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Why do renegades feel cheated?


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#126
Bozorgmehr

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Arcian wrote...

The only problem here is you, you and the other renegades and Cerberusfans who can't get over themselves. Stop expecting BioWare to reward you for playing a dog-kicking, terrorist-supporting, murderous criminal. You've made your choice.

Deal with it.


Uh, it's the Paragon option to let criminals go free - not Renegade. The Renegades are only interested in taking out those terrorist whilst the Paragon is unable to see the big picture.

Question: if you had the choice between catching / killing the most dangerous terrorist around, but in doing that some innocent folks will die. Not catching / killing that terrorist will (most likely) result in 100 x more innocents dying in the future. What would you do? And how would you label your choice - Par or Ren?

#127
Someone With Mass

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Arcian wrote...
Protip, if you're not going to metagame, stop metagaming and deal with the consequences of your choices. That's the whole point of the game.


That.

It's how I play.

And really? People are whining about consequences of the Renegade just because they didn't meet the human Council in ME2?

Protip #2: Find something worth ****ing and moaning about.

#128
Guest_Arcian_*

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Bozorgmehr wrote...

Arcian wrote...

The only problem here is you, you and the other renegades and Cerberusfans who can't get over themselves. Stop expecting BioWare to reward you for playing a dog-kicking, terrorist-supporting, murderous criminal. You've made your choice.

Deal with it.


Uh, it's the Paragon option to let criminals go free - not Renegade. The Renegades are only interested in taking out those terrorist whilst the Paragon is unable to see the big picture.

Question: if you had the choice between catching / killing the most dangerous terrorist around, but in doing that some innocent folks will die. Not catching / killing that terrorist will (most likely) result in 100 x more innocents dying in the future. What would you do? And how would you label your choice - Par or Ren?

Saving the innocent folks, the paragon choice, because I don't know how that decision will end (you said "likely", after all). I just do what I know is right at the time, which is saving the innocents.

You see, that's roleplaying. The renegades and Cerberusfans have it confused for metagaming.

#129
Bearcut

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I think the problem here is the assumption that certain actions are renegade; for example: Even as a paragon, I felt that you could justify going after Vido during Zaeed's mission. Why? Even though you are sacrificing a few people to get to him, if you let him go, he's going to do it it again. I'm not saying it's a paragon action, but its not a "I don't give a &&&& about anything" reaction that makes you evil. However, it's not a perfect system and not everyone is going to be pleased.

Maybe paragons are rewarded more. But it does kind of make sense that if you kill everything, you'll have less content to play through in the following chapters. Sorry?

#130
CroGamer002

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Bozorgmehr wrote...

Uh, the only one who matters - Shepard / You!


In that case why do you give a sh*t on what other people think in Mass Effect?
They don't know about the Reapers and you're braking laws about this imaginary enemies. You really think they'll love you for that?


Not killing the Rachni Queen who has (nearly) killed a colony and likely will try again (there is no clue whatsoever she won't) is Paragon?It's GOOD to let mass murderers go free if they play nice when they feel that's the only way to get out of a situations alive? Sounds like Paragons are fools to me - believing this kind of nonsense :)

What are you talking about?
Rachni Queen didn't killed anyone in ME1 and only her children, that were insane do to not hearing her songs, killed people who were doing experiments on them and were on Saren's payroll.

Also about Rachni's outside of Noveria? That's Cerberus to blame! And happens no matter what you did to Rachni Queen!


You think it's GOOD to save a couple of workers while capturing or killing the leader of one of the most notorious merc groups - who's likely to setup a new base with new workers the next day - is BAD?


Vido is not a leader of Blue Suns, it's Solem Del'Serah. Death of Vido may do heavy damage to Blue Suns but his death is not good enough to kill off innocents.

The ME Paragon values a single life over genocide - the ME Renegade will sacrifice a single soul to save many others. Technically, Renegades are the real good guys b/c in my book saving 100 and killing one beats saving one which results in a 100 others dying.


You mean like in Arrival... oh right.

Besides last time I checked Zhu's Hope is gone if you killed of most colonists which doesn't help anyone. And it never happen that I saved few and lost many as Paragon, unlike with Renegade.

Priorities, my friend, priorities :)


Yeah, but that still doesn't change that people will hate you.
Unless you don't care then don't b*tch about it.

That's how I feel when I play Renegade, I DO NOT CARE what others think about my Shepard.

#131
Someone With Mass

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Sounds like some people loves to pull stuff out of their asses.

#132
Ashira Shepard

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Mesina2 wrote...

Arcian wrote...

Renegades are Type V.


Here's a example from that site, about Mass Effect.

Tropes wrote...

Renegade Shepard of Mass Effect is, for the most part, Type IV during Mass Effect 1, but by Mass Effect 2, he/she can murder one of his/her squadmates and replace her with a Complete Monster, murder an unarmed (albeit assholish) bystander, and happily ignore the pleas of those burning in a factory to help one of his/her squadmates score his revenge.



Pretty much this. Just to remind.

I play a Paragade anyway, most of my big choices are Paragon, and my Shep only becomes cruel and ruthless with criminals or monsters.

Like others have noted, if you're a straight renegade you've likely murdered when you could've saved, let people die when you could've saved them (Jacob's LM, sick batarian, wounded salarian) among others. I mean I feel like a dick if I don't do something because that's the whole point; you could've done better. And you didn't. :ph34r:

#133
Guest_Nyoka_*

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I don't think paragon and renegade Shepards should have a different amount of content / hours of gameplay. This is the point I believe some renegades here are trying to pretend to be making. If the average paragon playthrough were 30 hours long, and the average renegade playthrough were 15 hours long, I don't think anyone would see that as fair.

What they are writing, however suggests that they want to make inmoral decisions and be loved for it. They want the best of both worlds. They want to let a terrorist kill a group of hostages and be congratulated for it, or to take over the galactic government and expect the other races to be okay with that. In my opinion this misses the point to being renegade. To me, paragons sleep better. Paragon and Renegade are the Hero and the Antihero. Paragons act according to what's right. Renegade is the grim, morally grey way, in which you have a lot of stuff resting on your conscience and you accept it because, in your mind, that's what it takes to win, to get it done.

There are other possible universes more amicable for these people. For instance, there is Captain Alatriste's 17th century Europe. Alatriste is a veteran "paragon" who makes a living as a professional assassin. He used to be honorable and honest, but he lives in a world in which the bad guys always win, they always get away with whatever they do, and the good guys always get the worst part of everything. He is poor as a rat, everyone ignores his past as war hero. So he kills to eat. This makes him feel betrayed, cynical and very, very tired. But the ME universe is different. The world has not betrayed Shepard. She is a tremendously successful person, the first human spectre. She's a celebrity, a role model for kids on earth. And the bad guys are not part of the government, but secret, outlaw organizations and faceless robots and zombies.

I think Mordin is a renegade character. Like, totally, über renegade. Yet he is a nice guy, not some dick. The reason for this is that he doesn't hesitate to be a murderer if that's what it takes to achieve a goal. He rationalizes perfectly his actions against the Krogan, he offers convenient reasons to do it, but that doesn't make it less terrible, and he knows it. There are ghosts haunting him, past victims, quietly looking at him when he's in bed,  awake, thinking. But he goes on because he always wins. "Right, wrong...irrelevant. Problem solved". That's what he says after killing his student in Tuchanka.

ME2 didn't punish renegades in terms of hours of gameplay / the point I talked about above. If you save the rachni, you receive an email. If you kill it, you don't. If you do Helena Blake's side quests and don't kill her, you have a couple of lines on Omega. If you do kill her, you don't see her on Omega. Big deal. These details are not worth arguing about. I didn't even know Fist was in Afterlife until a couple days ago. That's not a punishment.

Modifié par Nyoka, 16 mai 2011 - 11:12 .


#134
Ashira Shepard

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I always killed Balak...

Then saved the workers on Zaeed's mission.

The flamed the unholy hell out of that mouthy Krogan on Mordin's LM.
And left Jacob's dad to die by the people he tormented.

Had Wrex and the Council survive, did not kill Shiala.

Basically my Shep tried to do the "right" thing for the situation, regardless of if the choice in question is decorated in 'pretty blue' or 'cool red.'

#135
Wulfram

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Having a chip on your shoulder is the renegade way.

#136
K3lg4r

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I think some people fail to read and understand
ME has two kinds of renegade actions:
-those where you act like a complete dick, like punching the journalist in the face
-those where you have to make difficult choices and make a sacrifice for what you think is the greater good or to prevent future problems

no one here is complaining that you don't get rewarded for being a dick, the reward is the action itself...it's ok that you don't get anything from being sadistic and mean. People are complaining about the outcome of the though choices, that somehow always rewards the naive paragon choice. I mean: would you really set a criminal free just because they said that they rather die than go to prison and promise to end their illegal activities? imho you need to have a lot of trust in mankind to do something like that. Yes, it can be the right choice sometimes, but it can't ALWAYS be the right choice.

Imagine this situation: you're after some crazy terrorist and it's your only chance to get him, too bad he's taken a hostage and is using him as a shield. In a "real" situation your options would be:
renegade: let the hostage die and get the criminal
paragon: save the hostage but let the terrorist escape (and who knows, in the future he may bomb a school or something and end many more innocent lives)
What happens in most ME choices is this:
renegade: let the hostage die and get the criminal
paragon: save the hostage, still manage to catch the bad guy and in the next ME you get to meet the man you saved who will have a beer with you and maybe even help you with some intel on the mission

What I want to say is that the outcome of difficult moral choices should be more unpredictable. It's right to receive big rewards when you choose to trust a criminal who really wants out or to be able to save the hostage and take the terrorist, but there should also be the risk that the criminal was lying just to save his life and that the terrorist runs away if you save the hostage (this actually happened in bring down the sky, and that's why I really enjoyed that dlc)

Modifié par K3lg4r, 16 mai 2011 - 01:18 .


#137
Guest_Nyoka_*

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K3lg4r, there is a very similar situation in ME: Balak. And you can't save the hostages if you get Balak. It would be nice if you could come up with actual examples from the game.

#138
Darth Death

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"Renegade players" & "Paragon players"... Those labels don't make any sense to me.

#139
Someone With Mass

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Just because you are Renegade doesn't mean you have to like or accept all the Renegade choices.

That usually makes you blindly follow the beaten path.

#140
K3lg4r

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Nyoka wrote...

K3lg4r, there is a very similar situation in ME: Balak. And you can't save the hostages if you get Balak. It would be nice if you could come up with actual examples from the game.

You're right, and I was just editing my post to say that.
An actual example from the game is in the shadow broker dlc I just finished the other day. when the asari spectre takes the girl hostage, if you don't have enough paragon or renegade points (I didn't) you can drop the thermal clips or shoot the hostage. I chose the first and still managed to kill the asari.
The best way to balance things would be by making paragon choices high risk/high reward and renegade choices low risk/low reward. So if you do a full paragon playthrough you'll screw up big a few times but receive big rewards for the right choices and people will like you. On the other hand renegades won't risk catastrophes and will get the job done most of the times, but they will miss something for never taking a risk and a lot of people probably won't like them.
This would also encourage more personal choices and different playthroughs from player to player.

Modifié par K3lg4r, 16 mai 2011 - 01:37 .


#141
Ieldra

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@Nyoka:

No that's not it at all. It is a matter of how the ME universe works: is it one where being nice always works? Where there is never any conflict between the intuitive good and the necessary? Because choosing the intuitive good always works out? Then it is not like the real world in a very important aspect, and that will break the immersion.

Or is it one where hard choices are sometimes necessary? Where a few lives don't matter in the face of galactic extinction, and sacrificing them is a choice that should be taken, as in Arrival, except there it isn't a choice. And it isn't a choice because Bioware didn't want to present Paragons with a non-standard game over, because you can be sure they'd have tried to wriggle out of it.

It's a matter of believability. If almost all Paragon decisions turn out to have ONLY desirable consequences, and all Renegade decisions turn out to have ONLY undesirable consequences, then it is not believable that anyone would be a Renegade in this universe. And neither could I believe in such a universe.
(Don't name minor tings as Renegade interrupts. A few less enemies in one minor battle count for nothing against the one-sidedness in the big picture decisions)

If nobody likes me for my Renegade decisions I can deal with that. The world is stupid and people want to be lied to after all, especially about unpleasant necessities. But I'd expect to get some pragmatic benefit from the decisions I made. At least sometimes taking the safe route instead of the nice one should turn out right. At least sometimes placing strategic benefit over intuitive morality should turn out to be *EXACTLY* what was needed. At the same time, *sometimes* the risks of taking a gamble with another's goodwill should backfire.

Modifié par Ieldra2, 16 mai 2011 - 01:47 .


#142
Guest_Nyoka_*

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I don't have any ME2 DLC other than Cerberus Network, so I can't comment on LotSB or Arrival.

Hard choices are sometimes necessary. The rachni queen is a hard choice, isn't it? She's very dangerous, after all. Heavy risk. And as long as the rachni queen is alive, it will be a latent risk, a bomb waiting to go off (this is at least what renegades who freed it would think). Balak is a conflict between the intuitive good and the necessary, too. In ME2, you can let Elnora go in Illium, and that backfires. She was the murderer the police was after, so the intuitive good does not always work out. In Zaeed's mission, it's more difficult for paragons to get his loyalty, because they'll have to be extraordinarily persuasive. Quite a few paragons won't be able to do it, whereas not even one renegade will have any kind of problem with Zaeed's loyalty. You save the council in ME1, and in ME2 what recognition do you get from them? Are you received as the hero you are? No, you are dismissed and told to get out of the way. Not only they don't show appreciation, they think you are trouble. What? I'm sure others can bring up more examples.

It's logical Paragons will often times get desirable consequences. They are not dumb. They won't do stupid things most of the times. Most things paragons do are likely to bring over desirable consequences before they do it. For instance, if you save the quarian in Haestrom, you can expect he'll be on your side later then you go to the flotilla in Tali's mission. If you take Veetor to Cerberus, and they interrogate him, you can expect him to be against you once in the flotilla. I don't see these are unfair consequences, nor I see the game is unfair to renegades in general either.

As for pragmatic benefits, there are examples of that, too. In Virmire, you can turn on the alarms in another part of the building so your enemies go for Kirrahe, so you don't have to bother. Kirrahe could die, but you get a strategic, pragmatic benefit. In Feros, killing everyone with the assault rifle is way easier strategically than using gas grenades. When you recruit Archangel in ME2, you can kill the mechanic who is repairing the gunship so the fight is easier later on. (I'm sorry, you can't tell me you don't want me to mention easier fights and at the same time complain about not having strategic, pragmatic advantages). But in general I think that falls under 'being rewarded for being evil'. Best of both worlds. Remember what Mordin says. "Right, wrong, irrelevant. Problem solved". That's what renegades do. They solve problems, like how they solved the Elnora problem, or the Kirrahe problem, or the Balak problem. What matters is that they win, no matter what the cost. It adds to the grim, went-through-a-lot, ruthless character of the renegade.

#143
Minister of Sound

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DPSSOC wrote...

Minister of Sound wrote...

Paragons and Renegade decisions will both have benefits and drawbacks. For example, eliminating the Rachni may mean that they will be lost as an ally against the Reapers. However, if they are eliminated, then that means that the Reapers will have no Rachni to make husks from, which means less enemies to fight on the battlefield for Shepard.


Ok people can we be realistic for a moment.  Bioware is not going to create a new enemy that some players will never encounter.  Paragon or Renegade are all going to have Rachni Husks to deal with it will not be a result of the choice in ME1.

To answer the title question it's because Renegades are beaten over the head with the negative consequences of their actions while the positives are kind of muted (they are there though).  Where as Paragons are, at best, the opposite.  The positive consequences of Paragon decisions are thrown out and lauded and advertised remarkably openly while the negatives (if any exist) are harder to notice.  You really need to pay attention to see the benefits of Renegade decisions and I assume vice versa, and since most of us don't (there's things to kill after all) we miss them and as such Renegades feel like they're getting a raw deal.

I actually like how Renegade decisions turned out and wish/hope that Bioware did/does Paragon the same.  In ME2 Renegades get the desired outcome with an unintended/unexpected drawback.  Thus far Paragons only seem to get the desired outcome and that's boring (which has always been my main reason for not going pure Paragon, it's dull).


The idea Rachni Husks of potentially not appearing in some playthroughs isn't unprecendented because there have been games with enemies that players never encountered. Therefore, it isn't unrealistic to think Rachni may not appear.

Don't judge other games solely on the standards of games that you have played or preferred.

Modifié par Minister of Sound, 16 mai 2011 - 02:45 .


#144
Guitar-Hero

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Darth Death wrote...

"Renegade players" & "Paragon players"... Those labels don't make any sense to me.

Agreed, for me it ruins the freedom to role-play by adding these labels "i have to pick this option otherwise i won't get 10+ renegade" hopefully they improve it. 

#145
lovgreno

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Bullies and jerks are usualy losers in real life so why should it be different in this game? Then again there is no real "punishment" or "reward" for any renegade or paragon decisions. Both options usualy involves a heavy risk... But the priiize! In short, both renegade and paragon choices are gambles, deal with it if it bites back.

#146
Ahglock

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AshiraShepard wrote...


Pretty much this. Just to remind.

I play a Paragade anyway, most of my big choices are Paragon, and my Shep only becomes cruel and ruthless with criminals or monsters.

Like others have noted, if you're a straight renegade you've likely murdered when you could've saved, let people die when you could've saved them (Jacob's LM, sick batarian, wounded salarian) among others. I mean I feel like a dick if I don't do something because that's the whole point; you could've done better. And you didn't. :ph34r:


Actually a lot of those example are reasons they did things wrong in the pargon/renegade system.  The reason it sucks is there was no cost in any of those examples.  Sure saving the girl in jacob's loyalty mission is a no brainer in pretty much every situation I can think of for both renegades or paragons, but the other 2 examples are just badly done.

 I always save them since I am questioning them, and dead people tend to shut up.  But whatever your motivation for saving them, there is no cost.  If you used medigel then it would be a paragon choice.  Since there is no cost and it is just full win it really isn't a choice.  It is how they frequently do renegades poorly.  Renegade isn't supposed to be capriciously cruel, he is supposed to be ruthlessly practical.  When there is no cost to a "paragon" choice and it is just win you turn ruthlessly practical into capriciously cruel.  

So if you options were save the batarian, or sorry I am about to storm the castle and I need all the medigel I have, it would be a real choice.  

#147
Alraiis

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The Paragon/Renegade system, when it's not being ham-fisted good vs. evil, is often a choice of altruism vs. utilitarianism, or one of selfless idealism vs. rational self-interest. At least, it's supposed to be. Thing is, self-interest should pay off from time to time. Paragons are expected to make sacrifices because they refuse to compromise their ideals (saving the Council costs human lives). Renegades are expected to make sacrifices because they know sometimes you have to do something harsh in the short term for long-term gain. On both sides, there are supposed to be negative consequences and positive ones. Time and again, however, the Renegades don't see the fruits of those hard choices, instead watching situations backfire while Paragons reap rewards and respect.

Indeed, the very ideas of Paragon and Renegade can sometimes be thrown aside to the point where "top-right = good results" and "bottom-right = bad results." Take Tali's loyalty mission, where the Paragon response (not the Charm response, the normal one) is to lie to a legal authority by withholding evidence. Cooperating and handing the evidence over is Renegade. Despite the fact that the virtuous Paragon (should) value honesty and justice, lying to protect your friend is Paragon, even though lying to protect yourself is always Renegade.

#148
Aumata

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Can someone please tell me how I am losing content? I play renegade, or both of a mix depending on the character, but for the most part I am pretty much renegade. So I am trying to figure out what I am losing out on. For the most part all the stuff I heard, I didn't really care, as I pretty much killed them to make sure they don't comeback. Hell I let the council live, but I didn't realize how cool it was to live in a human dominated council with the cold war brewing. Gonna make my cannon Shepard follow that path , just have to pick which class should I go now. Renegade for life.

#149
DPSSOC

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Minister of Sound wrote...

DPSSOC wrote...
Ok people can we be realistic for a moment.  Bioware is not going to create a new enemy that some players will never encounter.  Paragon or Renegade are all going to have Rachni Husks to deal with it will not be a result of the choice in ME1.

To answer the title question it's because Renegades are beaten over the head with the negative consequences of their actions while the positives are kind of muted (they are there though).  Where as Paragons are, at best, the opposite.  The positive consequences of Paragon decisions are thrown out and lauded and advertised remarkably openly while the negatives (if any exist) are harder to notice.  You really need to pay attention to see the benefits of Renegade decisions and I assume vice versa, and since most of us don't (there's things to kill after all) we miss them and as such Renegades feel like they're getting a raw deal.

I actually like how Renegade decisions turned out and wish/hope that Bioware did/does Paragon the same.  In ME2 Renegades get the desired outcome with an unintended/unexpected drawback.  Thus far Paragons only seem to get the desired outcome and that's boring (which has always been my main reason for not going pure Paragon, it's dull).


The idea Rachni Husks of potentially not appearing in some playthroughs isn't unprecendented because there have been games with enemies that players never encountered. Therefore, it isn't unrealistic to think Rachni may not appear.


Could you name some of these games (actually interested)?  In my gaming experience there's never been an enemy I can't encounter.  There are some I haven't but that's because I wasn't in a certain area at a certain level (Fallout 3 comes to mind), but I could have.  What you propose is that Bioware will put time and resources into an enemy that some players can't encounter (rather than might not).

I suppose it's possible but I find it highly unlikely; what, for example, would they replace the Rachni with for Renegade players in the same sections of the game?  Would they just create another new enemy to fill the gap?  Well why don't the Paragons see that?  What if a player doesn't meet the criteria for either enemy what do they get?  And on, and on, and on, it's just a logistics nightmare much simpler, and less costly, to use the plausible explanation for those who did kill the Rachni Queen to still run into Rachni husks.

lovgreno wrote...
In short, both renegade and paragon choices are gambles, deal with it if it bites back.


No.  Because this isn't a game of chance we're playing it's a game where the decisions we've made were planned out by human beings with intent.  Bioware screwed up the balance, not for the Renegade players but the Paragons.  You take the same gambles Renegades do, face the same choices, and suffer no negative consequences for doing so.

I've said it time and again both sides do get what they sought out to achieve; human dominance of the Council, a galaxy free of the threat of another Rachni War, a drastic reduction in the galaxy's criminal population; Renegades get it all.  However our dominance is hollow because we cannot actually compel the races to stand with us and as such stand alone, stronger than we were, but alone.  Our victory against the Rachni is bitter (for the player not Shepard) knowing we killed a certain ally.  Last the criminals are meaningless because as always there are more scum to replace them.  Renegade victory is amazingly, deliciously, bitter-sweet and I would have it no other way.

However one must look to the Paragons, who gain much and lose nothing.  You sacrifice human lives to save ungrateful alien bureaucrats, and no one expresses outrage.  You ressurect one of the most dangerous species the galaxy has ever known, and no one seems to care.  You let career criminals run free, and none of them ever re-offend.  Throwing a coin in a machine knowing it will always give you double your money is not gambling my friend.

#150
Manic Sheep

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The lack of renegade cameos was a slight annoyance not a rage worthy. So long as that trend doesn’t continue and get worse in ME3 its fine. I don’t think anyone really wants to miss out on content.  Even additional content for a “negative consequence” is a reward for the player. The results of main choices so far( (tho as I have said before we won't know until ME3 what the full effects are) do seem unbalanced in terms of cost/ benefit but generally I like the renegade outcome more anyway. I want some of the paragon choices to have more negative outcomes because it would make paragon more interesting to me, my paragon should be sacrificing something for their ideals not because it’s unfair to the renegades. I don't think anything has actually backfired on the renegades apart from maybe the base but we won't know if there is actually a benefit to keeping it until ME3. Since many of the renegade choices involve removing a threat right there and then there aren’t really many additional benefits they could give you because anyone’s who life was saved because of that wouldn’t know. Taking down balak for example. Your reward is that he isn't going to do it again and kill more people.

The whole “paragons get all the praise and the renegades get all the hate" is blown out of proportion by some. They could have evened it up, like having some humans pissy at the paragon for sacrificing human lives to save the council but for the most part renegade shouldn't be as well like as paragon. The only time I think bioware really did go too far with that was the base choice where every single squad mate disagrees regardless of what they say in the base itself. Renegade is an anti hero, anti heroes usually are not liked by the general public. Allot of the stuff you do is not very nice to say the least and you shouldn't be expecting many to praise you for it.  Isn't that part of the point anyway? I thought renegade was the one who suppose to do all the nasty things that 'need to be done' in order to save the galaxy despite what others think of you and I would assume if you are picking the renegade choices you don't a want an optimistic and nice story.
Edit: whoops some major typos

Modifié par Manic Sheep, 17 mai 2011 - 07:02 .