Night of one hundred moons - update
#1
Posté 15 mai 2011 - 01:37
I have decided it will be split into three parts,
1. These dark days of waiting.
2. From This Comes Strength (optional to play)
3. Vault of the damned.
Each will be released together along with the first three mods in a campaign with the title Tales From the Lake of Sorrows, that might change but it's the best I have right now. The mod name will change too as the more I use it the less happy I am with it.
The plot is in place for each and I know what I need to build, now I just have to build it <_<.
1920x1080http://img844.imageshack.us/img844/1408/caravan.jpg[/IMG]
A ruined caravan.
1920x1080http://img651.imageshack.us/img651/5075/dd1ck1.jpg[/IMG]
I have had some fun designing crossroads keep under Khelgar and Kana. I thought the outer area of the keep was a wasted resource in all the official content. I have had a good play with it.
Plus I do not like slavish use of prefabs and I cannot change the inner area too much since my campaign is set at almost exactly the same time as SoZ, so Sa Sani and particularly Kana will play thier part.
PJ
#2
Posté 15 mai 2011 - 09:15
#3
Posté 15 mai 2011 - 09:31
#4
Posté 15 mai 2011 - 09:53
Looks good PJ, nice to see you doing something with the outside of CK as it was rather overlooked in the OC (and none existant is SoZ, but the less said about SoZ the better)
Thanks, I always thought the outside of the keep was a missed opportunity (and defensivly rubbish). I am trying to depict it as a growing town, under the close eye of Kana. Something like the keep would attract all sorts of support people though building should be controlled as that area out front is the killing zone from the walls. It's eye candy at the moment since there is not likely to be muich going on for a 10th level adventuring party but I might weave it into a subquest. perhaps some rats in a basement ...
Thanks for the votes BTW feedback and votes are always much appreciated
Good to see you're working on your next module, the other ones were great. Are you working on all the three parts at the same time? If not, maybe you could release them one by one, to make the waiting shorter.
Thanks, it's good to be getting on with it. The community mod has taken up time so progress has been slow. I'm doing them one by one but now that Ember can be leveled as you please and the three romances carrying over from LDotR mean that these should really be in a campaign.
However I will be playtesting them one by one
From This Comes Strength is the ranger mod we communicated on a while back.
PJ
Modifié par PJ156, 15 mai 2011 - 09:55 .
#5
Posté 15 mai 2011 - 10:22
When I saw one was optional, I figured it was that one. Having it as an optional part seems like a good solution.
#6
Posté 15 mai 2011 - 10:52
#7
Posté 16 mai 2011 - 02:48
#8
Posté 16 mai 2011 - 01:30
#9
Posté 16 mai 2011 - 10:00
M. Rieder wrote...
I didn't even recognize crossroads keep. Looks great, although maybe it could use a little more cow bell...
It is way off in the background. I've not seen that before
How many moons have you completed?
Heh Heh ... A lot less than I would like with many more to go. It's a long journey as you know as well as I do.
Is this related to the Wild, Wild West TV show in theme? Every episode was named: "The night of...". It is a great show with cool plots. It would be interesting to have super secret agent modules in NWN2.
Not heard of that so I guess the answer is no. Secret agents sound fun though and there is an aspect of that in PTII.
PJ
#10
Posté 17 mai 2011 - 08:25
#11
Posté 17 mai 2011 - 08:33
I am guessing nothing with goose in the title would be safest ...
PJ
Modifié par PJ156, 17 mai 2011 - 08:33 .
#12
Posté 17 mai 2011 - 09:36
Sorry to call out your personal residence, but if you have never seen more cowbell before I have to ask if you indeed live under a stone my good sire?
#13
Posté 18 mai 2011 - 02:55
kamalpoe wrote...
Every time I see this module title I get the urge to pull my pants down!
Interesting.... is this some sort of Pavlovian conditioning?
I'd hate to see what urges you get when you see "Sheep and Stone"...
#14
Posté 18 mai 2011 - 06:34
Eguintir Eligard wrote...
this isnt as bad as that module that was supposed to be named reversal of fortunes which is the asian phrasing for vommitting.
Sorry to call out your personal residence, but if you have never seen more cowbell before I have to ask if you indeed live under a stone my good sire?
You are correct we do have the occasional cow down here
PJ
#15
Posté 30 décembre 2011 - 04:07
#16
Posté 31 décembre 2011 - 12:38
I'm glad you like the music, if it's the inns then you are listening to John Sayles or music taken from The Medieval Lady which is a good buy at 15 USD if that sort of music works for you. Those are the ones I had to pay for (not the John Sayles).
I have a great track for the new mod along the same lines but the record company are ignoring my emails ao I may not get to put it in the fianl cut .. we shall see.
PJ
Modifié par PJ156, 31 décembre 2011 - 12:40 .
#17
Posté 31 décembre 2011 - 02:02
#18
Posté 01 janvier 2012 - 03:26
Modifié par EnialusMeliamne, 01 janvier 2012 - 03:26 .





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