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3 things to make classes more unique


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#1
Bad King

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Here are three improvements that I hope BioWare are making to make classes more unique in ME3. Note that these are not gameplay related, but are story related.

1. Class specific cutscene actions

Depending on what class you are, Shepard will perform different actions in certain cutscenes. An example is this:
-In a cutscene, Soldier Shepard shoots a husk in the head and kills it.
-An adept Shepard however fires a biotic field at the husk and breaks it.
-An engineer meanwhile might kill that same husk with a drone, etc.
I think that this is important, as in ME1 and ME2 even if Shepard was an adept, we never see him use his biotics in any cutscene, nor any tech powers for that matter (with the exception of sometimes activating his omni-tool).
Note: Something similar to this was done in Dragon age 2 where different classes executed enemies differently in cutscenes.

2. Guns used in cutscenes

The problem with some of ME2's cutscenes was that, regardless of what class Shepard and co. are, they will often be seen using the M-8 Avenger. Ideally, only Soldiers should have been using assault rifles. So in ME3, I hope BioWare only show the weapons we are actually carrying in cutscenes and not some magical appearing/disappearing M-8 Avenger.

3. class specific dialogue

The only slightly class specific dialogue I can think of that was in either ME1 or ME2 was when Kaiden recognised that you had biotic talents (it was a brief, one sentence long reference). But still this isn't exactly class specific: the exact same line would be said regardless of what type of biotic you were playing (adept/vanguard/sentinel). So I hope that BioWare will chuck in a bit of unique dialogue from NPCs for each of the six classes. It doesn't have to be much, but it would be much appreciated and would improve the roleplaying experience in my opinion.

Modifié par Bad King, 14 mai 2011 - 09:24 .


#2
Pedro Costa

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Agreed. In LotSB when a certain someone during a cutscene dampens her fall using Biotics I kept thinking "Do the same you bloody ****. You are a one-man-MassRelay yet you can't do something as simple as that!?"

#3
DieBySword

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1&2 are related because BW uses one model to make the cutscene and they only interchange the texture and voice files for it. Thats why we see only one gun and classes using weapons they dont have access too.

The way you proposed they would have to make 6 different model scenarios for every cutscene or dialog/class specific choice and thats time and a lot of work.

Modifié par DieBySword, 14 mai 2011 - 09:38 .


#4
Bad King

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DieBySword wrote...

1&2 are related because BW uses one model to make the cutscene and they only interchange the texture and voice files for it. Thats why we see only one gun and classes using weapons they dont have access too.

The way you proposed they would have to make 6 different model scenarios for every cutscene or dialog/class specific choice and thats time and a lot of work.


I'm not proposing that BioWare create 6 different models to be used all the time in every cutscene, just that now and again we see something unique to our class in certain cutscenes. They pulled it off fine in Dragon Age 2 (although they were only working with 3 classes in that).

#5
DieBySword

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well they could cut down on it if they only do biotic/tech different cutscenes. Soldiers,techs can use tech in the cutscene and biotic/mixed use biotic powers thats only 2 different scenarios.

But is it worth doing it for 2 different scenarios just so we can see it used once or twice the whole game :unsure:

Modifié par DieBySword, 14 mai 2011 - 09:58 .


#6
SNascimento

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If this can be done it would be welcome.