Nohvarr wrote...
Uh huh, and how differenty did those weapons act when fired? My point continues to be that if I gave you a single Avenger at the beginning of the game, and the only way to improve it was via 'Upgrades' that gave a level boost to it's stats, it wouldn't have been very different from the system they used in ME 1. I can put on a bunch of different colors, I can small changes to heat or accuracy stat but at the end of the day, they all acted the same.
ME 2's guns acted differently as has been pointed out again, and again. Each one different from another. Each one requiring a significant adjustment to how they were used. Not just 'taping the trigger'.
I see the attempt to split hairs, to try and make small variation in stats enough to claim it was a totally different gun. It wasn;t not once you fired it.
Our views are both correct becasue depending on how someone plays the ME1 weapon he can achieve the exact same thing the ME2 weapon do.
While I admit your version is correct because ME1 weapons realy do only fire rapid shots while presing and holding the fire button and the ME2 do fire fullauto,semi and burst you try so hard to deny my point that is true no matter how you look at it. A player can choose hes own play style and manage the gun fire in his own way even if the game only allows full-auto mode and taking into account gun mods he can change how the gun behaves.
You want a madock in ME1 just add 2xexplosion mods and your gun can deliver the damage and still overheat even with one-shoting after 8 shots like the madock does in ME2
kregano wrote...
The cooling mods on the sniper rifles
were pretty pointless, even with the Spectre X sniper. You were better
off slapping double Scram Rails X and Explosvie Rounds X and using the
sniper rifle as an anti-everything cannon, which is what I did for every
single build in ME1.
The biggest problem with the ME1 mods was
the fact that they were totally invisible except for ammo mods. You
couldn't tell if you'd slapped in Frictionless Materials __ and a Recoil
___ mod on your AR/pistol/shotgun/sniper unless you deliberately
swapped out for another gun of the same model without mods then
immediately swapped back. Any change in how the weapon worked was so
minor it might as well have not existed to the player.
I can agree that you couldnt tell any differenc about the visual design of the gun but if you fired it you would notice the bigger heat production or bigger damage inflicted. That would make the ME1 weapon as recognizable as the ME2 weapon.
In the end I dont even remember why we pursue this topic anymore
Modifié par DieBySword, 16 mai 2011 - 09:30 .





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