Where does DA2 rank among bioware games you played?
#151
Posté 16 mai 2011 - 04:42
#152
Posté 16 mai 2011 - 05:10
2. ME2
3.DAO
4.ME1
5.DA2
6.JE
i could'nt even bring myself to finish JE which is why i would rank in below DA2
#153
Posté 16 mai 2011 - 06:14
2.DAO
3.ME2
4.ME1
5.DA2 (by a long shot)
Still have to play Baldurs Gate and Neverwinter Nights. Don't have a desire to play Jade Empire because i've heard it wasn't very good, and even more now that i know Mike Laidlaw worked on it.
#154
Posté 16 mai 2011 - 07:26
#155
Posté 16 mai 2011 - 09:26
Aurvan wrote...
I have a question. Why do so many have ME2 so high but DA2 so low? Apart from the technical aspect (in which ME2 is better than DA2), they are criticised for much of the same "consolification" of classic RPG-style games, as well as a story that doesn't "move the plot forward" in the setting.
Because, let's face it, it's not the technical side that makes the Baldur's Gate games so great, but the epic story, real choices (both for story and game mechanics), character interaction, and the open adventure. In this, both ME2 and DA2 is pretty similar - limited. So is it the reused areas, exploding bodies, and parachuting ninjas that differentiate DA2 so much from ME2?
Personal opinion coming up obviously.
Execution, execution, execution.
I thought ME2 missed out on a lot of potential by being so simplified, but there's no arguing that it was done extremely well. The gameplay is simply excellent.
In comparion the gameplay of DA2 feels like a mess, and it seems the designers had no idea where it was going. In addition DA2 has very little content, copy/paste seems to have been the overall design idea in many aspects.
I don't care much for the technical side of it but the design is important, and ME2 had an excellent coherent design.
#156
Posté 16 mai 2011 - 09:31
Aurvan wrote...
I have a question. Why do so many have ME2 so high but DA2 so low? Apart from the technical aspect (in which ME2 is better than DA2), they are criticised for much of the same "consolification" of classic RPG-style games, as well as a story that doesn't "move the plot forward" in the setting.
Because, let's face it, it's not the technical side that makes the Baldur's Gate games so great, but the epic story, real choices (both for story and game mechanics), character interaction, and the open adventure. In this, both ME2 and DA2 is pretty similar - limited. So is it the reused areas, exploding bodies, and parachuting ninjas that differentiate DA2 so much from ME2?
I would also argue that streamlining when your combat revolves around shooting is a lot more forgivable though I can't say why I wasn't bothered as much by it.
#157
Posté 16 mai 2011 - 11:27
Dragon Age: Origins: Very high
ME: Very high
ME2: I have some gripes (no inventory, companion armor) but the combat was vastly improved, important since it's a shooter-rpg. So I'll go with very high for ME2 as well (about the same as ME but below DA:O).
I also rank their old games as high to very high (BG, KOTOR etc.).
Modifié par Tony77A, 16 mai 2011 - 11:27 .
#158
Posté 16 mai 2011 - 11:38
#159
Posté 16 mai 2011 - 11:42
ME2 is a different game that builds on its predecessor. It's well polished, streamlined or not. The addition of different weapon classes was an improvement. While inventory management was absurd in ME1 taking it away altogether lessened customisation to some degree. Equally the skill system was not that great in ME1. ME1 was a serviceable shooter RPG focusing on RPG but not getting the RPG mechanics right. ME2 got the shooter mechanics right and it ditched some of the RPG mechanics that the dev team couldn't get right in ME1. That made for a more enjoyable game altogether.Teredan wrote...
Aurvan wrote...
I have a question. Why do so many have ME2 so high but DA2 so low? Apart from the technical aspect (in which ME2 is better than DA2), they are criticised for much of the same "consolification" of classic RPG-style games, as well as a story that doesn't "move the plot forward" in the setting.
Because, let's face it, it's not the technical side that makes the Baldur's Gate games so great, but the epic story, real choices (both for story and game mechanics), character interaction, and the open adventure. In this, both ME2 and DA2 is pretty similar - limited. So is it the reused areas, exploding bodies, and parachuting ninjas that differentiate DA2 so much from ME2?
I would also argue that streamlining when your combat revolves around shooting is a lot more forgivable though I can't say why I wasn't bothered as much by it.
By contrast, DA2 ditched some RPG aspects DAO got right in my view (inventory, customisable companions, weapons, skills) and substituted them with...a broken skill system, recycled environments and enemies, and, overall, a rushed game with much more noticeable plot holes. DA2 speeded up combat but left too much combat in the game; while DAO's combat was slower it was equally satifying. The flaw in both games is that they have too much combat; the flaw in DA2 is that it comes in waves, is poorly planned and designed, and features the same enemies with minor variations, over and over again. In sum, DAO was a complex, brilliantly designed RPG game with some flaws in the balance department and perhaps too much combat--whereas DA2 is a far less complex, combat-centred RPG game with far too much combat and little variation in said combat, coupled with less time to focus on and build the game setting.
#160
Posté 16 mai 2011 - 11:43
1. BG2+ToB
2. BG+TotSC
3. DA:O
4. NWN+expansions
5. ME
6. ME2
7. KotOR
8. DA2
9. JE:SE
As you can see, I generally prefer the fantasy realms over the sci-fi settings. Keep in mind, that although I have JE:SE below DA2, it doesn't mean JE is a bad game. I just happened to not enjoy the combat at all in JE and felt the game would have been better off in an old-style Adventure genre style.
#161
Posté 16 mai 2011 - 11:49
Zeevico wrote...
ME2 is a different game that builds on its predecessor. It's well polished, streamlined or not. The addition of different weapon classes was an improvement. While inventory management was absurd in ME1 taking it away altogether lessened customisation to some degree. Equally the skill system was not that great in ME1. ME1 was a serviceable shooter RPG focusing on RPG but not getting the RPG mechanics right. ME2 got the shooter mechanics right and it ditched some of the RPG mechanics that the dev team couldn't get right in ME1. That made for a more enjoyable game altogether.
By contrast, DA2 ditched some RPG aspects DAO got right in my view (inventory, customisable companions, weapons, skills) and substituted them with...a broken skill system, recycled environments and enemies, and, overall, a rushed game with much more noticeable plot holes. DA2 speeded up combat but left too much combat in the game; while DAO's combat was slower it was equally satifying. The flaw in both games is that they have too much combat; the flaw in DA2 is that it comes in waves, is poorly planned and designed, and features the same enemies with minor variations, over and over again. In sum, DAO was a complex, brilliantly designed RPG game with some flaws in the balance department and perhaps too much combat--whereas DA2 is a far less complex, combat-centred RPG game with far too much combat and little variation in said combat, coupled with less time to focus on and build the game setting.
This. This a million times over.
#162
Posté 16 mai 2011 - 11:52
2. NWN
3. Kotor
4. BGII and ToB
5. BG and TotSC
6. DA2
7. ME
8. ME2
yet to play Jade Empire
Modifié par XxDeonxX, 16 mai 2011 - 11:53 .
#163
Guest_Alistairlover94_*
Posté 16 mai 2011 - 11:58
Guest_Alistairlover94_*
mrcrusty wrote...
Zeevico wrote...
ME2 is a different game that builds on its predecessor. It's well polished, streamlined or not. The addition of different weapon classes was an improvement. While inventory management was absurd in ME1 taking it away altogether lessened customisation to some degree. Equally the skill system was not that great in ME1. ME1 was a serviceable shooter RPG focusing on RPG but not getting the RPG mechanics right. ME2 got the shooter mechanics right and it ditched some of the RPG mechanics that the dev team couldn't get right in ME1. That made for a more enjoyable game altogether.
By contrast, DA2 ditched some RPG aspects DAO got right in my view (inventory, customisable companions, weapons, skills) and substituted them with...a broken skill system, recycled environments and enemies, and, overall, a rushed game with much more noticeable plot holes. DA2 speeded up combat but left too much combat in the game; while DAO's combat was slower it was equally satifying. The flaw in both games is that they have too much combat; the flaw in DA2 is that it comes in waves, is poorly planned and designed, and features the same enemies with minor variations, over and over again. In sum, DAO was a complex, brilliantly designed RPG game with some flaws in the balance department and perhaps too much combat--whereas DA2 is a far less complex, combat-centred RPG game with far too much combat and little variation in said combat, coupled with less time to focus on and build the game setting.
This. This a million times over.
Seconded!
#164
Posté 16 mai 2011 - 12:24
#165
Posté 16 mai 2011 - 12:33
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1. Baldur's Gate 2 WITH mods (fixpack, tactics, stratagem etc..)
2. Baldur's Gate 1 TUTU (uses BG2 engine).
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3. ME
4. KOTOR
5. DAO
6. Neverwinter Nights Hordes of the Underdark.
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7.DA2 ?
#166
Posté 16 mai 2011 - 01:27
2) Neverwinter Nights
3) Baldur’s Gate 2
4) Baldur’s Gate
5) Knight of the old republic
6) Dragon Age 2
To be honest, the reason why Neverwinter Nights is so well placed in my list (over Baldur’s Gate) is probably because it is the first game of the genre I have played.
However, I am convinced that even if Dragon Age 2 had been the first Bioware game I have played, it would not have been one of my favourite games. As an action game with elements of RPG, I still consider Diablo 2 to be much better than Dragon Age 2.
PS: I hate shooter so I would never buy any Mass Effect (or any other shooter RPG).
#167
Posté 16 mai 2011 - 01:35
#168
Posté 16 mai 2011 - 01:47
1. KOTOR - man, what an experience! I still get chills thinking about it. Ah, must dust off my copy!
2. ME2 - this was a difficult decision...
2. DA:O - so difficult, in fact, that I just can't decide ;o)
3. ME - almost made this 2.5, so close to the other 2 games listed above...
4. DA:A - still a good experience, despite the bugs and the rushed ending
7. DA2 - yes, I know, missing a few numbers, but I'm sure after I finish my Baldur's Gate and Neverwinter Nights experience in its entirety, this will be a proper place to rank this game. I didn't assign 9 or 8 as DA2 has some elements I enjoyed, mainly the characters, despite the game dictating and limiting my opportunities of getting to know them better
#169
Posté 16 mai 2011 - 01:59
1. Baldur's Gate II + ToB
2. Dragon Age II
3. Baldur's Gate + TotSC
4. Mass Effect 2 / Mass Effect (I like them both very much)
5. Neverwinter Nights (due to HotU and mods)
6. Knights of the Old Republic
- I'll put a break here since the games under are the ones I rarely, if ever, replay. -
7. Dragon Age: Origins
8. Dragon Age: Awakenings
9. Jade Empire
#170
Posté 16 mai 2011 - 02:26
2. DA:O and Awakenings
3. BG
4. KOTOR
5. NWN I +SoU and HotU
6. NWN II +MotB
7. KOTOR II -Yea I know wasn't made by Bioware.
8. ME
9. Jade Empire
10. ME II - Man this would be higher but the ending was terrible and there wasn't enough RPG. Still much better than DA2.
11. DA2 - If I really had to put it on the list, it would be 11th, but out of my entire game's list it would rank pretty low. There were a few things I liked about it but altogether a huge disappointment.
Modifié par Angelsdawn, 16 mai 2011 - 02:32 .
#171
Posté 16 mai 2011 - 02:29
2. ME 2
3. DA: O
4. DA 2
5. ME 1
#172
Posté 16 mai 2011 - 02:59
Angelsdawn wrote...
6. NWN II +MotB
7. KOTOR II -Yea I know wasn't made by Bioware.
Neither was NWN2, just so you know.
#173
Posté 16 mai 2011 - 03:09
Nothing?
OK then:
DA2 - DEAD LAST absolute bottom of the list.
(Edit spelling)
Modifié par KilrB, 16 mai 2011 - 05:17 .
#174
Posté 16 mai 2011 - 04:17
2 Knights of the Old Republic
3 Mass Effect
4 Dragon Age Origins
5 Mass Effect 2
6 Neverwinter Nights
7 Baldur's Gate
8 Jade Empire
9 Dragon Age 2
The first five games are close but the gap between the last two is fairly large.
Modifié par omearaee, 16 mai 2011 - 04:20 .
#175
Posté 16 mai 2011 - 04:21
Alistairlover94 wrote...
mrcrusty wrote...
Zeevico wrote...
... By contrast, DA2 ditched some RPG aspects DAO got right in my view (inventory, customisable companions, weapons, skills) and substituted them with...a broken skill system, recycled environments and enemies, and, overall, a rushed game with much more noticeable plot holes. DA2 speeded up combat but left too much combat in the game; while DAO's combat was slower it was equally satifying. The flaw in both games is that they have too much combat; the flaw in DA2 is that it comes in waves, is poorly planned and designed, and features the same enemies with minor variations, over and over again. In sum, DAO was a complex, brilliantly designed RPG game with some flaws in the balance department and perhaps too much combat--whereas DA2 is a far less complex, combat-centred RPG game with far too much combat and little variation in said combat, coupled with less time to focus on and build the game setting.
This. This a million times over.
Seconded!
Inventory? Though it looks different, it appears to be the same as DAO. Or do you mean the junk that appears in it? While tedious, one does not have to look at it, and may dump/sell as often as desired. Perhaps it is even possible not to gather it at all; uncertain. But while one does not want to collect junk, many do in tough times in RPG's and RL. Pantaloons anyone?
Customized companions had both strengths and flaws; easier to manage, but lack of options could lead to less than desirable AC, defense, etc as well as appearance issues.
Weapons and Skills? If you are ref the increased restrictions for use, I am with you; major reason I give it a lower rating than other Bioware games.. But I saw nothing broken with them.
Waves come often, but I prefer this to Kiting the bosses which appear in both. And combat still works well, and I have the Pause Key to prove it.
My point is, all this is personal opinion; be it yours or mine, and while valid for each player, it does not constitute a factual regression away from the RPG genre. We may or may not like the changes including the reused areas, but all are still valid RPG mechanics; fact not opinion.
Modifié par Elhanan, 16 mai 2011 - 04:27 .





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