I don't think paragon and renegade Shepards should have a different amount of content / hours of gameplay. This is the point I believe some renegades here are trying to pretend to be making. If the average paragon playthrough were 30 hours long, and the average renegade playthrough were 15 hours long, I don't think anyone would see that as fair.
What they are writing, however suggests that they want to make inmoral decisions and be loved for it. They want the best of both worlds. They want to let a terrorist kill a group of hostages and be congratulated for it, or to take over the galactic government and expect the other races to be okay with that. In my opinion this misses the point to being renegade. To me, paragons sleep better. Paragon and Renegade are the Hero and the Antihero. Paragons act according to what's right. Renegade is the grim, morally grey way, in which you have a lot of stuff resting on your conscience and you
accept it because, in your mind, that's what it takes to win, to get it done.
There are other possible universes more amicable for these people. For instance, there is Captain Alatriste's 17th century Europe. Alatriste is a veteran "paragon" who makes a living as a professional assassin. He used to be honorable and honest, but he lives in a world in which the bad guys always win, they always get away with whatever they do, and the good guys always get the worst part of everything. He is poor as a rat, everyone ignores his past as war hero. So he kills to eat. This makes him feel betrayed, cynical and very, very tired. But the ME universe is different. The world has not betrayed Shepard. She is a tremendously successful person, the first human spectre. She's a celebrity, a role model for kids on earth. And the bad guys are not part of the government, but secret, outlaw organizations and faceless robots and zombies.
I think Mordin is a renegade character. Like, totally, über renegade. Yet he is a nice guy, not some dick. The reason for this is that he doesn't hesitate to be a murderer if that's what it takes to achieve a goal. He rationalizes perfectly his actions against the Krogan, he offers convenient reasons to do it, but that doesn't make it less terrible, and he knows it. There are ghosts haunting him, past victims, quietly looking at him when he's in bed, awake, thinking. But he goes on because he always wins.
"Right, wrong...irrelevant. Problem solved". That's what he says after killing his student in Tuchanka.
ME2 didn't punish renegades in terms of hours of gameplay / the point I talked about above. If you save the rachni, you receive an email. If you kill it, you don't. If you do Helena Blake's side quests and don't kill her, you have a couple of lines on Omega. If you do kill her, you don't see her on Omega. Big deal. These details are not worth arguing about. I didn't even know Fist was in Afterlife until a couple days ago. That's not a punishment.
Modifié par Nyoka, 16 mai 2011 - 11:12 .