Naminator236 wrote...
HAHAHAHAHAHAMarloMarlo wrote...
And don't forget that Force Fielded characters are better tanks than both high dex and high con and armor ones.
/thread right here
QFT!
Naminator236 wrote...
HAHAHAHAHAHAMarloMarlo wrote...
And don't forget that Force Fielded characters are better tanks than both high dex and high con and armor ones.
/thread right here
JHorwath wrote...
What happens when you get grabbed by an Ogre an punched, repeatedly.![]()
prmsntrcrps wrote...
Can you live through grip abilities though if your stuns are on cd? I could with some heals.
Modifié par code2501, 20 novembre 2009 - 07:26 .
DragoonKain3 wrote...
And the best part is? Auto-hit attacks aren't very numerous, and the ones you have to worry about for (grabs), can only be done by ogres and high dragons. Which is to say, is not a whole lot of monsters, meaning you really only have to worry about your tank in these rare occasions.
Modifié par code2501, 20 novembre 2009 - 07:50 .
DragoonKain3 wrote...
As such, you can put ALL your focus on the one thing thats still a threat to your tank, which are auto-hit attacks, mainly grabs.
Modifié par DragoonKain3, 20 novembre 2009 - 03:44 .
JHorwath wrote...
I think the problem is when facing a large amount of monsters at once. If they have quick attacks then you could be in trouble. More monsters = greater number of attacks = greater chance to get hit = more hits = more damage > low health coupled with a stray fireball or other magical attack = death.
Then again, my rogue tanked Branka when they were one against one and she couldn't touch him vs my high con warrior who got crushed against her. However, does that mean my rogue can take 15-20 skeletons at once like my high con warrior? No.
I think having a high dexterity character is situational at best. However, in the right situation a high dex character is great. I'm kind of biased as I really like a warrior who has a high health rating, high strength, and high armor. I just love that character build. They are like a walking steel wall.mac truck, bulldozer, giant bolder, ect...
Eduku wrote...
I would be interested to see how it would go if someone made a rogue and put all their points purely into dex (and used daggers with the hotfix, I guess)
Vichr wrote...
Eduku wrote...
I would be interested to see how it would go if someone made a rogue and put all their points purely into dex (and used daggers with the hotfix, I guess)
I did that on my rogue, my favorite character so far. 20 str, 30 cunning (to be able to open every chest in the game), the rest went in dexterity. Used the dex/dagger hotfix. If i remember correctly, at the end i had over 90 dexterity buffed, and over 150 defense rating. Character was literally unhittable, the only thing that could kill me were mobs that grab you, or that devour thing like spiders/wolves do and casters of course. Also with haste (pity momentum doesnt work with it), flame and frost weapons and three grandmaster elemetal runes in every weapon the killing speed was insane - basicaly every hit is a critical due to high critical chance, auto critical to stunned targets and attacks from stealth every 10 secs.
Soloing it on nightmare as a dex dagger rogue, level 13 right now and it´s going well so far.
I think constitution is, if you are playing a character who's taking hits instead of dodging them. I know, if a critter starts actually landing hits on my rogue, she needs to get healed right away, because I've totally neglected the constitution stat.Pseudo310 wrote...
Seems to me that perhaps Constitution could stand to be made a bit more beneficial.