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What do you like about SP Modules?


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#1
Jenna WSI

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I'm collecting info for a little project. Just curious what elements of modules you really enjoyed. What keeps your interest, and what don't you like?

#2
olivier leroux

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Hm, quite general question. I hope I can come up with some helpful answers nevertheless.

What I like:

- Exploration, which requires areas that are worth looking at, things to discover; that doesn't mean I enjoy modules that force you to explore because they hide crucial stuff but it's nice to be rewarded for having a closer look around. And not necessarily in terms of treasure or something, just beautiful scenery, clever use of placeables, jokes, one-liners etc. which brings me to the next point, closely related:

- Attention to detail. I don't blame any builder if NPCs, important objects or monsters don't have their own descriptions (I reckon most players don't even care about examining them) or if the portraits or voicesets aren't fitting, if there are only standard items and clothes and default books etc. But if discover a builder actually *did* pay attention to any of these things, I'm already sold on their module.

- A good story and/or unique setting, obviously. Humor, originality, creativity. Anything I haven't seen before (unless it's anything horribly distasteful or misanthropic ;) ).

- Custom content! (If it's of high quality and used in a way that benefits the mod, of course; but generally I'm very fond of haks and custom music.)


What I don't like:

- Large areas with nothing much in it. I prefer small but exciting.

- Too much loot. I admit if there's a usable container, I'll try to nick its contents and I'll pick up everything a creature drops, no matter how useless it is. I know, it's compulsive behavior and I can't really blame that on the mod author but my enjoyment is often greater when I'm not constantly reminded of how greedy and obsessive I am. ;) So personally I prefer less but more useful loot (or automatical gold instead of junk to sell).

- Grinding. I like some challenging combats but often my interest is mostly kept by the story or the curiosity about discovering new things. I don't like hack and slash if it adds up to fighting the same type of critters over and over again. If there's some diversity in the combat, different kinds of foes or at least different looks, the occasional one-liner or conversation, good treasure, opportunities for alternative tactics etc. I may even bear with heavy hack and slash content though.

- Walls of text - which doesn't mean I don't like wordy modules, just don't give it to me all at once.

- Bugs. obviously. Even or especially the small ones that are easily corrected, like typos or missing links in conversation trees.

#3
Luspr

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Very good list that, what Mr Leroux just said :)

And dialogue with 'anachronisms' - "Sorry I forgot to warn you about the guardian lol" etc. Which to be fair is only occasionally seen

And (most importantly, perhaps) being able to play them whenever I want rather than wandering around an almost deserted PW because of the time zone I'm in.

Modifié par Luspr, 16 mai 2011 - 12:40 .


#4
Elhanan

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^^ This for the most part; well written!

Personally, I do not need custom content as much. I tend to dislike a Hak being emplaced just to have one, but do like a Hak that adds something to telling the tale.

For instance, I did enjoy The Island by Hugie as it told the story whch started with a beached PC, and the Hak added crashing waves to the opening which made the opening more immersive; pardon the pun. But I tend to dislike tossing in a Hak that simply adds several more versions of daggers and exotic weaponry if the tale and setting do not support it; more so if there are no Feats to support their usage.

I am also known for my dislike of profanity. I do not care much for its use at all, and if used frequently, will drop the mod like a heated pizza pan; top rated or not.

I also wish for more higher lvl games; just not as captivated with recreating the wheel kind of origins and low lvl mods.

Modifié par Elhanan, 16 mai 2011 - 12:45 .


#5
Jenna WSI

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Luspr wrote...
And (most importantly, perhaps) being able to play them whenever I want rather than wandering around an almost deserted PW because of the time zone I'm in.


I don't get it. Isn't the SP mod just as deserted? Not sure how SP mod being empty is okay but a PW that's almost empty is not? If it tells a story you enjoy, who cares?

Modifié par Jenna WSI, 16 mai 2011 - 07:27 .


#6
Jenna WSI

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Elhanan wrote...

I am also known for my dislike of profanity. I do not care much for its use at all, and if used frequently, will drop the mod like a heated pizza pan; top rated or not.

I also wish for more higher lvl games; just not as captivated with recreating the wheel kind of origins and low lvl mods.


What about fake cursing, made up words for the setting?

#7
Elhanan

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Jenna WSI wrote...

What about fake cursing, made up words for the setting?


Pseudo-cursing like 'Maker's Breath' and 'Nug droppings' can also be overdone as it is meant to season the game; not dominate and define it. But it is usually personally acceptable as a rule to my ears, though it still may bother others.

Modifié par Elhanan, 16 mai 2011 - 07:39 .


#8
Jenna WSI

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I'm curious, is this because of a personal religious belief or something, or just the way you like a game designed?

#9
olivier leroux

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Jenna WSI wrote...

Luspr wrote...
And (most importantly, perhaps) being able to play them whenever I want rather than wandering around an almost deserted PW because of the time zone I'm in.


I don't get it. Isn't the SP mod just as deserted? Not sure how SP mod being empty is okay but a PW that's almost empty is not? If it tells a story you enjoy, who cares?


I assume he means that most PWs are geared towards a different gameplay, not so heavy on linear story-telling and more depending on player-to-player interaction. For example, you don't usually get henchmen with their own personality and story on PWs because they are replaced by other PC party members. You very seldom get cinematic cutscenes on PWs. And most of the time the goal of a PW is not to play through it and reach an ending. It's more an interactive environment than a story.

Of course, that's not true for all PWs and neither is the opposite for all SP modules. There are sandbox SP modules without much of a story and PWs with lots of conversation and story progression. But Luspr probably didn't think of a story module when he wrote PW.

Modifié par olivier leroux, 16 mai 2011 - 08:21 .


#10
Jenna WSI

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Which PWs were similar to SP modules, if you remember names? I'd like to take a look.

Modifié par Jenna WSI, 16 mai 2011 - 09:00 .


#11
olivier leroux

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None that I know of, to tell the truth. I was just saying that to be fair, in case there was one. :P
(And because there is a category Story PW on Gamespy, after all).

There are of course several that offer enough linear story progression in quests to make them interesting for a single player, too, at least during the lower levels (I like Hlontar and Realms of Mythology, obviously; a younger PW I checked out a few months ago, Evernight, also offers some linear story quests) but that's not really all that special in PWs (I assume World Serpent Inn falls in that category, too?). I have yet to see a PW where the story is really as consistent and important as in a SP module. Sorry. :(

I assume you don't want to reveal any information about the nature of your project atm? :innocent:

Modifié par olivier leroux, 16 mai 2011 - 09:31 .


#12
Elhanan

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Jenna WSI wrote...

I'm curious, is this because of a personal religious belief or something, or just the way you like a game designed?


Both, I guess. It would be difficult to seperate my personal beliefs from the games I choose to play, and the decisions I make within them. While I can role-play a variety of characters that have different personalities from my own, I try and adhere to my belief system when playing any of them, and do not wish to choose lines I hold to be offensive, repugnant, and disrespectful.

I also contend that common cursing used in a fantasy setting often seems somewhat anacronistic; much prefer the language to match the environment of the character, and not that of the Player.

#13
jmlzemaggo

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I like being surprised, realising that I'm hooked, but a few hours after being hooked. I like easy modules sometimes, even classical ones, because NWN is such a great game, in any of its fields, but I'm here for written modules. Where the story is all. When NWN is being used for some personal creative purpose beyond gaming only. 
I love cosmetics, haks, override stuff, any single one of those unbelievable beautifying mods made over the years by so many unbelievable moders.
As much as I hate modules with thousands of chests, and love those with only one. I do abhor empty areas as well ;), and modules pretending to be "the funniest one around", and guess what... -_-... 
I love henchies, funny convos... as long as they let you choose and play your favorite line... without giving you a -15 evil points penalty just for having fun. Or even forbiding a quest sometimes. 
I recently very much enjoyed a 'typical NWN to me' piece: A Forgotten Evil - Chapter Two
(mind the bugs...)  
Even if the one in my heart and mind is the one I playtested right before, one which might be hiding in my signature somewhere...
You wanna know what's funny about that "What do you like about SP Modules?" question? I just read some NWN multiplayers saying that saga, the one I can't say the name yet, was their favorite module they ever played together... online. 
which could eventually open a fair point of discussion with my esteemed AME colleague above. ;)

Modifié par jmlzemaggo, 16 mai 2011 - 10:06 .


#14
Jenna WSI

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Thank you for the comments, I'm mostly just absorbing and taking note of things I'd like to see myself or do in a game based on what you've said. So specifics are most helpful. And I'll send you a PM oliver ;)

#15
Jenna WSI

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Elhanan wrote...

Jenna WSI wrote...

I'm curious, is this because of a personal religious belief or something, or just the way you like a game designed?


Both, I guess. It would be difficult to seperate my personal beliefs from the games I choose to play, and the decisions I make within them. While I can role-play a variety of characters that have different personalities from my own, I try and adhere to my belief system when playing any of them, and do not wish to choose lines I hold to be offensive, repugnant, and disrespectful.

I also contend that common cursing used in a fantasy setting often seems somewhat anacronistic; much prefer the language to match the environment of the character, and not that of the Player.


Thank you for explaining. Very different from how I play, but interesting probably because of that. :D

#16
Luspr

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Jenna WSI wrote...

Luspr wrote...
And (most importantly, perhaps) being able to play them whenever I want rather than wandering around an almost deserted PW because of the time zone I'm in.

I don't get it. Isn't the SP mod just as deserted? Not sure how SP mod being empty is okay but a PW that's almost empty is not? If it tells a story you enjoy, who cares?

Once again Mr. Leroux covered my thoughts pretty well, so yes, the main issue would be that in my experience PWs do not have the story telling aspect that SP mods have (not without a DM or other players I mean), and this is probably by necessity. Not only that, but PWs rarely in my experience (again) have areas where combat is balanced for single adventurers, whereas SP mods much more often do (or provide well fleshed out hirelings to accompany the PC). So there tends to be a problem with logging into a PW but not really being able to do much.

To be clear my experience of PWs is extremely limited (I have tried yours, though briefly). It is limited because of my inability to devote a lot of time to playing on them, and also because of my time zone I don't tend to see them at busy times, and therefore it is much harder to make a connection with any other players which are important in tempting me to come back. Not only that, but even on RP servers the few times I have become involved in a group adventure it almost always involved headlong dashing through a dungeon with folks who had done it many times before and I didn't even have time to stop and admire the scenary (or even pick up any items) :unsure: However, we're maybe getting off the design track now (maybe...).

#17
Jenna WSI

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Yeah, sounds like a player issue. No matter how detailed you make it if a player doesn't feel like stopping to smell the roses, it's not gonna happen. We're in the middle of completely remaking WSI so things will be changing quite alot. Single players will have more to do and an easier time surviving.

#18
jmlzemaggo

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I just read some around you and your WSI, and I should say people like you make me feel ashamed not playing multi, as your 'World Serpent Inn' feels like such a fragrant and welcoming kitchen.
Good luck with your work.

#19
Omega27

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For me i love a good story, if im playing and i have no clue whats the objective or the point. I grow very bored and get very frustrated with the game.
I like simple but not predictable game play. Being able to explore a dungeon, with out it being so typical.
Like stated before me, i love captivating enviroments ( i do believe this field i do well in).
It dosnt really bother me to big , but i do sometimes like custom content, only dislike on it is if i dont know how to get all the content in order to play. (-.-)
I like a lot of fighting , wit fair leveling.

#20
Aldatariel Calentaur

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I like having different options in dialogs or when it comes about on how to solve a quest, interaction with NPC's/things and the feeling that there's something to gain. I'm very fond of the feeling that I have to "earn" all the good things, for me too many XP or too fast progress is almost as bad as nothing at all. I also love the opportunity to use my PC's feats and skills (like a PC with animal empathy can speak with them, instead of killing NPC to get an item from him, you might just steal it, persuade him, intimidate him, bribe him, cast a spell, what ever. I like it when NPC's/henchmen really react to my PC's deeds (like, a paladin NPC won't be too friendly any more if the PC is acting chaotic evil all the time).

I find it frustrating when I lose all my stuff over and over again, even though I didn't do anything wrong. Please, not more than once! Same for too many fakes and empty promises (I've come to really hate words like "later", "tomorrow" or "next week" as they sometimes mean "after the game is over".) Bad things might happen to the PC or other people, but not too often, please ... or give the PC an opportunity to avoid it at least. I get bored when the quests are too repetitive or I have to walk through huge, almost empty areas for hours. If there's a lot of walking back and forth it's a good idea to make it possible for the PC to teleport to a place where he/she has already been.

OK, that was more general ... I know that it is almost impossible to realize all of this in a module ...

Modifié par Aldatariel Calentaur, 19 mai 2011 - 10:48 .


#21
TSMDude

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Elhanan wrote...

Jenna WSI wrote...

I'm curious, is this because of a personal religious belief or something, or just the way you like a game designed?


Both, I guess. It would be difficult to seperate my personal beliefs from the games I choose to play, and the decisions I make within them. While I can role-play a variety of characters that have different personalities from my own, I try and adhere to my belief system when playing any of them, and do not wish to choose lines I hold to be offensive, repugnant, and disrespectful.

I also contend that common cursing used in a fantasy setting often seems somewhat anacronistic; much prefer the language to match the environment of the character, and not that of the Player.


I can and do curse with the best of them when not in earshot of youngsters or building anything with a hammer and nail. Yet I agree whole heartedly wit this.

When Conan cursed his mighty CROM! I understood it wa shis way of saying CRAP! or what not. Same with the Smurfs.  In that light here is some swear words that I offer as written on our forums;

SWEARING
General exclamations
--------------------
“By the hells!”
“Hellfire!”
“By the fiery gates of Gehenna!”
“Gods above 'n' fiends below!”
“Shyte!” [Generally seen as a better variant of “S***”]
“Damn / Damnation!”
"Dark" or "Dark and empty" [roughly equivalent to "crap"; prevalent in Sembia]
“Dented shields and broken swords!” [curse, esp. used by warriors and military folk]

Personal abuse - men
--------------------
“****son” [questions someone's parentage, but a general term of abuse]
“Knave”
“Orcwit” [fool, idiot]
“Orcsnack” [a green recruit]
“Badblood” [a troublemaker]
“Troll dung” [abusive, esp. used by dwarves]

Personal abuse - women
----------------------
“She-goat”
“Harpy”
“Harlot”
Divine oaths
------------
“(by) Auril's kiss!” [A sudden realization of something terrible; a cold slap in the face.]
“(by) Bane's Black Blood.”
“(by) Beshaba's (bad) breath!” [normally used to indicate bad luck, or to curse an unfortunate event]
“By the combined crotches of all Beshaba's chosen!”
“(by) Clangeddin's stones!”
“Cyric's Sword!” [Curse and double entendre. It is generally frowned upon and considered bad luck to mention the Dark Sun's name.]
“Gond's Gears!” [A curse, something unnecessarily complicated and unlikely to work.]
“(by) Hanali’s Golden Heart!” [polite exclamation, used esp. by elven nobles]
“Helm's Haemorrhoids!” [Irreverent, to deride a necessary but unappealling task.]
“Ilmater's patience!” [When someone is timewasting, also “You'd try the patience of Ilmater himself!”]
“By the (Crying) God's Tears!” [Polite exclamation; Ilmateri normally omit “Crying”]
“By the light of Lathander.” [Normally a blessing, but also an exclamation.]
“By the last sunrise!” [Oath used by priests of Lathander, the Morninglord.]
“Leira's Lamentation(s).” [Something that is not what it seems, particularly feigned grief. A double entendre when spoken because Lliira (Our Lady of Joy) is pronounced the same way as Leira (Lady of the Mists).]
“Loviatar's Caress.” [Something that hurts, also “Loviatar's Lash”, for those less given to subtlety.]
“(by) Moradin's hairy pair!”
“Mystra's Miracles!” [An exclamation of surprise, as when something happens by unexpected magic.]
“May the Wandering God's heel tread lightly on you.”
“(by the) clanging stones of the Wanderer!” [i.e. Shaundakul]
“By the Six rods of Shakazakh”
“Great Stinking Balls of Tempus!” [A battle cry]
“Talos' teeth!”

Regional oaths (alphabetically)
-------------------------------
[Cormyr] “Keep your Peace Knot tied.” [i.e. calm down]
[Cormyr] “A hero must move.”
[Cormyr] “(you've) the reach of Gondegal!” [said to someone attempting something they cannot hope to achieve. Derived from the saying “Gondegal's reach was longer than his blade”, of the Lost King's brief rule over Arabel.]
[the Dales, Western Heartlands] “In the East, perhaps!” [untrue, absurd, as of a fanciful story or unlikely tale.]
[the Dales] “Mind the barn when it’s full, not empty. “ [i.e. don’t waste time on something that doesn’t need done.]
[the Dales] “Zhent deal” [a double-cross.]
[Mulmaster] “Fear and loyalty are the same word.”
[Thay] “Tamm's cold hands!”
[The North] “Klauth”, [“vicious”, as in “Don't go near him early of mornings; he's apt to be a right Klauth until he's had a mug or two.” or: “Blood and bodies everywhere...it looked as though old Klauth himself had come calling!” or the shorter variant: “Regular Klauth work!”, used to describe butchery. These all derive from the nasty brutality of the great red wyrm Klauth.]
[Zhentil Keep] “Rewarded like Zhentar.” [“Betrayed.”]
[Zhentil Keep] “For god, keep and master.” [traditional salute of the Zhentarim. The keep refers to Zhentil Keep, ‘master’ to whoever is its leader, be it Fzoul or Manshoon, and 'god’ to Bane or Cyric.]

Planar oaths
------------
[I haven't included these, as you'd need your character to have a pretty improbable reason for knowing them. However, there's an *excellent* list at: http://www.mimir.net/cant/cant2.html ]

RACIAL SPEECH[/u]
Orcish
------
“Ashdautas Vrasubatlat.” [“Someday I will kill you”, a standard Orcish greeting]
“Nar Udautas.” [“Not today”, the standard reply]

“Amal shufar, at rrug.” [“Where there's a whip, there's a way.”]
“Mirdautas vras.” [“It is a good day to kill”]
“Zanbaur.” [“Elfson”]

Dwarven
-------
“Axe high, friend, I go” [Dwarven farewell]
“May your axe be ever bright” [Dwarven farewell]
“I go” {Dwarven farewell – not impolite, often used by merchants]

“sargh” [orc, or orc-filth. Abusive term.]
“By my beard!” [The speaker is being VERY serious.]
“His beard is long.” or “...longer than his years.” [indicates wisdom]
“no-beard” or “shorthair” [meant as an insult to any race; particularly grave to another dwarf]
“You stand tall among us.” [complimentary; the actual height of the person in question is irrelevant - it's impossible for a dwarf to use this ironically.]
“His axe is sharp.” [said of a good strategic thinker.]
“Under the Mountain.” [Safe, well protected.]
“Open to the sky.” [Unsafe, unprotected. Also an insult, i.e. someone is a liability.]
“Gordul!” [“Gods look on!”]
“Calass.” [a thief]
“dur Authalar” [“the people”, only really used by wild dwarves]
“Fair as the Holy Hammer!” [Effectively means “Unfair”, “Unjust”; when addressed directly to a person (“Soft with the Holy Hammer!”) it means “Calm down”, or “Ease off”. The Holy Hammer are a dwarven group dedicated to the survival and improvement of the dwarven race and the lot of the dwarves. The dubious means (including murder and intimidation) by which they go about this noble-sounding end results in an expression which means the reverse of what one might expect.]
“Sandstone!” [Serious exclamation; literally stone too soft and crumbling to be workable.]
"As wild as a night in Wildstar." [Bawdy: Wildstar is an underground town of gold dwarves]
"For the arduke." [A battle-cry. The arduke is a title of the clan's chieftain used among the gold dwarves]

Elven
-----
“Shardae” [“Winds blow.” A neutral elven greeting indicating that chance has brought you together.]
“Sweet water and light laughter until next” [elven farewell, becoming adopted by nobles across the Heartlands]
“Vedui” [greeting; see “Vendui” below]
“Vendui” [Drow *only* - greeting. Surface elves will *not* be impressed if you use this to them]
“Aluve” [Drow *only* - “I/we leave you”.]

“Est eionivan ei tie Myotha.” [“Until the stones forget.” A green elven curse, pronounced in all seriousness on those who have done some great harm to the People. Based on the idea that all things have an anima or spirit which the People can speak with and that the stones have the longest memories.]
“Nadorhuan(rim)” [“Cowardly dog(s)”]
“Mereth en draugrim” [“Feast of wolves”, i.e. a slain enemy]
“Andodulin” [“Gate bird”, i.e. a slain enemy]
“Auta miqula orqu” [“Go kiss an orc”]
“Lasta lalaithamin” [“Listen to my laughter”, dismissive]
“Antolle ulua sulrim” [“Much wind pours from your mouth”]
“Utinu en lokirim” [“Son of snakes”, i.e. a dishonest person]
“Lle naa haran e' nausalle” [“You are king in your imagination”, to a pompous person]
“Amin feuya ten' lle” [“You disgust me”]
“Lle holma ve' edan” [“You smell like a human”]
“Dolle naa lost” [“Your head is empty”]

Gnomish
-------
“Forges warm, friend” [Gnomish farewell]

“(to) set the gears in motion.” [Getting things started, often with the mechanistic gnomish mentality that all things work like machines.]
“(he) always casts a shadow.” [Mild or medium insult. Suggestive of the inability to hide *in* the shadows or use illusions to avoid detection.]

Halfling
--------
“Good morning, and good day after that! Don't let anything curl your hair!” [Halfling greeting, to which is sometimes added, “'Ware the Big Folk, and mind the goblins too!”]
“Gods smile (upon you)!” [Halfling greeting to the impatient other races.]
“Brandobaris watch over your shadows.” [Hin farewell]

GREETINGS and SAYINGS[/u]
Hello and goodbye
-----------------
“Well met” [Most often used greeting, especially between races or to those about whom you are unsure.]
“Well again” [Used between business associates or acquaintances]
“Again.” [Hostile greeting. Abbreviated from “Well again.”]
“Olore” [Equivalent to 'well met', used by travelers in the Inner Sea lands, especially around the Sea of Fallen Stars.]
“Until swords part” [Warriors' farewell throughout the Realms.]
“Until next, may your sword be ever wet, and your arse dry” [the Pirates of the Inner Sea]
“Alavairthae!” [A Thayan farewell, particularly among the Red Wizards. Means “May your skill prevail!”.]
“Amarast!” [“Fare well until next we meet!”, used by the sailors of the South.]
“Braeunk vhos trolkh!” [Hobgoblin: “If you die while I'm gone, do it quietly.” Also implies the unspoken addendum: “because I wouldn't want to miss the fun.”]
“Tantam.” [Greeting used by merchants of all sorts in the North.]
“Oakfather keep the earth firm beneath your feet and the sun warm on your face ‘till next we meet.” [Also: “Rillifane...”, “Eldath…”, etc., and abbreviated to “Firm earth, warm sun ‘till next.” Farewell common amongst followers of most nature deities]

Sayings
-------
“That hound won't hunt.” [Indicates a poorly thought-out idea or ill-judged plan. Mildly insulting.]
"Watch thy step, or your gold will soon be gilding Gondegal's throne!" [Warning expression. "Gondegal's throne" refers to anything likely to be a money-sink.]
“(you'd) sell slaves in Silverymoon.” [to do something that violates local law/custom in a particularly outrageous and obvious way and then say: “I didn't know any better.”]
“(caught) between the Dragon and the Desert.” [between a rock and a hard place - to face two equally unattractive possibilities.]
“No more Firewine for the Barbarian.” [said of someone going too far with a jest or a plan. “firewine” can be replaced by “jhuild”, and “the Barbarian” by whoever it applies to.]
“Fool's Gold”, or “To take Fool's Gold.” [An adventurer's watchword meaning to take on an adventure so dangerous that only the god Torm (The True, the Foolish) would attempt it.]

Bawdiness and Innuendo
---------------------
"Huff, to" [To have sex]
“Satyr’s pleasure” [The act of love]


I hope someone elses finds them of use as well.

#22
Luspr

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Out of interest Jenna, how much SP do you treat yourself to?

#23
_six

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The point regarding profanity is an interesting one. I actually tend to advocate a certain extent of swearing for similar period-accuracy reasons. Whilst the same words would not have been used, the emotion can't really be conveyed unless you substitute with words a modern audience would be accustomed to. Mind you, I've yet to drop an F or C in my module's writing, so I guess even my debauched self respects tastefulness. Still, literal bull s*** was a far more common sight for medieval peasants than it is for us now. Since it's fantasy, bloody hells are pretty likely too.

I try to just write the way english people speak. Half the time I pretty much just write how I speak, with varying degrees of politeness and dialect differences identifying different characters. So personally, I enjoy when characters sound like characters, and not quest giving machines.

#24
Pstemarie

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I tend to prefer SP modules with well-developed NPCs. As _Six pointed out, its not much fun when NPCs are little more than walking "quest-givers". Furthermore, I HATE how most SP modules handle merchants. Usually they are just a store and lack any depth. I have all too often seen SP merchant conversations run like like this:

Merchant: "What can I get you?"
PC Response 1: "Let me see your goods."
PC Response 2: Done.

If anything merchants should be a fountain of information about the area they are in - and maybe even those beyond. Most historical medieval merchants, although not necessarily well-traveled, talked to just about everyone throughout the day. It was part of their sales strategy - get to know the locals and earn their trust so you can turn a better profit from them.

Granted not all merchants need to be well-developed, but at least give some depth to the ones you know the PCs will be interacting with on a regular basis. In fact, it may even be prudent to tag frequent PC buyers so they get a better discount than casual customers.

As for the profanity. With young children running around I play when they are not around or in bed so its not really an issue. However, modules that drop frequent F-bombs and C-bombs (*ahem* The Witcher 2 *ahem*) become rather tiresome after a time.

Modifié par Pstemarie, 21 mai 2011 - 01:10 .


#25
werelynx

werelynx
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A good advice for the builders: don't overuse the standard Bioware tilesets, after few modules looking the same they go to be really boring. Try new tilesets haks or overrides like ChicQ