A good point raised by Pstemarie. I too prefer my merchants to have a little more depth, something I believe I've covered to a degree in my current project, for example:
Have the merchant react to race. I have a merchant specialising in missile weapons, who will address a Dwarf with "Let me guess... you're after a crossbow right?"
Have different versions of the shop called under different circumstances. I have a blacksmith who asks if you want to look at weapons or armour. If the PC responds that they want to see both so they can budget better, the blacksmith responds that he is unwilling to do so because of a recent robbery... que quest branch of conversation.
Make use of the on exit script of the shop to fire an individual conversation. I have a merchant useing this technique who goes on to say "I couldn't help notice what caught your eye. I take it you are an adventurer?"
Make use of nearby NPCs in the conversation. I have a bartender state he has the best rooms in town, then an NPC cut in with "Ha! He has the ONLY rooms in town!"
Everyone should have a little personality, no matter how mundane their role in the bigger picture.
On a seperate note, music and sound can do wonders adding to atmosphere if well chosen. I even have a scene where the music in a tavern stops and the musicians leave when the PC mentions something of concern, closely followed by the bartender complaining that the PC will scare away his customers.
What do you like about SP Modules?
Débuté par
Jenna WSI
, mai 15 2011 06:32
#26
Posté 22 mai 2011 - 10:56
#27
Posté 22 mai 2011 - 06:59
Alright, stop showing off 
Seriously, sounds very good.
I have also tended to make my merchants have some personality and varying options based on plot stats, race, gender and other variables
Seriously, sounds very good.
I have also tended to make my merchants have some personality and varying options based on plot stats, race, gender and other variables
Modifié par Luspr, 22 mai 2011 - 07:00 .
#28
Posté 02 juin 2011 - 04:01
Aw man i have so much to learn on module building lol. Ive never really touched nor tried to edit merchant conversations really. The thought has crossed my mind to create a PC that joins the party thats also a traveling sells-men. That way on your adventures, its like your trading goods with each other. Cant remember exactly what happen to that idea





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