The main problem is that ME1's aesthetic followed the lore and the IP much more consistently than ME2 did (chalk that up to lack of communication between the writers and the artists of ME2, I guess).
If this was an anime with a long history of impractical and sexualized costumes, with no apparent lore regarding combat suits or shielding tech, then nobody would be the wiser, and most people would probably be joking about the ridiculous outfits, not outright criticizing them for the most part.
The fact that Bioware developed a clear and very concise lore for the universe, with in-depth explanations for the logic behind the various technologies, AND followed this lore closely with the aesthetic appearance of the first game, gives them nearly ZERO excuse for the approach taken in the second game. Zero.
We're not opposed to the impractical outfits because they wouldn't work in the real world; we're opposed to them because they make absolutely zero sense for the IP, and it gives the impression that Bioware doesn't even have a firm grasp of the universe they themselves created. Seriously, when you're crafting an IP that's as detailed as Mass Effect, you DON'T want to see that sort of thing change from one game to another (especially if they're both a part of the same trilogy). You don't really want to see that shift in any trilogy, really.
So, practical combat suits that may/may not reflect the characters' personalities, and casual in-character outfits that really let them express themselves for when they're on the Normandy. That's all. DONE. Everyone is happy. Congrats, Bioware, on solving a very simple problem.
Modifié par Mr. MannlyMan, 16 mai 2011 - 05:18 .