Where does DA2 rank among bioware games you played?
#251
Posté 20 mai 2011 - 09:44
2. Dragon Age: Origins
3. Jade Empire
4. Dragon Age II
5. Mass Effect 2
#252
Posté 20 mai 2011 - 09:47
2. Dragon Age 1&2
3. KOTOR 1&2
#253
Posté 20 mai 2011 - 09:50
Eva Galana wrote...
1. BG2
2. BG1
3. DA:O
4. NWN(OC)
5. NWN(expansion: HotU)
6. NWN(expansion: SoU)
7. DA:2
8. NWN2
NWN2 is STILL not a Bioware game. And in my opinion it's far better than DA2, bugs, and akward gamplay aside.
And Mask of the Betrayer is fabulous.
#254
Guest_Luna Siwora_*
Posté 20 mai 2011 - 10:32
Guest_Luna Siwora_*
2. Baldur's Gate II
3. Mass Effect
4. Mass Effect 2
5. Neverwinter Nights
6. Dragon Age 2
7. Baldur's Gate
Modifié par Luna Siwora, 20 mai 2011 - 10:35 .
#255
Posté 20 mai 2011 - 10:46
KOTOR 2 isn't a Bioware game.Terminatort800 wrote...
1. Mass Effect 1&2
2. Dragon Age 1&2
3. KOTOR 1&2
#256
Posté 20 mai 2011 - 10:52
2. Dragon Age: Origins
3. Neverwinter Nights: Hordes of the Underdark
4. Mass Effect
5. Mass Effect 2
6. Star Wars Knights of the Old Republic
7. Neverwinter Nights: Shadows of Undrentide
8. Neverwinter Nights OC
9. Baldur's Gate
10. Dragon Age 2
11. Jade Empire
To be fair to Jade Empire, I didn't finish it, so it's not fair to rate it higher than games that I did play all the way to the end. It just wasn't my style, combat wise. And a few of these I'd put on the same level, honestly.
Modifié par TeenZombie, 20 mai 2011 - 10:53 .
#257
Posté 20 mai 2011 - 11:05
2. Baldur's Gate II
3. Mass Effect 2
4. Mass Effect
5. Jade Empire
6. Dragon Age 2
7. Baldur's Gate
#258
Posté 20 mai 2011 - 11:10
2. ME2
3. ME1
4. KOTOR
5. Jade Empire
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6. DA2
Modifié par Rauhallinen, 20 mai 2011 - 11:10 .
#259
Posté 20 mai 2011 - 11:23
that had a deeper system and more play styles that could be mixed.
Baldur's Gate 2
Mass Effect <--- The stories, species, atmosphere, and definitive space exploring made ME
really great because it set up a galaxy with problems rather than everything being
"fine," which is how so many games start off as.
Dragon Age: Origins
Kotor
Mass Effect 2 <---- A fantastic game, but it played out as a cinematic movie more so than a rpg.
Baldur's Gate
Sonic Chronicles: The Dark Brotherhood <---- I put this in here to mock DA2 for lowering what could
have been a continuous strong start for the DA
franchise
Dragon Age 2
#260
Posté 20 mai 2011 - 02:55
2. Baldur's Gate 2
3. Dragon Age: Origins
4: Mass Effect 2
5: KOTOR
6: Dragon Age II
7: Mass Effect
8: Jade Empire
#261
Posté 20 mai 2011 - 04:20
#262
Posté 20 mai 2011 - 05:06
2. Dragon Age: Origins
3. Mass Effect
4. Mass Effect 2
5. KOTOR & Jade Empire
6. Dragon Age 2
That's all the ones I've played
Modifié par Refara, 20 mai 2011 - 05:07 .
#263
Posté 20 mai 2011 - 05:15
1. ME2
2. ME1
3. DAO
4. KOTOR
5. JE
6. DA2
7. BG2
#264
Posté 20 mai 2011 - 05:54
You need those first 20 hours to establish the identity, so having the rug pulled out from under you actually matters when it happens.TheMadCat wrote...
Don't see how that can be the case since the question of identity doesn't come up until 3/4 of the game is done when we've already forged and established an identity, prior to that we're John/Jane Doe (Minus a few hints here and there that an astute person may have pieced together) who happens to be able to use the force and are simply forging our characters how we want. I'm with Crusty, it was more a story of moralism and the battle of good and evil then anything else.
The good/evil split doesn't work, I think, because the identity switch brings into question which side is good and which side is evil.
I think KotOR's story is the most thematically rich of any BioWare plot.
#265
Posté 20 mai 2011 - 06:08
Baldur's Gate 2
Kotor
Dragon age 1
Mass Effect
Jade Empire
Dragon Age 2
Neverwinter Nights
Baldur's Gate1
#266
Posté 20 mai 2011 - 10:57
Mass Effect 2
Dragon Age Origins
KOTOR
Mass Effect
Jade Empire
Dragon Age 2
Neverwinter Nights
#267
Posté 21 mai 2011 - 12:04
Dragon Age
Kotor
Mass Effect 1-2
Kotor 2
Jade Empire
Dragon Age 2
Neverwinter Nights
#268
Posté 21 mai 2011 - 12:18
2.( Kotor 2 (Yes I know its not a bio game, but they startet it and added tech support for it))
3. Kotor
4. Mass Effect 1
5. Dragon Age Origins
6. Dragon Age 2
Havent played eny ohter bioware games yet.
#269
Posté 21 mai 2011 - 01:54
Sylvius the Mad wrote...
You need those first 20 hours to establish the identity, so having the rug pulled out from under you actually matters when it happens.
I do agree with this, simply because this is how any plot twist by necessity works. Indeed, the very concept of a plot twist requires that there be some prior set of facts which the player assumes are true in order for the narrative to later contradict them.
I cannot experience that sensation of surprise without first believing that my character is who he thinks he is.
The good/evil split doesn't work, I think, because the identity switch brings into question which side is good and which side is evil.
While I agree with the above, when the identity switch occurs the question of identity is really confined to the PC saying 'I am evil' vs. 'I'm not evil anymore'. Afterwards (when it matters most), the game itself never raises this as a point of interest. It's left completely to the player to extract from the plot what they will. Some characters will comment on your past identity, but the lines which separate good and evil are never really contested in KotOR.
In this sense, it's inferior to games like Planescape: Torment which actually poses the question of identity to the player through characters such as Ravel Puzzlewell or even Kotor II where Kreia clearly raises certain issues regarding what makes a Jedi.
#270
Posté 21 mai 2011 - 08:17
I think it would be reasonable for the PC to insist "I am not who you claim I was" and leave the good/evil angle out entirely.Il Divo wrote...
While I agree with the above, when the identity switch occurs the question of identity is really confined to the PC saying 'I am evil' vs. 'I'm not evil anymore'.
Moreover, I think it would also be reasonable for the PC, upon hearing of the Jedi's actions with egard to his identity, so decide that the Jedi are the real threat, as they're willign to violate the most personal of property, the mind, and thus they need to be stopped.
This was always the approach I found most satisfying in KotOR. The plot twist demonstrates that the Jedi are evil and need to be stopped, and the Dark Side gives me the power to do that for the good of everyone.
I didn't think Kreia worked at all in this respect, as her discussions of the issue were never sufficiently personal.In this sense, it's inferior to games like Planescape: Torment which actually poses the question of identity to the player through characters such as Ravel Puzzlewell or even Kotor II where Kreia clearly raises certain issues regarding what makes a Jedi.
#271
Posté 21 mai 2011 - 11:15
Sylvius the Mad wrote...
I think it would be reasonable for the PC to insist "I am not who you claim I was" and leave the good/evil angle out entirely.
That's not really possible, at least the way the narrative is presented. "Good" as the game presents it means Jedi and "evil" means Sith.
Moreover, I think it would also be reasonable for the PC, upon hearing of the Jedi's actions with egard to his identity, so decide that the Jedi are the real threat, as they're willign to violate the most personal of property, the mind, and thus they need to be stopped.
And that certainly could have been an interesting angle, which I would have loved KotOR to explore. The problem still is that the game doesn't give this much attention. The only example that comes to mind is telling Bastila on the Leviathan that she is "no better than the Sith". The problem however is that it's not a theme which the game focuses on, but rather one which I chose to extrapolate.
Here's another example. In Dragon Age: Origins, we are told that the Grey Wardens stop the blight 'at any cost', placing the threat far above any other. We see Duncan kill Jory, we experience visions/nightmares, etc. One theme the game could have explored is the nature of the Grey Wardens, and whether or not such an organization is just or even needed. However, the game never really chooses to do so. As players, we are never really caught up in the justice of what we do. The game says "you fight the Blight" and so we fight the Blight.
I didn't think Kreia worked at all in this respect, as her discussions of the issue were never sufficiently personal.
Apologies, I should have clarified the KotOR 2 example a bit more. It was not intended as an example of exploring identity. Rather, it's another example of a game specifically drawing the player's attention to a concept the developers want to explore. While Kreia does discuss the Exile's role in the events of the game, her focus seems to be on explaining the flaws of the Jedi/Sith, why the Force weakens its practicioners, and how one can become strong by relying on their own abilites.
Modifié par Il Divo, 21 mai 2011 - 11:17 .
#272
Posté 21 mai 2011 - 11:38
1.Baldurs Gate
2.Baldur's Gate II SoA
3.NWN and its expansions
4. Dragon Age Origins
5. KOTOR
6. Jade Empire
7. Mass Effect
8. Mass effect 2
You will notice DA2 is actually not up there. There is a reason for that. DA2 would be so far down the list it would actually cross over into negative value and thus would have to be put above number 1, to avoid confusing fellow forumites iv simply omitted it.
#273
Posté 21 mai 2011 - 12:46
2. Neverwinter Nights: Shadows of Undertide
3. Neverwinter Nights: Hordes of the Underdark
4. Dragon Age: origins
5. Dragon Age2
6. Mass Effect2
7. Mass effect1
#274
Posté 21 mai 2011 - 12:48
2. DA2.
3. PC ME2.
4. PC ME1 (the control scheme for both of these on PC is really annoying).
5. DAO.
#275
Posté 21 mai 2011 - 01:15
1. BG2
2. DA2
3. ME1
4: SW: KotOR
5: DA:O
6: JE
7: ME2
8: NWN
9: BG1





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