1. Class specific cutscene actions
Depending on what class you are, Shepard will perform different actions in certain cutscenes. An example is this:
-In a cutscene, Soldier Shepard shoots a husk in the head and kills it.
-An adept Shepard however fires a biotic field at the husk and breaks it.
-An engineer meanwhile might kill that same husk with a drone, etc.
I think that this is important, as in ME1 and ME2 even if Shepard was an adept, we never see him use his biotics in any cutscene, nor any tech powers for that matter (with the exception of sometimes activating his omni-tool).
Note: Something similar to this was done in Dragon age 2 where different classes executed enemies differently in cutscenes.
2. Guns used in cutscenes
The problem with some of ME2's cutscenes was that, regardless of what class Shepard and co. are, they will often be seen using the M-8 Avenger. Ideally, only Soldiers should have been using assault rifles. So in ME3, I hope BioWare only show the weapons we are actually carrying in cutscenes and not some magical appearing/disappearing M-8 Avenger.
3. class specific dialogue
The only slightly class specific dialogue I can think of that was in either ME1 or ME2 was when Kaiden recognised that you had biotic talents (it was a brief, one sentence long reference). But still this isn't exactly class specific: the exact same line would be said regardless of what type of biotic you were playing (adept/vanguard/sentinel). So I hope that BioWare will chuck in a bit of unique dialogue from NPCs for each of the six classes. It doesn't have to be much, but it would be much appreciated and would improve the roleplaying experience in my opinion.
Modifié par Bad King, 14 mai 2011 - 09:24 .





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