is this going to be a shoot'em up or a slower paced detective game? Could someone define what type of game this is, because I already have GTA IV and I don't want a clone of it. I would welcome a game where you had to use your brain to solve crime.


Than look no further.  GTA Clone this is far from it.  What I understand if you play on hard you'll have to figure out what the clues are on your own.  There will be a lot of interogations where you have to read people's faces to see if there lying and such.  There will be shooting and driving elemants and I believe it will be free roam but your a police officer you wont be shooting up the place just cause you can.

#38
DukeOfNukes

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slimgrin wrote...

The reviews say it bridges cinema and games, and plays out like tv series. This may be really cool, or it may be cutscene hell. They also mention the gameplay is clunky.


I played the first hour...It's "learn how to run" *watch 3 minute cutscene*, learn how to shoot *watch cutscene*. Walk through a door *watch cutscene*

Interrogation is awkward. It presents you with 3 options: Lie, Doubt, and Truth. I'm still not sure if that means my character should lie, or I'm accusing him of doing so. The whole game being caught up in this awkward uncanny valley doesn't make it easier.

Gameplay is very clunky. I had a hard time looking at the various clues, and driving was way too lose...merely tapping my joystick sent the car careening off road.

And seriously, who the hell thinks the graphics are better than in Mass Effect? Bioware should actively AVOID this game...the face capture is terrible.

Still, it's not a BAD game, it's just not very good either. That being said, I'm sure it will sell 2 million copies in its first week.

#39
chunkyman

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Rockworm503 wrote...

chunkyman wrote...

I looked on wikipedia and Rockstar's official site, but I still don't "get" the game. Is this going to be a shoot'em up or a slower paced detective game? Could someone define what type of game this is, because I already have GTA IV and I don't want a clone of it. I would welcome a game where you had to use your brain to solve crime.


Than look no further.  GTA Clone this is far from it.  What I understand if you play on hard you'll have to figure out what the clues are on your own.  There will be a lot of interogations where you have to read people's faces to see if there lying and such.  There will be shooting and driving elemants and I believe it will be free roam but your a police officer you wont be shooting up the place just cause you can.


Sounds really cool. I might purchase it if I hear how fun the crime solving stuff will be. :police:

#40
Jerrybnsn

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slimgrin wrote...

I rarely agree with um..Turnip Root *cough* but this is one of those times that I do. Too many cut scenes, especially the kind a player can't interact in, are not for me at all. Bioware and other RPG devs really know how to do this type of thing right. We'll see if Team Bondi can as well.


Bioware knows how to do this right?  I thought DAII headed in the opposite direction you are talking about.  It has only 1/2 the game play and 1/4 of the conversation dialogue as Origins, yet it has twice as many cutscenes as the original.

But I agree with you that too many cut scenes are not enjoyable at all.  I hope it doesn't go the Final Fantasy route in this aspect.  I'll know soon enough because I already pre-ordered it. 

Modifié par Jerrybnsn, 16 mai 2011 - 11:12 .


#41
Rockworm503

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Ok I'm done on this thread anything else related to this game I'm not running the risk of spoilers. Gonna see if Gamestop has a midnight release and I'll see ya's on the other side.

#42
187 Lifeless

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There was a review up. then it got pulled by Rockstar.. It got a perfect score from Gamesradar. They have since removed it but if you google it there was someone who re-posted it. sounds pretty amazing, I pre ordered already :)

#43
MrDizazta

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I am so picking this one up next week. I have finals this entire week and haven't have time to play any games or the money to do so.

#44
ErichHartmann

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ps3.ign.com/articles/116/1168417p1.html

IGN review

www.gamespot.com/ps3/adventure/lanoire/index.html

Gamespot

Modifié par ErichHartmann, 16 mai 2011 - 04:21 .


#45
I Valente I

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So far it seems like its less mindless guns and bros and mayhem like the GTA's and more story which is great news. I was originally not at all interested because I thought they were going to transplant the GTA mindset into the 40's but this game looks genuinely unique! After watching some reviews, I'm seriously considering it. Some people might be thrown off because it's not true open world, you can't run around shooting random civilians, its an interactive movie etc.. but, honestly, that's what makes this game worth considering for me.

#46
bussinrounds

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kotaku.com/5802203/14-minutes-of-la-noires-unexpected-thrills

Some gameplay footage here

#47
Jerrybnsn

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huh. Game Informer gave it an 8.75. Not enough gun fights, too linear of a storyline, and overall just plain boring.

I'll find out soon enough for myself tomorrow. I swear there is no point in pre-ordering games anymore even if a company you have followed has never made a bad one.

Modifié par Jerrybnsn, 16 mai 2011 - 11:16 .


#48
bussinrounds

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Jerrybnsn wrote...

huh. Game Informer gave it an 8.75. Not enough gun fights, too linear of a storyline, and overall just plain boring.

I'll find out soon enough for myself tomorrow. I swear their is no point in pre-ordering games anymore even if a company you have followed never made a bad one.


   Those comments don't sound like they equate to 8.75.   

#49
88mphSlayer

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Turnip Root wrote...

The Xbox 360 version is going to be on 3 discs and I doubt the game is going to have over 50 hours of gameplay so you can bet there are going to be some long LONG cutscenes.

I remember hearing about how Metal Gear Solid 4 could've fit on two Xbox 360 DVD's so LA Noire is an even bigger game.

Even if the cutscenes are interactive that hardly makes things more interesting.  Looking at this game I'm already getting bad flashbacks of Heavy Rain.


the worst part about Heavy Rain was how serious it took itself whilst having a terrible plot and horrible voice acting, like a student film except with good production values, not that it had a lot of cutscenes

the worst part about MGS4 was how ridiculous the plot was and how bad the written dialogue was, like a student writer gave good actors a bad script and told them to read it verbatim, not that it had a lot of cutscenes

Bioware games would be unbearable if they had bad dialogue writing or bad voice acting, nothing about interactivity has anything to do with it

<_<

#50
LTD

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If you make a thread with topic like " Official L.A. NOIRE review " it would be ohidunno kinda neat if the original post  had something even remotely, vaguely close to touching what the title suggests:p

Starting a thread with incredibly misleading topic and "Omg it's inc soon wow guys" doesn't add that much value you know.

Modifié par LTD, 17 mai 2011 - 02:26 .