Opinions on the Ranger specialization
#1
Posté 19 novembre 2009 - 07:27
#2
Posté 19 novembre 2009 - 07:31
Sure it is annoying when you lose your pt when you zone, sure it is annoying that you can't set their tactics most of the time, but just having an auto-attacking semi-tank there with you makes it all worthwhile.
Any solo rogue worth their combat stealth takes ranger as the first spec
#3
Posté 22 novembre 2009 - 12:24
1 remark though, it is stupid from bioware that the only thing you can do as a ranger is to summon animals
I mean common how stupid is that, your in a dungeon and oh look at that, out of thin air a wolf(which I have read so far is the only and best option)
It would be good if Bioware would update ranger with some useful skills with bow and stuff like that
As I am playing with rogue, from start I have set my mind to have ranger/assasin specializations
I ****ed about ranger now it's time for assasin
It seems that it is good if you are building your rogue to be a shadowy slayer from the dark and using only mele weapons and abilities
Now I may be wrong, feel free to correct me, but what about assasins as archers.
Oblivion had one and I enjoyed it
Modifié par Pollo Locco, 22 novembre 2009 - 12:28 .
#4
Posté 22 novembre 2009 - 12:25
#5
Posté 22 novembre 2009 - 12:26
Pollo Locco wrote...
I am now collecting gold to buy book which is 15 gp a little too high btw
1 remark though, it is stupid from bioware that the only thing you can do as a ranger is to summon animals
I mean common how stupid is that, your in a dungeon and oh look at that, out of thin air a wolf(which I have read so far is the only and best option)
It would be good if Bioware would update ranger with some useful skills with bow and stuff like that
Sadly there are currently no ranged specializations. It's stupid, I know. It's very - very stupid. Both Assassin and Duelist require close-range (Duelist requires melee weapons to activate for starters). Bard doesn't really help out for ranged specfically either. And I just dislike the theme around it. It's just a buff specialization and Ranger - although I very much like the concept - is again not specific for ranged or melee and just a pet summoning specialization.
Here's hoping that in the future they'll add more specializations (Also why I am thinking of various specializations). Some more love for archers please!
#6
Posté 22 novembre 2009 - 12:29
#7
Posté 22 novembre 2009 - 12:52
relhart wrote...
Funny, I just made a post about htis in the spoiler section. I like the spec quite a bit, the fact that pet tactics are so bugged and you can't manually use all of their abilities is annoying the crap out me atm though
Agreed. The final stages of the game has you zoning after pretty much every battle and setting up the tactics everytime is becoming a massive pain.
#8
Posté 22 novembre 2009 - 12:57
#9
Posté 22 novembre 2009 - 01:01
#10
Posté 22 novembre 2009 - 01:10
#11
Posté 22 novembre 2009 - 01:20
Basically, I was sad I didn't give Leliana some other spec, at least for the stat bonuses...
#12
Posté 22 novembre 2009 - 01:56
Since this is the non-spoiler section, I won't give any details, but there was one plot situation in particular where I found the ability for my character to wave her arms and summon a bear particularly useful. And hilarious.
#13
Posté 22 novembre 2009 - 02:25
#14
Posté 22 novembre 2009 - 02:49
Pollo Locco wrote...
I am now collecting gold to buy book which is 15 gp a little too high btw
If you don't want to spend the money there's an exploit - save your game just before you buy the specialisation (works for other specialisation's too), then once it gives you the "unlocked" notification reload your game - the specialisation will still be unlocked but you'll get to keep your money.
#15
Posté 22 novembre 2009 - 03:02
The bear kicks serious tail.
#16
Posté 23 novembre 2009 - 12:49
From my point of view,future players, do not create character that will use bow/crossbow as main weapon.
For example, I buffed up from the beginning mostly archer lines.Didn't even touch stealth,traps etc
I was focused on poisons to coat my arrows(and it only applyes to mele weapons),1 point in dual weapons just in case(since I already have two weapons from the start) and everything else to create a rogue/archer/assasin who will mostly be a ranged dps as I said this before.
I am sending all kinds of archer abilities to my enemies,speed, aim etc and nothing.I have to use ton of arrows to kill him. But when I draw my mele weapons(I almost didn't buff player so he could be good with swords/daggers) I am kicking ass yihaaaaa!!!!!
And one more thing before I go out with a bang, it would be nice at least that if you connect several abilitie shots with bow and arrow that you get some kind of chain buff or something like that.
You know, pining shot, then cripple shot, then shatter shot etc, of course all together with another bow/arrow party member
Thank you for reading all this
Modifié par Pollo Locco, 23 novembre 2009 - 12:51 .
#17
Posté 26 novembre 2009 - 07:12
#18
Posté 26 novembre 2009 - 07:31
Sloth Of Doom wrote...
Ranger = awesome.
Sure it is annoying when you lose your pt when you zone, sure it is annoying that you can't set their tactics most of the time, but just having an auto-attacking semi-tank there with you makes it all worthwhile.
Any solo rogue worth their combat stealth takes ranger as the first spec
Agreed 100%. Having that 5th party member, and one who can scrap and/or tank, changes the whole scope of battle, especially on the harder settings. My Archer character is a ranger, and runs around with Dog and his ranger pet, and does very well.
The one thing i hate is that when you dismiss your pet, he doesn;t run off to live happily ever after in the forest or wherever. He makes a little yelp....and dies!
"Well, Wolfy, thanks for the help. Now sit still while I kill and skin you".
Modifié par DJoker35, 26 novembre 2009 - 07:32 .
#19
Posté 26 novembre 2009 - 07:38
Elanareon wrote...
Georg said that the big there is that you have a chance to use all the pet's skill where in fact only two are available with pets. Like Wolf, the reason that howl and shred are the only ones in the hotbar because the pet design only includes those 2 skills yet they used the template of the original wolf which has 6 abilities.
Thats fine, I have no problem with that bug getting fixed. While they are at it though, they should make it so the tactic loadout saves for them.
#20
Posté 26 novembre 2009 - 07:44
Bard allows you to provide support despite your low rate of fire. Ranger likewise provides a meatshield for you and it synergizes with bardsongs in that there's yet another person/creature in your party benefiting from bardsong.
#21
Posté 26 novembre 2009 - 07:47
Faerell Gustani wrote...
Bard/Ranger is really good. It's the ideal path for an archer rogue since there's not much point in going Duelist or Assassin as an archer.
Bard allows you to provide support despite your low rate of fire. Ranger likewise provides a meatshield for you and it synergizes with bardsongs in that there's yet another person/creature in your party benefiting from bardsong.
Slightly offtopic, and I tend to get bored with archer chars, so I haven't tested it out, but I thought Duelist abilites worked with bows? I had heard the automatic crits one was actually pretty good for an archer, I might have been misinformed though.
#22
Posté 26 novembre 2009 - 08:20
Janky combos aren't necessarily bad, but it means wasted skill points.
Assassin/Duelist is pretty awesome. Dex stacking for spec bonuses, the combining Momentum, Mark of Death, and Pinpoint strike.
Or just taking the assassin abilities to make your backstabs insanely powerful...is like every hit is a crit or a backstab, you don't do normal damage.
#23
Posté 26 novembre 2009 - 08:40
However, Bioware is planning to remove the tactics tab from the summons, since that was an unintended bug. I am not sure if that is a good thing, but I suppose it would make sense for Reanimate Undead at least - the mage has three kinds of classes to choose from the dead, provided the dead are those classes. Might make tactics a bit unworkable in that case.
#24
Posté 26 novembre 2009 - 08:57
My 2nd rogue is a bard/future assassin at lvl 14 , because some guy on this forum talked me out of it BUT I guess I shouldn't be too upset about it , I mean I did already do a save all the way to lvl 20 as a hunter so I guess its something new right?
My 3rd rogue will be an archer oriented dalish elf Hunter/Bard
WAIT A SECOND
THERES A TACTICS TAB FOR THE PETS?!?!?!?!? OMG THE POSSIBILITIES I NEVER KNEW!
#25
Posté 26 novembre 2009 - 10:44
Thought it actually would make sense to call it Hunter in DA:O, because these "Rangers" get zero Druidic magic.





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