Minister of Sound wrote...
Paragons and Renegade decisions will both have benefits and drawbacks. For example, eliminating the Rachni may mean that they will be lost as an ally against the Reapers. However, if they are eliminated, then that means that the Reapers will have no Rachni to make husks from, which means less enemies to fight on the battlefield for Shepard.
To put it in the words of the Turian guard from Mass Effect: Redemption: "Quit yer ****in'."
Actually the reapers will have Huskified Rachni whether you killed the queen or not, as that queen wasnt the last of the rachni, if you do a 100% completion of ME1 you face rachni on about 3 other occasions, and presumably there are more hives than that spread around the galaxy.
Which again is Renegades getting the short end of the stick (though this is one of the times it is sensical and I have no problem with it)
Malisin wrote...
Because it's the only route that makes good choices?
So what you are saying is allowing drug dealers and murderers to carry on as they were as long as they promise to you that they will eventually stop, is a good choice?
You are saying that unleashing a biohazard that at one point was nearly a galactic apocolypse event is a good choice?
You are saying that jepordizing your ability to fight sovereign by sacrificing half of your combat force to save 3 people is a good choice? (I mean hell, this one ship has just taken out the entirity of the Turian and Asari fleets that were protecting the citadel, you come in with a smaller fleet than either of them. Of course the right choice is to focus all your power on the reaper rather than sacrificing ships to save 3 politicians)
What a stupid comment that was malisin.
absolutegus wrote...
The ones who truly get screwed are the ones who play a Renegade, Paragade or Renegon type character.
I agree.
Modifié par hc00, 15 mai 2011 - 03:18 .